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Posts from M-200% No. 7

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Ominous1
03.07.2013 Ominous1 (red, Tower, Piquedram, Nila) def CuC9CTblu (blue, Swamp, Andra, Andra), Balance M, 137
We started without restarts. I had Piquedram as my starting hero, but there are 2 native ones in the tavern. I immediately spotted 3 Dwarf Cottages and a Griffin Conservatory on the respawn, so I decided to play. On day 2, I take my own town. I gather gold and resources hoping to build mages. Then I take another town — a Citadel, and there I find cherries, an external dwelling for critters and birds; I collect the external dwellings on 117. On 124, I take the Griffin Conservatory — tier 1. On 125, I exit through the GO into the center. On 126, I ate 2 Dragon Fly Hives in the treasure zone; and then the opponent goes to pressure my towns while I'm in the treasure zone. On 131, I'm already heading back from the treasure zone, there were only 3 Dragon Fly Hives for 20 ducks in the treasure zone :eek: . We fight all week with weak armies, I retake my towns and the swamp village, the opponent buys peace/runs away and wipes his heroes, then surrenders.
Thanks for the game.
I confirm, all hope was on the Mage Guild 4 with Meteor or Implosion, but alas, Berserker and Resurrection, and on top of that he wiped the army in the tavern, GG
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03.07.2013 Lucky George (blue, random, Rampart, Clancy, Solmyr) def Dirty_Player (red, random, Dungeon, Shakti, Shakti) 2SM2d 122.
Opponent entered the Griffin Conservatory on 122, and it turned out to be max.
Thanks for the game.
Opponent's password: george
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Lucky George
03.07.2013 Lucky George (blue, random, Rampart, Clancy, Solmyr) def Dirty_Player (red, random, Dungeon, Shakti, Shakti) 2SM2d 122.
Confirmed. Probably the worst of my games. This is exactly what happens when you play through a "can't be bothered" mindset.

By the layout, Shakti came with 1 stack, who took a level 15 dwelling of dwarves on day 111, with decent gold. I thought the opponent would take the rest, but we played on. On day 112, the opponent already had 2 castles, while I had more heroes. I had one road to GO, and the passage to the secondary was not only off-road but also through a desert. But there is an external dwelling of efreets there. A Griffin Conservatory was found, which I didn't scout. In the first castle, I built cats without minotaurs in the citadel + efreets from the external dwelling in the portal. I played the first week well, but on day 121 a brutal deadlock begins, despite tons of time. Shakti visits the stables, runs to the conservatory. The next day, a buyout and he bursts into the conservatory, which turns out to be max-level, and stays there. I generally have no idea why I went into the conservatory, although I knew it was 3-4 and knew I couldn't even handle a 3. Like something was pulling me there. In short, a game in the best traditions of Sticky ;peka:

But the correct way to play was as follows. Pass at least 1 cat through the chain to check the conservatory, then think. Seeing a large conservatory, the plan is very simple and the only one. Position on day 121 before GO with stables, and on day 122 with a full buyout, break into the opponent's area. An army of 8 efreets, 5 cats, 70 trogs, 18 Evil Eyes, 4 medusas, would kill GO in the form of 11 bone dragons with minimal losses of medusas and a few troglodytes. The opponent at the start of the second week would have nothing to meet it. The game left a very unpleasant aftertaste; I'm analyzing the game, and in my head there's only one word: SHIT, CRAP, CRAP....

In any case, thank you for the time and good luck further.

