Skip to content
#297
Auto-translated
24.06.2013 WiZarDX_576 (blue, random, Castle, Rion, Isra) def Vinceras (red, random, Inferno, Marius, Mirlanda) skirmish 134

Lots of money for a skirmish, a couple of crypts visible. By 111 a spread of 4 heroes. Isra is in the tavern — let's play.

On turn 1, 1-4 in the Citadel, 50 skeletons. Broke through to the secondary. 6 heroes. Nothing else interesting happened.
On 121, Gosha is in the tavern with 3 stacks. A nice bonus of 90 skeletons. Isra hits ogres for the gold mine — gets earth magic. Also nice.
On turn 2, checked all exits, and broke through into 2 zones out of 3. Took 2 Dragon Fly Hives, 6+4 Wyverns. Found boots of speed. Max imps were a pleasant surprise.
The downside — no stone at all, so only two castles got a Mage Guild-1. At home, built the griffin bonus and 1000 everywhere plus markets.

There's a teleport, presumably towards the opponent, with a well and a stable along the way. Heading there.
On 131, we break through — on the other side, 10 gr cyclopes. Hanging around nearby. On 132, full reinforcements — we charge in. Take the opponent's secondary immediately, from there reach the opponent's main with a scout hero. Only a level 2 Mage Guild — can breathe almost easy. No level 4 magic. On 134, the opponent is boxed in on his last secondary, where right before this we level up advanced air magic and attack.

As for the army — I have 30+ arbalests, 15 swordsmen, 8 Wyverns, 250+ skeletons, and 1s. The opponent kills everyone with lightning for 250. I cast Oil+ Haste on skeletons and swordsmen. In the end, we trade down to his 2 angels and my stack of skeletons. Advanced air magic decided it — skeletons from the middle could reach angels everywhere. GG.

Thanks for the game and good luck further.

Statistics

Welcome our newest member: dodoD0D0