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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”
And here's another question I have regarding subjective re-rolls. We were playing a random skirmish, and a Rampart was matched against a Dungeon. The initial setup was good, but the opponent re-rolled because he said he didn't want to play against a Rampart. And then a good setup never came, maybe something could be adjusted here as well, because some people think that all re-rolls should be used, but that takes time, and secondly, good setups get ruined. Maybe "subjective re-roll" could refer to a strong block, or maybe they should be removed altogether?