Auto-translated
I don't have time to play so many games, let alone participate in tournaments. 10 games is not enough to draw conclusions; you need a much larger sample size. I'm not talking about that. If, out of your 10 losses (let's say you lost 10 games to different players over some time), 2 losses occur when the red rush rule is in effect and it seems to be giving red an advantage, then that would be a clear indicator that the rule has a significant impact. This rule doesn't necessarily have to guarantee a 100% win in the final battle. The influence can be indirect and affect various aspects of the game, ultimately leading to a loss. There can be a huge number of such factors, and in a lost game, you can always find them for the red player (especially in drawn-out games on HotA+U). Besides, it's quite easy to play against the rule itself. You can simply play a final battle with 127 units and lose to blue, and then say, "Well, there was no red rush." The point is not about who wins, but about the influence of red rush in favor of red. A higher-skilled player may win even without noticing this rule, but in a game between equally skilled players, it will still have some impact. If you really want to test the rule, play as blue against everyone and allow red rush for all your opponents. In SOD. And then, when you have about 30 losses, analyze them.
So, how can you so confidently claim that red rush should be banned on HotA+U if you don't have the time and experience to back it up?
Do you need statistics? Okay. I have played over 200 games on HotA+U on SOD (not even on WOG) with red rush allowed. And, to be honest, I don't remember any games where red rush was overpowered and decisive. As for the opponents, all the games were against equally skilled players.
I don't want to offend anyone; I just think that to judge what is needed and what is not, you need experience and some understanding of what is critical in the game and what is not.
Red rush on HotA+U is NOT CRITICAL.
