Skip to content

Posts from M-200% No. 7

No ratings yet — be the first to rate!
In reply to JustObserver
User Avatar
#292
Auto-translated
JustObserver
06/23/2013 JustObserver (blue, random, Tower, Ain, Grindan) def Juristis (red, random, Dungeon, Synca, Malekith) Skirmish 133
Thank you for the game.
Thank you for the game.
User Avatar
#293
Auto-translated
23.06.13. Pit for LM (red, random Tower, random Aine, Theodorus) def Satyr (blue, random Castle, random Adela, Rissa), skirmish 126
The opponent took one restart, we began.
The tower was sold, two native heroes in the tavern, including Torosar with a cannon, at the castle I see 3 chests. OK, let's play.
On 112 I opened the view and saw 2 external dwellings of gremlins - cool. A couple more piles of gold appeared.
113 - took a mini-gnome, 4 heroes, 1000. Theodorus somehow advanced forward by chance, so I had to level him up.
114-116 - broke through to a secondary, took it, there are 2 convenient gold mines. Just no mercury anywhere, and the mine is blocked by a teleport guard. I'm left without mages, upgrade gargoyles.
117 - took the gold mine behind the basilisks. Theodorus with Air. At home, golems in the citadel.
121 - gradually getting ready.
122 - recaptured the second gold mine behind the pegasi, broke through the portal - it led somewhere into a corner, forget it. I'm targeting a Pandora's Box behind Master Genies.
123 - in the Pandora's Box, the entire second level, not very great, take a secondary, speed up, replenish mana.
124 - thought for a long time what to do. I want to rush, but fighting medusas is not good, and going through the manticores was apparently impossible. Oh well, need to level up Air magic more. Break into the next respawn through a horde of iron golems.
125 - run to the portal to the opponent's secondary. Ghosts - ok. The opponent on his turn breaks through the genies from the other side, but doesn't touch the ghosts and doesn't attack me.
126 - bring in the Naga, break through the guard, take down two heroes, can't reach Rissa.
On his turn, the opponent attacks. Lucky there's no Haste, otherwise the swords from the two external dwellings could have dealt damage. But like this - Mass Haste from my side, the gremlins easily deal with the archers, and basically everything else too. The 90 archer shots from Rissa don't change much.
Thanks for the game.
User Avatar
#294
Auto-translated
leosnow (red, random, Dungeon, Malekit, Dass) vs bubuch (blue, random, Inferno, Nimus, Nimus) 135 Balance
We started slowly, two resets on mirror, opponent has 112, I messed up once by creating with the underground.
111 Dass arrived, bought him immediately, picked up some gold, bought Malcom with archers, and sent him to the village; in the tavern: Clavius and Nagash.
112 No more gold, took the village, ore mine, and ended up with no buildings... (((
113 A market in the village, in the castle - upgrade for miners )))
114 In the castle - Eyes, +1 level, Dass increased attack
115 Nothing special
116 Took Rampart
117 Never bought Clavius or Nagash... the worst part is I didn't build guards, but 1234 in Citadel
121 ...
122 Bought Diman, in the tavern Nila with overeat, no gold, no gems for guards either(((, exit to zone 4 behind 20-49 mages, I'll try to break into zone 3, maybe I'll get lucky, built three markets...
123 Spotted Nimus with a lookout in zone 3, which is behind 10-19 fanatics... dunno what to do, thinking of waiting, upgrading harpies, and building the guild, if the opponent allows time-wise
124 Built the guild, in the tavern Mullich and Tazik, dunno why, no gold... finally last turn the opponent took the 3rd castle...
125 Nothing special, Dimka took the max crypt poorly, losses not critical, but... Dass learned Leadership in a hut, to avoid getting some crappy skill, unfortunately only level 5 so far, hope to upgrade harpies and go visiting in a turn
126 Dass level 6, has a ring of health, finally built guards
131 Naga bank level 2, upgraded harpies last turn, doubled mana, though spell power only level 1(((
132 Took the naga bank, pit of demons, got some gold
133 Taking Conflux from the opponent, buying Shakti with
134 Grabbing an external dwelling of Firebirds, selling resources, buying everything possible
135 FB - 4 angels on the opponent's side, nothing to be done, and I was 2 days short of the Griffin Conservatory... thanks for the game and time...
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".
In reply to Amiloo
#296
Auto-translated
Amiloo
20.06.2013 Amiloo (blue, random, Stronghold, Shiva, Gurnisson) def Iamsamstan (red, random, Tower, Daremyth, Luna) balance 127
Start with 2 native heroes, took the village, gathered 35 wolves. Killed 15 ogres for the pandora for magic without a spell book. Deployed the army, took the ramp village in the adjacent zone, prison with a ramp hero. Pulled out Gurni and on 117 stood with him before the breakthrough into the Conflux zone on a gr. wolf. At home 125 in the Citadel.
121 brought all the growth and rushed to Conflux, which had already turned red. Barely didn't make it and Luna attacks. Gurni has 7 birds 54 gr. wolves 99 gr. goblins 42 centaurs, Luna has 18 gargoyles 100 goblins and 162 blues with a cart. Gurni without a spell book and Luna didn't get lucky with a shoot spell in the Mage Guild and she cast 4 walls. The blues shot all the meat, but the ballista shot all the blues :)
And in a grueling fight Gurni survives with 15 centaurs and 9 goblins, there's nothing to finish them with because there is no shoot spell in the Mage Guild. Then I bring 20 dwarves from the elf village, take Conflux, take the opponent's Stronghold village, we ran around until 127 and the opponent capitulates. Thanks for the game!
I confirm, the ballista bug carried it) maybe it should still be limited?)
435-191-039
Discord Iamsamstan#6087
#297
Auto-translated
24.06.2013 WiZarDX_576 (blue, random, Castle, Rion, Isra) def Vinceras (red, random, Inferno, Marius, Mirlanda) skirmish 134

