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[2x2 Tournament] Double Up [SoD]

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#68
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Egor Korobeinikov
I suggest adding the 8xm8a template. To lure in Gomunguls. (can remove it later =).) For 2v2, it's pretty cool. It can be modified for 2v2 by adding a couple of passages.
Better to just remove two zones

Added after 7 minutes
Dirty_Player
I didn't like this template for several reasons.
1. It's very similar in structure to Jebus Cross? Why a second Jebus Cross is needed is unclear.
2. Poor respawns, unlike Jebus Cross itself.
3. There's not much in the center either, but there's a bunch of ГО scattered around.
The question naturally arises: which month did the author plan for the game to end? Clearly, a 2v2 game should ideally end by week 2 or at the latest early week 3.

It's similar in structure, but it's not Jebus Cross, which also has a lot of stuff. As for week 2, that's doable. Playing 1v1, we finished early week 3, I think HeroesWorld masters will finish much faster, plus the timer can be set to 8+6+1. We played on SoD with 8, but didn't run out the time.

Added after 5 minutes
Wicc
If you also have to fight someone, the game will drag on too long. We collect the free resources, chase the papa around the upgrade spots, build the guild, then a few battles for leveling up and go to the opponent.
Then it might happen that someone's respawn is simply stretched out, or like a maze, you can't do much running around because of the terrain.
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".

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