Auto-translated
24.06.2013 WiZarDX_576 (blue, random, Castle, Rion, Isra) def Vinceras (red, random, Inferno, Marius, Mirlanda) skirmish 134
for a skirmish, there's plenty of gold, a couple of crypts are visible. on turn 111, there's a spread of 4 heroes. Rion is in the tavern — we play him.
on the first turn 1-4 in the Citadel, 50 skeletons. broke through to the secondary. 6 heroes. nothing else interesting happened.
on turn 121, Goshа is in the tavern with 3 stacks. a nice bonus in the form of 90 skeletons. Isra hits ogres for the gold mine — gets Earth magic. also nice.
on turn 2, we checked all exits, and broke through into 2 zones out of 3. took 2 Dragon Fly Hives, 6+4 Wyverns. found some Boots of Speed. the max Imps were pleasing.
on the downside — there was no stone at all, so only two Castles got a Mage Guild-1. I built the + to Griffons upgrade at home and markets everywhere with 1000 each.
there's a portal, presumably leading to the opponent with a Well and a Stable along the way. we head there.
on turn 131, we break through — on the other side, 10 gr cyclopes. we hang around nearby. on turn 132, full reinforcements arrive — we burst in. we take the opponent's secondary immediately, from there we reach the opponent's main with a scout hero. only Mage Guild-2 — we can breathe almost easy. no level 4 magic. on turn 134, the opponent holes up in his last secondary where just before that we level up Advanced Air magic and attack.
as for the army — I have 30+ arbalests, 15 swordsmen, 8 Wyverns, 250+ skeletons, tier 1s. the opponent wipes everyone out with a Lightning Bolt dealing 250. I cast Oil and Haste on the skeletons and swordsmen. in the end, we trade down to his 2 angels and my skeleton stack. Advanced Air magic decided it — the skeletons from the middle could reach the angels everywhere. gg.
thanks for the game and good luck going forward.
The second time I got a bad draw, I didn't want to take a restart, and I couldn't pull through what I got.
Thanks for the game.