Lots of money for a skirmish, a couple of crypts visible. By 111 a spread of 4 heroes. Isra is in the tavern — let's play.

On turn 1, 1-4 in the Citadel, 50 skeletons. Broke through to the secondary. 6 heroes. Nothing else interesting happened.
On 121, Gosha is in the tavern with 3 stacks. A nice bonus of 90 skeletons. Isra hits ogres for the gold mine — gets earth magic. Also nice.
On turn 2, checked all exits, and broke through into 2 zones out of 3. Took 2 Dragon Fly Hives, 6+4 Wyverns. Found boots of speed. Max imps were a pleasant surprise.
The downside — no stone at all, so only two castles got a Mage Guild-1. At home, built the griffin bonus and 1000 everywhere plus markets.

There's a teleport, presumably towards the opponent, with a well and a stable along the way. Heading there.
On 131, we break through — on the other side, 10 gr cyclopes. Hanging around nearby. On 132, full reinforcements — we charge in. Take the opponent's secondary immediately, from there reach the opponent's main with a scout hero. Only a level 2 Mage Guild — can breathe almost easy. No level 4 magic. On 134, the opponent is boxed in on his last secondary, where right before this we level up advanced air magic and attack.

As for the army — I have 30+ arbalests, 15 swordsmen, 8 Wyverns, 250+ skeletons, and 1s. The opponent kills everyone with lightning for 250. I cast Oil+ Haste on skeletons and swordsmen. In the end, we trade down to his 2 angels and my stack of skeletons. Advanced air magic decided it — skeletons from the middle could reach angels everywhere. GG.

Thanks for the game and good luck further.
.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

In reply to KobRa_RR
User Avatar
#298
Auto-translated
KobRa_RR

[/U]23.06.13 KobRa (blue, random, Inferno, random, Ignatius, Gunnar) def Sevan80 (red, random, Castle, random, Loinis, Orrin) on 2sm2c at 125
Thank you for the game!
I confirm, I messed up myself, the Griffin Conservatory was taken, not easily, but still (tested a couple of times after the game), it's a pity the cavalry didn't get going, thank you for the game
In reply to WiZarDX_576
User Avatar
#299
Auto-translated
24.06.2013 Captain (red, random, Tower, Torosar) def stickyfingaz (blue, random, Barbarian, Gurnison) skirmish 125

My opponent quickly took all his remaining units, leaving me alone.
I summoned 145 skeletons, and my opponent lost on the order of Pegasus units.
Thanks for the game.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
User Avatar
#300
Auto-translated
06/24/2013 Javdet (red, random, Castle, Adel, Aenain) def GUNAR (blue, random, Barbarian, Oris, Kyrre) 2sm2c 123

Played using a monk rush strategy; initially planned for angels on the second map, but ended up in a different battle. The Zek mage was the deciding factor.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
User Avatar
#301
Auto-translated
24.06.2013 Javdet (red, random, Castle, Rion, Aenain) def GUNAR (blue, random, Barbarian, Oris, Kyrre) 2sm2c 123
There's only one path to victory, and that says it all.

