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I suggest adding the 8xm8a template. To lure in Gomunguls. (can remove it later =).) For 2v2, it's pretty cool. It can be modified for 2v2 by adding a couple of passages.
Added after 7 minutes
I didn't like this template for several reasons.
1. It's very similar in structure to Jebus Cross? Why a second Jebus Cross is needed is unclear.
2. Poor respawns, unlike Jebus Cross itself.
3. There's not much in the center either, but there's a bunch of ГО scattered around.
The question naturally arises: which month did the author plan for the game to end? Clearly, a 2v2 game should ideally end by week 2 or at the latest early week 3.
Added after 5 minutes
If you also have to fight someone, the game will drag on too long. We collect the free resources, chase the papa around the upgrade spots, build the guild, then a few battles for leveling up and go to the opponent.
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".