P.S.:
LeBron
definitely need a break from Heroes
+1. I'll have to agree with my underwater comrade...
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3.07.2013. Pit for LM (red, random Tower, random Seraphina, Shakti) def. kalababa (blue, random Stronghold, random Tyraxor, Grindan), skirmish, 123. The opponent took both restarts, I took 111, and a red Tower appeared, which is good. 111 - there's quite a lot of money, and in the tavern, there's Shakti with 70 troglodytes; let's play. 112 - Shakti takes a crypt for 2k and runs for +1 attack. The army moves to the secondary town. I see a hidden stash of gremlins. 5 heroes. 113 - a Necropolis town is taken, and a second hidden stash of gremlins is found. 114 - haste is found in the main town, which is good. 115 - I take a small crypt, build it, and buy out the mages. 116 - Shakti takes a crypt on the dirt for 5 vampires, a gold mine for djinns, and a +3 knowledge helmet for hobgoblins. 117 - another mini-crypt. I build a Naga temple and a Stronghold. 121 - I break through to the lava through the rough terrain, take a chest, and bring in the minimum amount of reinforcements. I take a risky position near Pandora, preparing for a battle with basilisks. It's a one-day journey from me to Grindan; between us are manticores, an earth horde, and a magma horde. Also, I shouldn't be visible from the portal on the road. And the battles are tough... The timer might run out. That's exactly what happens. Grindan gets reinforcements, he attacks the manticores, attacks the earth horde, and after they are destroyed, the turn immediately passes to me. 122 - I bring in the gremlins from the hidden stashes, the mages, the nagas, and attack the basilisks - 10k gold. I attack the magma, then I attack Grindan. There's no mana, 20+ orcs, 7 birds, 20+ wolves, 30+ goblins. I kill everything except the birds, and the opponent buys himself out. After that, there's no money left; apparently, there wasn't enough to buy out Grindan. 123 - I bring in more troops, move the heroes around, take the Necropolis town, and the opponent surrenders. Thank you for the game.
In reply to Pit for LM
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Pit for LM
3.07.2013. Pit for LM (red, random Tower, random Serena, Shakti) def kalababa (blue, random Stronghold, random Tyraxor, Grindan), skirmish, 123.
My opponent took both restarts, I took 111, red Tower came up, fine.
111 — quite a lot of gold, in the tavern — Shakti with 70 troglodytes, let's play.
112 — Shakti takes a crypt for 2k and runs for +1 Knowledge. The army passes to a secondary hero. I see an external dwelling of gremlins. 5 heroes.
113 — captured a necro village, found a second external dwelling of gremlins.
114 — Haste was found in the Mage Guild, which is not bad.
115 — took a small crypt, built and bought mages.
116 — Shakti takes a crypt on the mud for 5 vampires, a gold mine behind genies, and a helmet of +3 Knowledge behind hobgoblins.
117 — another mini-crypt. Built nagas and a Citadel.
121 — I break through a passage to the lava off-road, take a treasure chest, bring up minimal growth. I quite riskily park on the speed boost at Pandora's Box for Greater Basilisks.
From me to Grindan is one day's travel, between us — manticores, a horde of Earth Elementals, and a horde of Magma Elementals. Also, I shouldn't be visible from the road portal. But the fights are tough... The timer could easily run out.
And that's what happens. Grindan gets growth brought up, he hits the manticores, attacks the Earth Elementals, and after their destruction, the turn immediately passes to me.
122 — I bring up gremlins from the external dwellings, mages, nagas, kill the basilisks — 10k gold. I beat the Magma Elementals, then attack Grindan. He has no mana, 20+ orcs, 7 birds, 20+ wolves, 30+ goblins. I kill everything except the birds, my opponent buys his hero back.
After that, I have no gold left; apparently, it's not enough to ransom Grindan.
123 — I bring up a ton more troops, redistribute heroes, capture the necro town, and a surrender follows.
Thanks for the game.
Grindan leveled up beautifully; in the first town he built 1235 in the Citadel, in the secondary town he stuck 1000 and Mage Guild level 2 (no Bolt, no Slayer, nothing!!!), well, don't lose heart — he spent the first half of the timer on Golems for a Pandora's Box with 5k experience in the first week, and on Earth Elementals, wasting the rest of the time was just a matter of technique :peka: Didn't have time to see what was on the other side of the Town Portal, didn't have time to replenish mana, didn't have time to make a single unit. It turned out poorly overall. And, as luck would have it, on my turn the opponent catches me. I buy my hero back and even ransom him :D and even grabbed +1 Spell Power, but what for? :confused: :confused: I shouldn't have attacked the Earth Elementals, and the Mage Guild level 2 certainly let me down; otherwise, I could have put up a fight.
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07/03/2013 ~no1_knows_me~ (blue, Inferno, Olema, Solmyr) def Palach HP (red, Castle, Sanya, Valeska) 2sm2c 136

