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Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.” Auto-translated

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In reply to Pit for LM
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#1459
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Chingis
1. I couldn't find anything in the rules that says opponents are REQUIRED to give each other passwords after a game... How can I make an opponent give me the password to their save files after a game?
Yes, there's nothing about that in the rules. So, technically, players don't have to give each other passwords, and there's nothing to threaten them with. It's quite amusing. In this case, the opponent can't even check the game for basic rule compliance. Apparently, you could then refuse to confirm a loss:
However, there is a clause:
6. Players must make daily saves, keep them until the end of the tournament (i.e., until the results are announced and the winner is awarded), and provide them upon first request from the tournament organizer/judge/member of the arbitration committee.
If the saves are missing for any reason, the organizer/judge/arbitration committee will use the saves provided by the opponent. Claims against the opponent or judges will not be accepted in this case.
Judges cannot rely on saves without a password. That is, players are obliged to provide passwords to the judges along with the saves. So, take the problem to the judges; they don't have much else to do, let them ask for the passwords.
I plan to write a separate, detailed clause about using mods, so I will take this into account as well.
Chingis
2. If both opponents want to start building cities FIRST, how do you determine who builds first?
See clauses II.1.2 and II.1.3.
In reply to Pit for LM
#1460
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I suggest adding a separate rule prohibiting the use of the word "chirkat'," grammar nazis are outraged!
In reply to Dirty_Player
#1462
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Dirty_Player
This isn't written anywhere, so you can choose not to provide it, in my opinion. You can always say you forgot and deleted the password file.

If a person says they forgot the password and deleted the password file, then they should be given a loss in the game, and it should be noted that this person is most likely dishonest.
And if you think that everyone has the right not to provide a password here, then you are supporting dishonest players.

Added 5 minutes later
Wicc
On most maps, with proper blue play, it won't be vulnerable to a red rush. On maps where this is impossible (for example, the CM map), the ban on red rush should remain.

Your statement is completely incorrect, as on the contrary, on all maps, there is a situation where red can do a red rush and win, and blue will not be able to counter it.
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#1463
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I'm already tired of this RR. Increase the time limit on Anarchy to 8 minutes; I don't remember the voting results, but 6 minutes is too short, even with the HD mod. If it generates 3 starting castles, it's a complete disaster.
zoog
You're exaggerating; no one would want to create such a reputation.
Naive – people were proud that they managed to turn a losing game around with such a clever trick. And there's nothing wrong with that; debates are appropriate when discussing the rules, but once they're adopted, they need to be followed, and the opportunities they provide should be used.
R55Max
...In short, red rush is definitely OP.
Play 10 games on small maps; you're always red, and you win with RR 2-3 times, then I'll agree.
#1464
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And here's another question I have regarding subjective re-rolls. We were playing a random skirmish, and a Rampart was matched against a Dungeon. The initial setup was good, but the opponent re-rolled because he said he didn't want to play against a Rampart. And then a good setup never came, maybe something could be adjusted here as well, because some people think that all re-rolls should be used, but that takes time, and secondly, good setups get ruined. Maybe "subjective re-roll" could refer to a strong block, or maybe they should be removed altogether?
435-191-039
Discord Iamsamstan#6087
In reply to Pit for LM
#1466
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Iamsamstan
And then a decent setup never came, maybe something can still be added here, as some believe that all rests should definitely be used, but that takes time, and secondly, good deals are ruined. Maybe by "subjective rest" we should understand a strong block, or cancel them altogether?
Just reduce their number. A strong block, 1 road - it's hard to list and complicates the rules. If a person makes a mistake during a rest, they will be wiser next time.
In reply to Pit for LM
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#1467
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Yesterday, I was playing a fun game, and an interesting situation arose. My only chance of not losing was to arrange a truce for a specific date, which, as I thought, I did by occupying the opponent's castle on that exact date. HOWEVER... the castle was empty, so no battles between heroes took place. The only rule describing this situation dates back to 2010, in the same place where Pit explains why the castle marking system is needed :D; in short, it's "ancient lore." :D Fortunately, it was just a fun game, and twaryna behaved appropriately :smile20:, BUT... if this situation had occurred in a tournament, it could have caused a lot of "drama," so I would like to see a precise formulation of the concept of "truce for a specific date" in the new rules, specifying what constitutes such a truce (whether it's just contact between heroes or whether occupying a colored castle, a hidden resource, or a mine is sufficient grounds for it).
Thank you for your attention ;)
296524052
Весна 2012.
In reply to злой_романтик
#1468
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evil_romantic
"rest upon meeting," which is what it is (whether it's just contact between heroes or capturing a colored castle, hideout, or mine is sufficient grounds for a rematch).
Thank you for your attention ;)

