Posts from [2x2 Tournament] Double Up [SoD]
By the way, no one has contacted me regarding Dima Surmay's request/complaint.
Discord Iamsamstan#6087
bug or not a bug... that is the question!?!
Yes, units move somewhat illogically, especially when under the Berserk spell, when hordes of zombies chase after a single fly, or when they don't attack a Hydra, etc. But the ability to use certain gameplay elements to gain a tactical/strategic advantage – isn't that what skill in the game is all about?
Yes, units move somewhat illogically, especially when under the Berserk spell.
And the ability to use certain gameplay elements.
that is what skill in the game is all about.
Lol)) The only thing that can be said in defense is that it's difficult to limit this with rules. But it's definitely not a "skill"; it's bug exploitation, just not fixed by the rules.
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when hordes of zombies chase after a single fly.
But the result with Berserk is a BUG. It wasn't planned that way.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
What does this have to do with anything? This is an AI algorithm. It was created specifically for this purpose.
And the result with Berserk is a BUG. It wasn't planned.
Any AI algorithm has its pros and cons... humans still beat computers in chess... which means it's impossible to create a perfect algorithm without significant flaws.
The same applies to the AI behavior in Heroes. It does some things much better than in the second game, but there are also obvious mistakes. I don't see a difference between using a fly to harass a legion of zombies and skipping turns under Berserk.
What is a bug? If any use of unplanned game features is considered a malicious bug exploit, then we all do it. Since no one casts Air Shield during a castle siege, it means they are using a bug!!!! Therefore, they are bug users!
This is if you approach it formally, as many people here like to do.
If we reason logically, then there is a game as it is, with its advantages and disadvantages, and we play the game as it is!!!
The significant flaws that significantly affect the game balance have been limited by rules, and it doesn't matter if it's a bug or not (double casting - a bug, but overpowered Phoenixes - not a bug, and both have been limited).
For example, infinite ammo for a machine gun or carrying neutral creatures - essentially, they don't affect the game balance, so who cares about them. Even though they are bugs.
The same applies here: this Berserk doesn't affect the game balance; there are more powerful items, such as Maslow, Implosion, Teleportation, Moon, etc.
You can make a mountain out of a molehill, but you don't need to. It's better to understand the principle of this behavior under Berserk and counter it. It's easily countered with Dispel, healing, antimagic, and a few stacks in the army, etc.
In the current game, the player didn't have mana - who is to blame? A bug? They didn't buy it right away - who is to blame? A bug? There were no tier 1 units - who is to blame? A bug?
You can blame everything on it... but should you?
Really? Look at the algorithm in the second game – it’s simply impossible there.
Any AI algorithm has its pros and cons...
Humans still beat computers in chess... which means it’s impossible to create a perfect algorithm without significant drawbacks.
Similarly, the AI behavior in Heroes is such that it does some things much better than in the second Heroes, but there are also obvious flaws.
I don’t see the difference between sending a legion of zombies with a fly and skipping turns under Berserk.
If any use of unplanned game features is considered a bug exploit, then we all do it. Since no one casts Air Shield during a castle siege, that means they’re using a bug!!!! That means they’re a bug abuser!!
This is if you approach it formally, as many people here like to do.
If we reason sensibly, then there is a game with its strengths and weaknesses, and we play the game that exists!!!
The significant shortcomings that significantly affect the game balance were limited by the rules, and it doesn’t matter if it’s a bug or not (double cast is a bug, and overpowered Phoenixes are not a bug, and both were limited).
For example, infinite bullets in a machine gun or carrying neutral creatures – in essence, they don’t affect the balance in the game, and it doesn’t matter. Even though these are bugs. Also, this Berserk doesn’t affect the balance in the game, there are more powerful artifacts, such as the Maslow, Implosion, Teleportation, Moon, etc.
You can make a mountain out of a molehill, but you shouldn’t. It’s better to understand the principle of such behavior under Berserk and counter it. It’s easily countered with Dispel, Healing, Anti-Magic, and several stacks in the army.
In the current game, the mage didn’t have mana – whose fault is that? A bug? If they didn’t buy mana right away, whose fault is that? A bug?
There were no level 1 creatures, whose fault is that? A bug? You can blame everything on it... but should you?
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Please don't write nonsense! Berserk affects the game balance. Tell this to the Berserker lord, Hellight, or those guys who lost their game because of the Berserker bug.
The loss didn't happen because of a bug, but because of losing control over your army!! Isn't that obvious?!!!
Any commander who allows this is doomed. Blindness isn't much different either...
Why is it a bug? Why isn't it a feature?
Oh my god. And you're going there too? And why isn't double-casting in version 3.0 a feature?
Added 3 minutes later
Am I understanding you correctly, if someone loses somewhere, it's because of the imbalance in the game and/or because of bugs? Are other options allowed?
No, not correctly!
The correct understanding of what I wanted to say:
1. This use of Berserk is bug abuse.
2. It's being tolerated because it's difficult to prohibit and control its execution through the rules.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
OMG. And you're going there too? And why isn't double casting in version 3.0 a feature?
Why isn't the infinite firing of a ballista considered a bug?
And who told you it isn't a bug? It is a bug. Are you going to count the shots from the ballista in every battle? What if, God forbid, the counter goes to 0?
Or maybe there are different types of bugs? There are critical ones, there are medium ones, and there are those that don't matter much. And then there are bugs that are practically impossible to track. And there are bugs like the one with the Berserker, which is very difficult to implement in the rules for players to use in everyday games.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Who told you that this isn't a bug? It is a bug. And are you going to count the shots of a ballista in every battle? What if, God forbid, the counter goes to 0?
Maybe there are different types of bugs? There are critical ones, there are medium ones, and there are insignificant ones. And then there are bugs that are almost impossible to track. And there are also bugs, like this one with the Berserker, which is very difficult to implement in the rules for players to use in everyday games.
Most people will come in now and say that this is a feature, and it will become a feature. If they say it's a bug, it will be a bug.
Well, I understand that for many, it's much easier to deal with this bug by using it with a knowing air as a "feature."
But nevertheless, it doesn't stop being a bug.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
although, hopefully, no other bugs will pop up.
