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[2x2 Tournament] Double Up [SoD]

#69
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HellLighT
An extremely poor template for a game that requires a very specific style; it's not suitable for 2v2, and skipping turns won't add to the spectacle either.
With the right timer, the game will be dynamic. You're just used to breaking the game on turn 114. Why not play a 2v2 game up to turn 135, for example? With a timer of 8, 4, 1. Time will fly by. Well, I think we can vote and let the people decide. And by the way, why does no one suggest 8mm6a? Explain to me what's wrong with it?
icq - 470286448

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