Took the rest and went...
111 Solmyr is sitting in the tavern :smile08: I decide not to recruit. Ended up with 3 heroes. Upgraded imps.
112 The road ran into a guard object in the sands. I buy another hero and send everyone to scout. Poked gogs.
113 Huge respawn, another hero, I send Solmyr along the upgrade structures for magic.
114 Opened the lookout and the treasure zone lit up - piles of gold and a gold mine, nothing else visible :smile04:
115 Broke the treasure zone guard with zombies and immediately a well, headed for the gold mine.
116 Still crawling towards the mine. Sent almost all the chaff into the treasure zone.
117 Taking the mine and Solmyr stands on the stables. At home, efreeti in the citadel. Nearby, 10-19 behemoths are guarding a Pandora's box :rolleyes: but not enough sp and mana for them yet.
121 Moving through the treasure zone, 100-249 swords for a scroll, a sword +2\2, resources, and a Griffin Conservatory. Took the imp building. Upgrade structures.
122 Was breaking through wood for a portal to the opponent's respawn, and the timer ran out... though it seemed there should have been plenty... unclear
123 The portal leads somewhere into a narrow passage in the sands, I don't go in, I collect the feathers further and plan to replenish mana at the well and go for the Pandora's box. Building the Mage Guild at home.
124 Collecting resources for the Mage Guild along the way, Solmyr already has advanced air magic and intelligence.
125 Took the Pandora's box - 15k experience, also attacked 105 swords, only had mana for 2 zombie spells, the rest of the guys chipped in a bit for me :smile13: minor griffin conservatory, but nothing much to take it with... the chaff are stirring near the guard object...
126 Valeska breaks the guard object :eek: Well, if she reaches the main town it's gg, there's an unfinished mage tower and a bit of meat... crap... but she falls short :smile41: The chaff just takes a secondary town and builds a marketplace there. Solmyr gets wrecked in the griffin conservatory and the chaff returns the army. I trade everything for resources, even a bit of gold - but I build the Mage Guild level 4 :smile23: Bought more meat and sit in the castle replenishing mana.
127 Valeska 11-7-4-40 didn't risk attacking Solmyr 5-4-10-180 and got wrecked by the chaff. Barely missed reaching the chaff with the power stack in the sands, stopped on the road.
131 Brought some more meat, took the reds' dungeon secondary and spotted Valeska with the power stack heading somewhere into the treasure zone. I attack :smile13: Valeska has 1 angel, 25 grand elves, 50! swords, 4 upgraded horses, 3 un-upgraded, 111 pikemen, and 19 upgraded griffins... I get slowed immediately. Opponent sneaks in all his units plus a few more moral boosts... in short, chain lightning could hit my own units too :( I cast mass haste to at least try to run and hit properly next round. Managed to kill the angel. Next round I throw an implosion dealing 575 on the 50 swords, they're nearly dead, efreeti hit the elves. I get slowed again and most of my power stack is already dead. A few more morale procs might have decided it probably. I throw another implosion at the 111 pikemen and retreat with 2 gogs and 8 demons :smile04: I leave Valeska with 4 upgraded horses, 3 un-upgraded, and 20 pikemen. No gold to buy out Solmyr :smile32:
132 Bought him back at the dungeon secondary and ran to the reds' main town. Valeska galloped off somewhere into the treasure zone.
133 Ended up with a stalemate situation. The chaff took back their dungeon, and I attacked him with 2 pits, 8 demons, and a few single imps... he had a lot of mana and a 30-unit archer stack. In the end, 1 harpy was left against 8 demons. The opponent has troops from 3 different alignments but a tavern, I have demons with angel wings for morale :) but we ran around for 10 rounds and I retreat :mad: The next chaff finished him off. Solmyr took the reds' main with two zombie spells. In short, full control of the castles.
134 Valeska came out of the treasure zone with +4 ducks and +35 upgraded dwarves, took my necropolis secondary and headed towards my main.
135 But my main is far away. Valeska crawls.
136 Valeska is 100 movement points short of attacking the main, though another mage with 40 imps, 40 skeletons, and some other small stacks was waiting for her there. I hit her first with one mage, then attack with Solmyr. I get slowed again, but the implosion went through fine, then I finished off with a 345-damage lightning bolt. Funny at the end, the dwarves resisted the bolt 3 times :D but the demons pulled through :smile01:

thanks for the battle!
"Пришел, увидел, победил" - Юлий Цезарь.
"Пришел, скастовал, убежал" - Hit'n'Run.


- Почему женщины любят кентавров?
- И мужик в доме, и скотина в хозяйстве.


Штирлиц шел по коридору. Вдруг одна из дверей открылась, оттуда выскочил Борман, дал Штирлицу сильного пендаля и заскочил обратно. «Гарпия» - догадался Штирлиц.
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07/03/2013 HellLighT (blue, swamp, Aislin) def. rebellious (red, Castle, Turis?) 115 2sm2c

3 Necromancers came, including Aislin, lots of money, Pandora was about to fall due to mummies, opponent misclicked, auto-cast didn't work, thanks for the game.
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03.07.13 KobRa (red, random, Inferno, random, Rashka, Ciele) def Captain (blue, random, Dungeon, random, Damacon, Sandro) on 2sm2c at 145

We played in 2 stages, the first time at 131 when I attacked the enemy's castle he didn't see anything, but my hamacha flat-out refused to work after reloading. We put it off for a week and only synced up today. Anyway, in order:
As in the previous game with Seva, Inferno came up again, gogs aren't built, but they came right away on 2 heroes + a Dragon. Spread out fine, broke through to the snow, can see piles of gold on the lava. Didn't quite reach the Rampart village. Leveling Nimusa as usual for now.
112 - Capture the village, build a tavern there, buy Tant, and immediately premium hero Ciele! +1000 in main. There's an external dwelling of imps))
113 - Take the first crypt, and break the teleport on the snow, land in a treasure zone on the swamp, grab 2 paid stat boosts, Ciele already has 6SP.. In Rampart +1000. 6 heroes.
114 - Take the second crypt. Nothing much in the treasure zone, so I leave one hero to collect coins, and run Ciele back to the snow.
115-117 - Claim the freebie, place efreeti and pits in the Citadel. Ciele level 3, 2 0 7 3 with Archery at 135 and Ice at 160 stands at the GO - a lot of pits)
121 - Upgrade efreeti, partial buying happens, but then the scout heroes finally pick up a scroll taken back on 111 - and it's Armageddon!!! I decide to play it safe, via GM4, so I turn back to the snow (the GO, by the way, could have easily messed things up..))) In the next few turns I grab a mini medusa pen, claim all the mines, but a huge bottleneck in ore appears with nowhere to get it... I push down from the snow through a lot of archmages and lord vampires. On 124 I spot the opponent in this necro-treasure zone. I have 9SP, mana for 2 shots and money to buy back, the opponent's stats are 6 5 4 4. The opponent doesn't attack, which is good. I grab a pile of ore! and peppers for 12! Sandros. The Helm +2, which I was running for, is tightly covered by a horde of lord vampires. Nothing to do but run further down since the opponent is avoiding battle.
126 - I see the taken tree( jump into the teleport, it leads to adjacent snow, right next to the lookout spot where the opponent was revealing me and next to my empty necro treasure zone.. The opponent breaks the GO .. and hits my efreeti with a meteor from Dimir - I'm happy GREAT a 4th mage tower, at least I'll get it!!....