Thanks for the game.
User Avatar
#302
Auto-translated
06/24/2013 Captain(red, random, Tower, Torosar) def stickyfingaz(blue, random, Barbarian, Gurnisson) skirmish 125
Nankril dealt 145 damage and the opponent conceded on the Pegasus order group.
I was using a Pegasus order with 7 units, thinking that a concentrated formation would allow me to save a few units, but they ended up performing as they would in a normal formation. So, I don't know how it works.
I'm withdrawing from the tournament.
In reply to WiZarDX_576
#303
Auto-translated
WiZarDX_576
24.06.2013 WiZarDX_576 (blue, random, Castle, Rion, Isra) def Vinceras (red, random, Inferno, Marius, Mirlanda) skirmish 134

for a skirmish, there's plenty of gold, a couple of crypts are visible. on turn 111, there's a spread of 4 heroes. Rion is in the tavern — we play him.

on the first turn 1-4 in the Citadel, 50 skeletons. broke through to the secondary. 6 heroes. nothing else interesting happened.
on turn 121, Goshа is in the tavern with 3 stacks. a nice bonus in the form of 90 skeletons. Isra hits ogres for the gold mine — gets Earth magic. also nice.
on turn 2, we checked all exits, and broke through into 2 zones out of 3. took 2 Dragon Fly Hives, 6+4 Wyverns. found some Boots of Speed. the max Imps were pleasing.
on the downside — there was no stone at all, so only two Castles got a Mage Guild-1. I built the + to Griffons upgrade at home and markets everywhere with 1000 each.

there's a portal, presumably leading to the opponent with a Well and a Stable along the way. we head there.
on turn 131, we break through — on the other side, 10 gr cyclopes. we hang around nearby. on turn 132, full reinforcements arrive — we burst in. we take the opponent's secondary immediately, from there we reach the opponent's main with a scout hero. only Mage Guild-2 — we can breathe almost easy. no level 4 magic. on turn 134, the opponent holes up in his last secondary where just before that we level up Advanced Air magic and attack.

as for the army — I have 30+ arbalests, 15 swordsmen, 8 Wyverns, 250+ skeletons, tier 1s. the opponent wipes everyone out with a Lightning Bolt dealing 250. I cast Oil and Haste on the skeletons and swordsmen. in the end, we trade down to his 2 angels and my skeleton stack. Advanced Air magic decided it — the skeletons from the middle could reach the angels everywhere. gg.

thanks for the game and good luck going forward.

The second time I got a bad draw, I didn't want to take a restart, and I couldn't pull through what I got.
Thanks for the game.
In reply to StickyFingaz
#304
Auto-translated
StickyFingaz
I tried using a formation of 7 Pegasus units, thinking that a concentrated formation would save some of them, but they ended up behaving the same as in a regular formation. So, I don't really understand how it works.
I'm withdrawing from the tournament.

If you have 7 stacks, it won't work. It works if you have a small number of stacks – then they will stand close together. Do a few experiments with different numbers of stacks, and you'll quickly understand the principle.
In reply to Dima Surmay
User Avatar
#305
Auto-translated
Stiky is being Stiky, as usual)) If anything goes wrong, he immediately rage-quits and leaves the game))


In reply to KobRa_RR
User Avatar
#306
Auto-translated
KobRa_RR
Sticki is being Sticki again)) If anything goes wrong, he immediately gives up and leaves the game.
I almost lost there: on level 113, I barely made it to the exit of my zone by only using gargoyles (and I ran straight to the exit with only one hero, picking up one gargoyle along the way), and then I immediately ran into a block-gold mine with 34 griffin riders at the entrance to the zone.
I came out of the battle with 26 griffins.

Level 113, no rests, the zone has already been cleared (they are small), how should I proceed in such situations?
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to leosnow
User Avatar
#307
Auto-translated
[/U]
leosnow
leosnow (red, random, Dungeon, Malekith, Dass) los bubuch (blue, random, Inferno, Nimus, Nimus) 135 Balance

I confirm.
The first time, I think I played as Inferno, and luckily, I had the demon table at hand, which allowed me to take the Hydra ambush and use it to gain a significant advantage. After that, everything was easy, although I expected to have fewer units left in the final (we almost ended up with the same number, with about 12 demons and an angel remaining). The timer ran out on the first map because of the battle with the dwarves – be careful! And I played the entire game without a book.
Thank you for the game, and good luck in the future!

Statistics

Welcome our newest member: Emil