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M-200% No. 7

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#481
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Pit for LM
3.07.2013. Pit for LM (red, random Tower, random Serena, Shakti) def kalababa (blue, random Stronghold, random Tyraxor, Grindan), skirmish, 123.
My opponent took both restarts, I took 111, red Tower came up, fine.
111 — quite a lot of gold, in the tavern — Shakti with 70 troglodytes, let's play.
112 — Shakti takes a crypt for 2k and runs for +1 Knowledge. The army passes to a secondary hero. I see an external dwelling of gremlins. 5 heroes.
113 — captured a necro village, found a second external dwelling of gremlins.
114 — Haste was found in the Mage Guild, which is not bad.
115 — took a small crypt, built and bought mages.
116 — Shakti takes a crypt on the mud for 5 vampires, a gold mine behind genies, and a helmet of +3 Knowledge behind hobgoblins.
117 — another mini-crypt. Built nagas and a Citadel.
121 — I break through a passage to the lava off-road, take a treasure chest, bring up minimal growth. I quite riskily park on the speed boost at Pandora's Box for Greater Basilisks.
From me to Grindan is one day's travel, between us — manticores, a horde of Earth Elementals, and a horde of Magma Elementals. Also, I shouldn't be visible from the road portal. But the fights are tough... The timer could easily run out.
And that's what happens. Grindan gets growth brought up, he hits the manticores, attacks the Earth Elementals, and after their destruction, the turn immediately passes to me.
122 — I bring up gremlins from the external dwellings, mages, nagas, kill the basilisks — 10k gold. I beat the Magma Elementals, then attack Grindan. He has no mana, 20+ orcs, 7 birds, 20+ wolves, 30+ goblins. I kill everything except the birds, my opponent buys his hero back.
After that, I have no gold left; apparently, it's not enough to ransom Grindan.
123 — I bring up a ton more troops, redistribute heroes, capture the necro town, and a surrender follows.
Thanks for the game.
Grindan leveled up beautifully; in the first town he built 1235 in the Citadel, in the secondary town he stuck 1000 and Mage Guild level 2 (no Bolt, no Slayer, nothing!!!), well, don't lose heart — he spent the first half of the timer on Golems for a Pandora's Box with 5k experience in the first week, and on Earth Elementals, wasting the rest of the time was just a matter of technique :peka: Didn't have time to see what was on the other side of the Town Portal, didn't have time to replenish mana, didn't have time to make a single unit. It turned out poorly overall. And, as luck would have it, on my turn the opponent catches me. I buy my hero back and even ransom him :D and even grabbed +1 Spell Power, but what for? :confused: :confused: I shouldn't have attacked the Earth Elementals, and the Mage Guild level 2 certainly let me down; otherwise, I could have put up a fight.