127 - Reveal the mage tower. Not much to cheer about, it's the opponent's native village, and next to it are taken external dwellings of eyes and troglodytes. His main hero is accordingly stronger than mine.( I can teleport home, but I don't risk it, mana won't be full, plus there's probably strong magic with lots of mana there, I might not be able to defend in the castle.. I boost on three efreeti.
131 - Opponent doesn't reach by one square, that's good. I barely take his native town with growth, that annoying Dimir with double mana was sitting there - he killed two more of my efreeti. But the mage tower there is only the first... I wonder did he build in the village... Only two efreeti left, but hey, I have 120 mana :p I completely abandon the idea of building GM4, I trade everything. Buy Kalkh and 4 sultans, hide behind the castle. On the opponent's turn, of course, I get hit, I buy back. But the opponent wastes his turn!
132 - +1SP paid, I run to his village. All my heroes got wiped, only five left.
133 - No mage tower again, I wonder is Pandora on the ground?!!..
I run through the snow again without Pathfinding, grabbed Offense, visited +1 defense and the arena for attack.
134 - I hit a horde of basilisks to use the passage to his home. I run through the cyclops pen to his home, the opponent is also running to his home, but only along the path)
135 - Cyclops pen at 4. I stand within a turn of his home.
136 - Kill the scout hero and stand three squares below the native town so I can reach both castles. I set up a distracting chain towards the opponent's village. The opponent takes the bait and runs there.
137 - Take my village. +GM3. The opponent on his turn removes the boost, but I have enough anyway, the peppers decided it.
141 - GM4, with just efreeti(6) I kill the scout hero outside the castle, and attack the castle (couldn't enter in time..) Pyrr is sitting there. Armageddon and only 20+ dwarves remain, who resist, plus there are 2 light towers and smart towers.) I cast mass cure, but the towers deal maximum damage and the cast goes to waste. I cast Armageddon again and it goes through!! -3 efreeti +4 efreeti. Then the opponent resignedly sits in the castle and waits to be killed. I slowly accumulate gold to buy back efreeti and a reserve fund and finally do it! ))
Thanks for the game! It was interesting, didn't expect it from M-ka. In my treasure zone, in Pandora's boxes for 12 archdevils I got 5k exp and 5 greens!!
PS. Even if I hadn't pulled off this match, it would have been a tech win, because Dimir cast meteor illegitimately according to these rules /topic/10415/ in Pete's second post, which Kalababa references.


In reply to ~no1_knows_me~
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~no1_knows_me~
07/03/2013 ~no1_knows_me~ (blue, Inferno, Olemma, Solmyr) def Palach HP (red, Castle, Sanya, Valeska) 2sm2c 136

