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Posts from Current questions and answers regarding the map editor.

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Rumours are random events that can appear in towns, and you can purchase them in the tavern for 100 gold. In the map editor, there is a window called "map properties" with a tab called "rumours". This doesn't affect anything, but I always add them so they don't bother me...

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I already know. :)
But here's another problem... the game doesn't recognize the map in the final stage!
I'm at a loss! What should I do? ;((
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The game doesn't recognize the map... Is the map name written in English letters? Is the map file size larger than 1 KB?

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Heroist
The game doesn't recognize the map... Is the map name written in English letters? Is the map size larger than 1 KB?

I can't check how much it weighs! There's nothing in the Maps folder :(
However, they are visible through the map editor in this folder! :smile05:
The name is in Russian letters.
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in Russian is bad. Most likely, it will have to be redone. It doesn't accept that, and it probably cleared the map. If not, you still have a chance to change the name.

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I'll try to change it :)

Added after 1 hour 24 minutes
Nothing worked :( I saved it, I wrote the name in English... and I opened up general access :(
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Maybe this will help,
I have Fortress (2.1)
Gold Edition (downloaded)
Editor in English
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I'm desperate :(
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Okay, try opening the map in the editor and clicking "check map" (on the top panel, it's a red button with a green checkmark). What does it say there? Do you have at least two players on the map? In general, I advise you to create a new map in English, place two heroes (player 1 and player 2) on it, then set the maximum level for the heroes (in map properties), and then try to launch it. If the new map appears, the problem is with the old one; if not, the problem is with the editor.

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Heroist
Okay, try opening the map in the editor and clicking "check map" (on the top panel, it's a red button with a green checkmark). What does it say there?
Do you have at least two players on the map? In general, I advise you to create a new map in English, place two heroes belonging to player 1 and player 2 on it, then set the maximum level for the heroes (in map properties), and then try to launch it. If the new map appears, the problem is with the old one; if not, the problem is with the editor.
The path to the map should also not contain Cyrillic characters (e.g., D:\games\HoMM\Maps). And you don't necessarily need to set the maximum hero level.
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Готовится:Чума (40%), Сосиска(42%), Война Грааля
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Gentlemen, I am primarily addressing mapmakers. Has anyone noticed that if you open scenario maps from campaigns in the editor using open resources, you can find two new ones that were not included in the campaign? Judging by the name, one of them is an unfinished fifth mission from the campaign for Zehir (it has one Haven town), and the other is more interesting – it’s Prologue N2, telling about the beginning of the creation of the Orcs. The map has scripts, but no videos, and it’s also not translated, so it’s in English. Is this all because I have a pirated copy?

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Heroist
Gentlemen, I'm addressing this primarily to mapmakers. Has anyone noticed that if you open scenario maps from campaigns in the editor using open resources, you can find two new ones that weren't included in the campaign? Judging by the name, one of them is a discarded fifth mission from the campaign for Zephyr (there's one Haven town there), and the other is more interesting – it's Prologue N2, telling about the beginning of the creation of the Orcs. The map has scripts, but no videos; also, it's not translated, so it's in English. Is this all because I have a pirated copy?
I have those too. I remember even playing through the one about the Orcs; not in the campaign, of course. It's a shame they didn't finish it. :(
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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I integrated it into the campaign, using a text editor, as a mission after the First Prologue. ;)
Yes, the terrain is quite good there, and the difficulty is at a decent level. I barely managed to kill the Knight; he had only 1 hit point left. ;)
It's a shame that there are no cutscenes; the mission could have truly become a worthy Prologue...

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Heroist
I integrated it into the campaign using a text editor as a mission after the First Prologue ;)
Yes, the terrain is good there, and the difficulty is at a good level. I barely killed the Knight; he had 1 hit point left ;)
It's a pity that there are no cutscenes; the mission could have been a worthy Prologue...
Is there a possibility to upload it as a separate map scenario in the corresponding section?
And the cutscenes are just fluff. IMHO, but it's the most annoying thing in Heroes 5 that the developers came up with.
Does the map need to be translated into Russian?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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Dyrman
Is it possible to upload it as a separate map scenario in the appropriate section?
And the videos are pointless. IMHO, but this is the worst thing the developers came up with in Heroes 5.)
Does the map need to be translated into Russian?
Why upload it if it's already built-in?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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It's located in maps/scenario/a2c0m1 (I'm not sure, but it seems to be: addon 2, campaign 0, mission 1; and the prologue is mission 0, i.e., a difference of 1 digit). It's quite difficult to turn it into a scenario because the campaign missions are packed. The texts are separate, and the maps are separate. It's difficult for the average user to extract it from there, but it would be easier for everyone to create a mod that can be downloaded and simply placed in the user mods folder. All that needs to be done is to combine everything into one map, only changing the links to the txt files, or simply create it as a separate campaign with a link to the map (which everyone already has). Or, extract it and remake it into an H5M map in the appropriate forum.

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Here it is. For now, I’ve just extracted the map without making any changes. Now it can be placed in the maps folder, and the scripts seem to be working fine. All that’s left is to configure it and translate it.
Attachments 1
1 file attached • Total size: 140.4 KB

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