There will definitely be jc l-u and boombox l-u.
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"Biting Raccoons" Scorpiona (469326983) + Pit for LM (471401475) are ready to practice on Sunday, June 16th, at 6:00 PM Moscow time; feel free to contact us.
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There will definitely be jc l-u and boombox l-u.
"Biting Raccoons" Scorpiona (469326983) + Pit for LM (471401475) are ready to practice on Sunday, June 16th, at 6:00 PM Moscow time; feel free to contact us.
The "boombox l-u" has a lot of resources, but there's nothing to fight, just run around? The content is not well thought out.
try Fast diode bridge
I suggest adding the 8xm8a template. To lure in Gomunguls. (can remove it later =).) For 2v2, it's pretty cool. It can be modified for 2v2 by adding a couple of passages.
I didn't like this template for several reasons.
1. It's very similar in structure to Jebus Cross? Why a second Jebus Cross is needed is unclear.
2. Poor respawns, unlike Jebus Cross itself.
3. There's not much in the center either, but there's a bunch of ГО scattered around.
The question naturally arises: which month did the author plan for the game to end? Clearly, a 2v2 game should ideally end by week 2 or at the latest early week 3.
If you also have to fight someone, the game will drag on too long. We collect the free resources, chase the papa around the upgrade spots, build the guild, then a few battles for leveling up and go to the opponent.
An extremely poor template for a game that requires a very specific style; it's not suitable for 2v2, and skipping turns won't add to the spectacle either.
Time will fly by.
Since we're playing in HD+, a question arises: if one of the teams loses during the game, and one of its players wants to leave, while the other still wants to continue, as far as I know, the game will immediately end if someone leaves. What should be done in this situation?