Took the rest and went for it...
111 Solmyr is sitting in the tavern :smile08: I decide not to resurrect. Ended up with 3 heroes. Upgraded the imps.
112 The road ended at a GO in the sand. I buy another hero and send everyone to scout. Poked the gogs.
113 Huge respawn, another hero, I send Solmyr along the stat boosts towards magic.
114 Opened a lookout and the treasure zone lit up - piles of gold and a gold mine, nothing else visible :smile04:
115 Breached the treasury guard with chain lightning and immediately a well, headed for the gold mine.
116 Still crawling to the mine. Sent almost all the peons into the treasure zone.
117 Claim the mine and park Solmyr at the stables. At home, efreeti in the Citadel. Nearby are 10-19 behemoths behind a Pandora's box :rolleyes: but still low on SP and mana for them.
121 Moving through the treasure zone, 100-249 swords for a scroll, a little sword +2\2, resources, and a Griffin Conservatory. Took the imp upgrade. Stat boosts.
122 Was breaking through the wood line for a portal to the opponent's respawn, and the timer ran out... though it seemed like there should have been more... unclear
123 The portal leads somewhere into a narrow spot in the sand, I don't go in, I claim the gloves further on and plan to circle back, refill mana at the well, and go for the Pandora's box. At home, I'm building the Mage Guild.
124 Grabbing resources for the Mage Guild along the way, Solmyr already has Advanced Air and Intelligence.
125 Took the Pandora's box - 15k experience, also attacked 105 swords, only had enough mana for 2 chain lightnings, the rest of the lads chipped in a bit for me :smile13: minimal Griffin Conservatory, but nothing much to take it with... peons are stirring near the GO...
126 Valeska breaks the GO :eek: Well, if she gets to the main, it's gg, the mage tower there is unfinished and there's a bit of meat... crap... but she falls short :smile41: The peon just takes a secondary town and builds a marketplace there. Solmyr gets wiped at the conservatory and the peons return the army. I convert everything to resources, even some cash - but I build Mage Guild level 4 :smile23: Bought some more meat and sit in the castle replenishing mana.
127 Valeska 11-7-4-40 didn't dare attack Solmyr 5-4-10-180 and got wrecked by the peon. Barely missed reaching the peon with the power stack in the sand, stopped on the road.
131 Ferried a bit more meat, took the reds' secondary dungeon, and spotted Valeska with the power stack heading somewhere into the treasure zone. I attack :smile13: Valeska has 1 angel, 25 grand elves, 50! swords, 4 upgraded horses, 4 unupgraded, 111 pikemen, and 19 upgraded griffins... I get hit with mass slow immediately. Opponent comes in with everything plus a couple of moral boosts... in short, even my own units could get caught in the chain lightning :( I cast mass haste to try to flee somehow and hit properly next round. Managed to remove the angel. Next round I drop a 575-damage meteor shower on 50 swords, they're almost dead, and efreeti into the elves. I get hit with slow again and my power stack is almost entirely dead. A couple more morale procs might have decided it, probably. I throw another meteor shower into 111 pikemen and surrender with 2 gogs and 8 demons :smile04: I leave Valeska with 4 upgraded horses, 3 unupgraded, and 20 pikemen. Not enough gold to buy back Solmyr :smile32:
132 Bought him back at the secondary dungeon and ran to the reds' main town. Valeska galloped off somewhere into the treasure zone.
133 Ended up in a stalemate situation, damn. The peon took back his dungeon, and I attacked him with 2 pits, 8 demons, and an imp here and there... turns out he had a lot of mana and a 30-damage archer. Long story short, 1 harpy vs 8 demons remained. Opponent's troops have 3 alignments but +tavern, my demons have wings up morale :) but we ran around for 10 rounds and I surrendered :mad: The next peon finished him off. Solmyr took the reds' main with two chain lightnings. In short, full control of castles.
134 Valeska emerged from the treasure zone with +4 ducks and +35 upgraded dwarves, took my secondary necropolis, and headed for my main.
135 And my main is far away. Valeska crawls along.
136 Valeska is 100 MP short of attacking my main, although another mage with 40 imps, 40 skeletons, and some miscellaneous stuff was waiting for her there. First I hit early with one mage, then attack with Solmyr. I get hit with slow again, but the meteor shower went through fine, then I finished off with 345-damage lightning. Funny how at the end the dwarves resisted the bolt 3 times :D but the demons pulled it off :smile01:

thx for the battle!

Thanks for the game. I played imprecisely, I could have broken through the GO a day earlier, but for some reason I didn't see the point, and in vain :D - I lost precisely because of that
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I can't help but mention the reports by Stinger, Kobra, and no1_knows_me. This is an example to follow! Keep up the good work, guys. :)
In reply to HellLighT
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HellLighT
07/03/2013 HellLighT (blue, swamp, Aislin) def rebellious (red, Castle, Turis?) 115 2sm2c

3 Necromancers came, including Aislin, lots of money, Pandora was about to fall due to mummies, opponent misclicked, auto-cast didn't work, thanks for the game.
Thanks for the game.
In reply to KobRa_RR
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KobRa_RR
07/03/13 KobRa (red, random, Inferno, random, Rashka, Ciele) def Captain (blue, random, Dungeon, random, Damacon, Sandro) on 2sm2c at 145