It has always been the case that if the flag color changes, whether it's a mine, castle, or hideout, it's considered a rematch.
icq - 630493876

Лето 2013.
In reply to Tovariщ
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#1469
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Comrade
It has always been the case that if the flag color changes, it doesn't matter whether it's a mine, castle, or external dwelling; this indicates an encounter.
Apparently, this isn't true for life anymore :rolleyes:

/post/423170/
296524052
Весна 2012.
In reply to злой_романтик
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#1470
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evil_romantic
Yesterday, I was playing a fun game, and an interesting situation arose: my only chance of not losing was to initiate a restart based on the first encounter, which, as I thought, I did by arriving at the opponent's Castle exactly on the designated day. BUT... the Castle was empty, so no battles between the heroes took place. The only rule describing this situation dates back to 2010, in the same place where Pit explains why the Castle color is important :D; in short, "ancient lore." Luckily, it was just a fun game, and twaryna acted appropriately :smile20:, BUT... if this situation had occurred in a tournament, it could have caused a lot of controversy, so I would like to see a precise formulation of the concept of "restart based on the first encounter" in the new rules, specifying what constitutes such an encounter (is it only the contact between heroes, or is capturing a colored Castle, a mine, or a resource node sufficient grounds for a restart?).
Thank you for your attention ;)
I must be missing something? Since December 1, 2010, we have adopted the following formulation in the Rules:
4.2. Restart based on the first encounter for maps 115-116-117, inclusive, for fast, medium, and slow roads, respectively.
An encounter is considered to be a direct contact between players, i.e., any battle between them (a battle between any heroes, a battle with the garrison of the opponent's Castle or mine).
If an encounter occurs within the specified time, either opponent has the right to request a restart immediately after it.
If both players agree to continue the game, the game continues. Subsequent encounters occurring within the specified time are not grounds for a restart.
This formulation has been carried over to Version 3 unchanged.
It seems that everything should be clear here; we discussed it for a very long time.
In reply to Pit for LM
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#1471
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The battle should be highlighted in bold.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Pit for LM
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#1472
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Okay, someone just explained it to me, and I understand now.
Let me explain it in simple terms.
If you, Romantic, come to my house, but I'm not home, then there was no meeting. Right?
But if we had a fight in the hallway, then that was a meeting, there was contact.
Okay, I'll highlight the fight in bold.
In reply to Pit for LM
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#1473
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Pit for LM
I must be missing something? As of December 1, 2010, we adopted the following wording in the Rules:

This wording has been carried over to Version 3 without changes.
It seems that everything should be clear here; we discussed it for a long time.
Then, my apologies, thank you. The only link we found dates back to 2010; it seems that this point was overlooked in the new rules. In my opinion, it would be good to have a separate thread with the seasonal rules so that you don't have to sift through a lot of pages.
296524052
Весна 2012.
In reply to злой_романтик
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#1474
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evil_romantic
Then, my apologies, thank you. The only link we found dates back to 2010; it seems that this point was overlooked in the new rules. In my opinion, it would be good to have a separate thread for seasonal rules so as not to sift through many pages.
The first post of the season contains a link to the rules:
/topic/10415/
and the only difference is subjective rest days totaling 2 days.
The rules from 2008 are posted in a separate thread. Currently, we are discussing Version 3 of the rules, and I plan to finalize them during the summer.
Read the first post of the season.
In reply to Pit for LM
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#1475
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Hmm, it's funny that neither I nor twaryna, nor his many viewers, ever found that link :D We'll keep that in mind.
296524052
Весна 2012.