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Posts from Hive Leader 2: Fall of the Empire Auto-translated

4.6 (7 ratings)

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Heroist
#61
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Version 3.1. The rebel town near the blue area – I couldn’t do anything about it (a dialogue about armor appears, even though the quest is completed). This is quite frustrating because I need to keep a second hero as a decoy. Maybe the town can only be taken after capturing the Orc stronghold? Perhaps I should destroy the 4 stones before returning the armor, so that the quest with them is completed immediately. Regarding the transformation with another hero – I’ll find an old save and check, but as far as I remember, there was a precedent.
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#62
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Do you approach this city as a good or evil hero? That will help me identify the problem.

Whatever
#63
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I wrote that at the beginning.
How do I complete the mages' quest (Dark side)?
, if that's what you mean. But, in general, it's hard to call him evil: the necromancer was quite polite, unlike the elves.
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#64
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Well, I wouldn't really call it a problem. I can only say that after completing the rebels' quest (giving them the dwarven gear), the city should be immediately stormed. If you have a console, you can check what appears there during the quest completion.

There (as soon as you bring the artifacts to the rebels) there should be two messages: one - thanks, buddy, blah-blah-blah, and then (apparently, after the hero teleports), the second - the hero decided to storm the city. And then the battle with the city - and that's it.

Whatever
#65
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There was a first message stating that they themselves destroyed the crystal. If you approach with a hero other than the main one, a message appears saying something like, "Tell Dreihar to come closer." If you approach with the main hero, they say that I haven't brought the armor yet. There are no other maps in the folder. I either don't have a console, or I don't know how to use it.
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#66
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Here is an excerpt from the script; somewhere in it, an error occurs. Now, check if artifact 22 – the Ring of Speed – appears for you.
I have highlighted in red where the error is most likely.

if HasArtefact ('Gottai' , 48) and HasArtefact ('Gottai' , 49) and HasArtefact ('Gottai' , 50) and HasArtefact ('Gottai' , 51) then
MessageBox ("/Maps/SingleMissions/NewRandomMap 23/town4.txt");
sleep (1)
SetObjectiveState ('obj4c', OBJECTIVE_COMPLETED)
SetObjectPosition ('Gottai', 11, 16, 0, 0)
RemoveArtefact ('Gottai' , 48)
RemoveArtefact ('Gottai' , 49)
RemoveArtefact ('Gottai' , 50)
RemoveArtefact ('Gottai' , 51)
qq = qq + 1
GiveArtefact ('Gottai' , 22)
RemoveObjectCreatures ('zast3' , 2, GetObjectCreatures ('zast3' , 2))
RemoveObjectCreatures ('zast3' , 4, GetObjectCreatures ('zast3' , 4))
RemoveObjectCreatures ('zast3' , 6, GetObjectCreatures ('zast3' , 6))
RemoveObjectCreatures ('zast3' , 8, GetObjectCreatures ('zast3' , 8))
RemoveObjectCreatures ('zast3' , 10, GetObjectCreatures ('zast3' , 10))
RemoveObjectCreatures ('zast3' , 12, GetObjectCreatures ('zast3' , 12))
RemoveObjectCreatures ('zast3' , 14, GetObjectCreatures ('zast3' , 14))

sleep (2)
if necrom == 1 then -- plohoi end
MessageBox ("/Maps/SingleMissions/NewRandomMap 23/townbad.txt");
Trigger(REGION_ENTER_AND_STOP_TRIGGER, "htown1t", nil );
if GetObjectOwner ('htown1') == PLAYER_2 then
SiegeTown ('Gottai' , 'htown1');


Added 51 seconds ago
Most likely, the problem is that I am trying to remove creatures from the outpost when there are none there anyway. I will go in and check myself now.

Added 10 minutes ago
I found the error. The army is being removed from the outposts twice. It's strange that no one noticed it before. I will have to re-upload the map.
Player100 - thank you

Whatever
#67
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I'm sorry, but I'm completely clueless when it comes to the console. The Ring of Speed appears.

Added 21 minutes later
It's great that I could help fix the map. Is my game completely broken, or is it just a little off? After replacing the map, should I start a new game, or look for a save file from before this event?
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#68
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Saving the game won't help; it only saves the scripts of that particular map, which were created while playing on it. I might be wrong, but I doubt it. Your game is doomed if you don't find troops for the mages. Otherwise, it's not very good ;)

Whatever
#69
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Ugh... I hate Loran, but whatever. Can I download the map again?
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#70
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Yes, I’ve already uploaded everything.

Update to 1.0.4: (link in the first post of the topic):

-Fixed a serious bug with attacking a rebel town while completing quests for the Dark side.
-Most AI players on the map have been given their own unique character; now, the defending player is truly a pacifist, and Loran and the Blue players are even more aggressive. (And so on.)

Whatever
#71
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Finally, I replayed (as the dark faction). Everything works, except for the witch's hut. I decided to check out what artifacts she has. I joined and made five different choices. Nothing but the Strength of the Lion is obtained. The other artifacts simply don't end up in the inventory. I ended up with an incredibly long game. The Lair of Loran is a nerve-wracking task: I killed him, ran to the dungeon, and back (in my opinion, he's too fast), and I had to wait five weeks for the peasants to increase in number, standing under the capital. Overall, thank you for the unconventional map; it was challenging but engaging for me. Also, I don't quite understand the final animation: my orcs heroically crushed this "phoenix" throughout the game, but in the end, the mages won? It's like America winning World War II.
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#72
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Thank you for the review. I'll try to fix the witch's hut, but I can't promise anything, as I don't have a constant internet connection, and the game refuses to run on Windows 8. In any case, I'm glad you liked the map.

Whatever
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#73
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I would like to express my gratitude to Player100 once again; I finally found a silly bug with the sorceress, fixed it, and re-uploaded the map.

Update to 1.0.5:
-A serious bug with the transfer of artifacts to the sorceress has been fixed; now everything works as intended.
-An update is being prepared to improve outdated script functions used in the map.

Whatever
In reply to Heroist
#74
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Sorry, I can’t find enough gold for the guardian from the red tent. 100K isn’t enough for him(( and I only get 4K per month without a town. Is it really necessary to just wait until I have more? And how much does he need? Because I can’t read his full text – only what’s immediately visible, and then it can’t be scrolled down(((
In reply to Gansus
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#75
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Gansus
Sorry, I can't find enough gold for the guardian from the red tent. 100k is not enough for him(( and I only get 4k per month without a town. Is it really necessary to just wait until I have more? And how much does he need? Because I can't read his full text - only what's immediately visible, and then it can't be scrolled(((
He needs 200k (it says 50 in the message). The text can't be scrolled because of a mod that makes the message window larger, which, by the way, might be in one of the maps.:rolleyes:
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