Thanks for the game! It was interesting; I didn't expect that from Might and Magic. In my treasure zone, in Pandora, 12 Archdevils gave 5k experience and 5 gold!!
PS. Even if I hadn't won this match, it would have been a technical defeat because Dimir cast Meteor unfairly according to these rules /topic/10415/ in Pete's second post, which Calababa refers to.
I confirm.
Regarding Dimir, I thought the rules had changed to be general portal-based. There's confusion – there are one set of rules there, another here :(
But still, it was fun running around; twice I missed by one square and realized that I could "stall" further :)
Thank you for the game!
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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07/03/2013 Juristis (red, random, Tower, Daremyth) def BA/IEHOK (blue, random, Castle, Caitlin, Lacus) Balance 132
From the start, I get Pikeman, but I see a triple, an external dwelling of gremlins, and a Pandora's Box on the adjacent zone, so I decide to play. GO 20-49 gr of Minotaurs. Daremyth as main, leveled excellently. On week 1, I took both Tower villages and a Pandora's Box with 110 gremlins. I scouted the opponent's Ciele, started looking for Anti-Magic. I searched 7 shrines of level 3, but didn't get what I wanted. However, I did get Teleport, which came in very handy a couple of times.
On day 122, I bought up (300 gremlins) and forced a path through the wasteland onto the snow towards a Necropolis town. I took a +1 Speed Pendant there, Pandora's Boxes with 5k experience and two with 80 skeletons each, then the town itself, another 5k experience, and a mini-Griffin Conservatory. I was planning to split my forces and go through a secondary hero to the opponent, but I saw blue flags on a mine in the sands, so I split into the main and went through GO. By that time, Daremyth had Expert Wisdom, Intelligence, Air, and Magic, Advanced Earth, 7 spell power, 160 mana.
Day 127 - I break through the GO portal, chase Lacus (who had been leveled up) into the tavern. On his turn, the opponent takes a Dragon Fly Hive in the sands and sends the army home.
Day 131 - I upgrade 14 golems from the previous growth, bring them up, chase away a couple more weaklings, including Ciele, finish leveling Earth magic, and run into the opponent's home town.
Day 132 - I bring in reinforcements, take the opponent's empty main town, and he surrenders. Thanks for the game!
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07/04/2013 darkello (blue, ramp, aeris, nagash) def RiMpel2 (red, castle, keatlin, keatlin) 2cm2c 132
We start immediately without any rests.
On turn 111, even before reaching the Castle, I see the opponent hiding Elves. I respawn without Elves and without delayed Dwarves. I expand to 3 heroes, building a Town Hall, and see a Medusa lair, 2 mills, 2 jumping creatures, 2 Scroll Guards, a Stable below, and hidden Dendroids near the Castle. The rest of the creatures are above the Castle, behind a mountain, and the secondary resource is also there, which I take around turn 122. The treasure is one level above the secondary resource, without teleports. I scout the area and realize it's not very good, as 5-9 Titans and other creatures (it turned out to be a Prison and an Artifact) guard the main resource. The treasures are also guarded by the opponent's hidden creatures. I enter the lower treasure on turn 122, but I attack everything along the way. On the first treasure, I build structures 1, 2, 3, and 5 in the Citadel. I buy almost everything, having 37 gold and 14 wood on turn 121. In the end, the opponent tries to trick me with spells by entering through a teleport. He has stats of 3-2-5-4 against my 3-3-9-4. He has an Inferno scroll, a Berserk scroll, and a Water Bolt. I build 4 Guilds around turn 125 and don't have the opportunity to get to my main Castle (the opponent also has a Meteor Shower spell). Also, in the treasure, I take Dragons on turn 126, which are later killed by Meteor Shower. In the end, the opponent positions a single Dwarf right in front of my main hero, and I deal a lot of damage and cast one Inferno spell.
gg wp

Thank you for the game!
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ps
Justobserver
Come on, let's fight, I'm waiting for your messages in Ace about our future game

лето 2012.

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