03.07.13 KobRa (red, random, Inferno, random, Rashka, Ciele) def Captain (blue, random, Dungeon, random, Damacon, Sandro) on 2sm2c at 145
We played in 2 stages, the first time at 131 when I attacked the enemy's castle he didn't see anything, but my hamacha flat-out refused to work after reloading. We put it off for a week and only synced up today. Anyway, in order:
As in the previous game with Seva, Inferno came up again, gogs aren't built, but they came right away on 2 heroes + a Dragon. Spread out fine, broke through to the snow, can see piles of gold on the lava. Didn't quite reach the Rampart village. Leveling Nimusa as usual for now.
112 - Capture the village, build a tavern there, buy Tant, and immediately premium hero Ciele! +1000 in main. There's an external dwelling of imps))
113 - Take the first crypt, and break the teleport on the snow, land in a treasure zone on the swamp, grab 2 paid stat boosts, Ciele already has 6SP.. In Rampart +1000. 6 heroes.
114 - Take the second crypt. Nothing much in the treasure zone, so I leave one hero to collect coins, and run Ciele back to the snow.
115-117 - Claim the freebie, place efreeti and pits in the Citadel. Ciele level 3, 2 0 7 3 with Archery at 135 and Ice at 160 stands at the GO - a lot of pits)
121 - Upgrade efreeti, partial buying happens, but then the scout heroes finally pick up a scroll taken back on 111 - and it's Armageddon!!! I decide to play it safe, via GM4, so I turn back to the snow (the GO, by the way, could have easily messed things up..))) In the next few turns I grab a mini medusa pen, claim all the mines, but a huge bottleneck in ore appears with nowhere to get it... I push down from the snow through a lot of archmages and lord vampires. On 124 I spot the opponent in this necro-treasure zone. I have 9SP, mana for 2 shots and money to buy back, the opponent's stats are 6 5 4 4. The opponent doesn't attack, which is good. I grab a pile of ore! and peppers for 12! Sandros. The Helm +2, which I was running for, is tightly covered by a horde of lord vampires. Nothing to do but run further down since the opponent is avoiding battle.
126 - I see the taken tree( jump into the teleport, it leads to adjacent snow, right next to the lookout spot where the opponent was revealing me and next to my empty necro treasure zone.. The opponent breaks the GO .. and hits my efreeti with a meteor from Dimir - I'm happy GREAT a 4th mage tower, at least I'll get it!!....
127 - Reveal the mage tower. Not much to cheer about, it's the opponent's native village, and next to it are taken external dwellings of eyes and troglodytes. His main hero is accordingly stronger than mine.( I can teleport home, but I don't risk it, mana won't be full, plus there's probably strong magic with lots of mana there, I might not be able to defend in the castle.. I boost on three efreeti.
131 - Opponent doesn't reach by one square, that's good. I barely take his native town with growth, that annoying Dimir with double mana was sitting there - he killed two more of my efreeti. But the mage tower there is only the first... I wonder did he build in the village... Only two efreeti left, but hey, I have 120 mana :p I completely abandon the idea of building GM4, I trade everything. Buy Kalkh and 4 sultans, hide behind the castle. On the opponent's turn, of course, I get hit, I buy back. But the opponent wastes his turn!
132 - +1SP paid, I run to his village. All my heroes got wiped, only five left.
133 - No mage tower again, I wonder is Pandora on the ground?!!..
I run through the snow again without Pathfinding, grabbed Offense, visited +1 defense and the arena for attack.
134 - I hit a horde of basilisks to use the passage to his home. I run through the cyclops pen to his home, the opponent is also running to his home, but only along the path)
135 - Cyclops pen at 4. I stand within a turn of his home.
136 - Kill the scout hero and stand three squares below the native town so I can reach both castles. I set up a distracting chain towards the opponent's village. The opponent takes the bait and runs there.
137 - Take my village. +GM3. The opponent on his turn removes the boost, but I have enough anyway, the peppers decided it.
141 - GM4, with just efreeti(6) I kill the scout hero outside the castle, and attack the castle (couldn't enter in time..) Pyrr is sitting there. Armageddon and only 20+ dwarves remain, who resist, plus there are 2 light towers and smart towers.) I cast mass cure, but the towers deal maximum damage and the cast goes to waste. I cast Armageddon again and it goes through!! -3 efreeti +4 efreeti. Then the opponent resignedly sits in the castle and waits to be killed. I slowly accumulate gold to buy back efreeti and a reserve fund and finally do it! ))
Thanks for the game! It was interesting, didn't expect it from M-ka. In my treasure zone, in Pandora's boxes for 12 archdevils I got 5k exp and 5 greens!!
PS. Even if I hadn't pulled off this match, it would have been a tech win, because Dimir cast meteor illegitimately according to these rules
/topic/10415/ in Pete's second post, which Kalababa references.