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Posts from Let's talk about our Red Rush strategy...Auto-translated
And if red sees that it won't be able to capture the blue's castle on the seventh day, it won't rush to attack either.
That's not correct. What could prevent red from attacking the next day? It will attack without reinforcements on the first day of the week, and that's even significantly more advantageous.
As usual, there's no real answer, and frankly, I expected you to steer the conversation towards personal attacks.
This is a discussion about the rules, a theoretical exploration! Try to respond with normal words, arguments, and without sarcasm, and preferably answer all questions.
I've already written several kilobytes of text in a dozen posts, justifying my position. But you don't even seem to read them. And if you do, you don't bother to comment, just mutter your April theses from behind a shield.
This is essentially the point I made in those posts that you called "personal attacks."
That's incorrect. What could prevent Red from attacking on the following day? It will attack without reinforcements on the first day of the week, which is actually significantly more advantageous.
Yes, I misspoke; I meant the first day and without new reinforcements. In any case, the inability to attack on the first day with new reinforcements slows down the game. And often, on the second day, Red can no longer afford to attack.
Now, regarding the choice of Red. I don't know about others, but I personally prefer Red because I like an aggressive playstyle. However, with this playstyle, Red actually has a harder time. Because the goal is to quickly find Blue, rush over, and defeat them. This constantly involves setting up chains, and there isn't much focus on exploring and claiming open territories. Blue has it easier in this regard – its task is to defend successfully and efficiently. While Red is rushing towards it, Blue can explore more, gather troops, and put up a defense. In the late game, especially with both players controlling territory, it becomes very difficult for Red to win without a Recall spell. In such a late game, Blue is already far ahead. And in this situation, the game can continue for another month of game time.
Why not allow red rush on HL+U for at least one season? I have very little experience with 8mm6a and none with other HL maps with underground, so I think my opinion in this discussion is meaningless, but the opinions of people like Stinger, Preds, or Wick, who have much more experience in these games, I think, carry enough weight to at least try it. If RR has a significant impact on a large percentage of matches, then there is nothing stopping it from being banned again.
Can someone explain to me specifically why my suggestion to cancel Ranked Play starting from the 3rd week is unacceptable?
For me, it makes no difference whether Ranked Play will be on for 121 days or for the following weeks, so your proposal, just like the Ranked Play ban, does not suit me at all.
Then everyone will play with the red color. Who will you force to play with blue?:) And if everyone wants to play with red, it means it's overpowered.
Let them want to. They'll quickly realize that rushing the blue player is not that easy... then their eyes will open :)
And in general, you can ask Baratortch to make a function to transfer money on the 1st day. Then you can bargain for the color, and the issue of color balance will resolve itself.
Then everyone will play with the red color. Who will you force to play with blue?:) And if everyone wants to play with red = it means it's overpowered:). T
Everything will be as before. Blue already has many advantages, and with allowed Rush, blue will stop "moaning in the base" and will engage faster, to avoid Rush in the late stage, for example. The game will really speed up and become more dynamic and spectacular.
to Pyre: what is the point of allowing it from the 3rd week and banning it for 2??? ))))
Added 3 minutes ago Dima Surmay
For me, there is no difference whether Rush will be on week 121 or on the following weeks, so your proposal, as well as unbanning Rush, does not suit me at all.
Explain to me why you are so categorical about this issue? It seems that you have been rushed so often that you are offended by Rush. It immediately brings to mind the phrase "I haven't read Pasternak, but I condemn it."
Everything will be just like before. Blue already has plenty of advantages, and with respawn allowed, blue will stop "farming at the respawn" and will engage faster, to avoid respawn in the later stage, for example. The game will really speed up and become more dynamic and spectacular.
to Pyre: what's the point of allowing it from week 3 and banning it on week 2??? ))))
The point is that in week 2, having extra growth can still decide the outcome of FB, while in week 3 it's no longer critical, since at that point the outcome is determined by who consumed more cons and hives in week 2
Только в тишине ответит вселенная, только в наших сердцах мы обретем смелость следовать её зову. ;)
The extra growth on the second level might still determine the outcome of a Fortress Battle, but on the third level, it's no longer critical, as the winner will be determined by who consumes more consumables and hives on the second level.
So, what's the RR on HL+U at 121? Or am I misunderstanding something?
Explain to me why you are so categorical about this issue? It seems that you have been rushed so often that you are offended by RR. It immediately brings to mind the phrase "I haven't read Pasternak, but I condemn it."
I have never been re-rushed, but there have been cases on 8mm6a of a complete exchange of armies and the game continuing. Which, with RR canceled and control in place, would be fatal. (although here, ambushes can also be fatal, but you still need to gather your forces) And I don't see any reason to cancel it; I think it fairly balances the odds.
by the way, regarding sports predictions – there will definitely be a few more lucky guys who will be completely overwhelmed, and Red will be able to rush them on level 121 on XL+U and Stinger will personally rush some of them :p
I think he's writing all this because he perfectly understands that he simply gets another opportunity to demonstrate his superiority in the game :D with Red – kill, with Blue – "I'll figure it out somehow" so, how is it an overpowered unit? it's all about skill.
also, I want to draw attention to the fact that, if anyone hasn't noticed, the summer rules have removed the restriction on troops purchased in external locations, which on Jebus can already lead to a strengthening of Red's main attack stack (or even two) by about one and a half times on level 131, for example...
Also, I want to point out, in case anyone hasn't noticed, that the summer rules removed the restriction on troops purchased from external sources, which could lead to a strengthening of the main attack stack of Red (or even two) by about 1.5 times on Jebus, for example...
This was also true before summer, and it can certainly have a significant impact.