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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#795
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The issue with wings and damage dealers is clear. We will make it work properly and clearly.

Comments and summaries on section II (beginning).

II. Rules for online games on the 2SM4d(3) template and the SoD version.

3. Color and Castle selection:
....
Yourdestiny
And another question about the "check" system, why would I want to "check" if I enjoy playing as a specific faction and would like to play as it?) Judging by the tournament, people don't seem to be fixated on overpowered factions, and the distribution is more or less smooth.
The distribution of "preference" for factions is smoother than the distribution of results.
It's not enough for you to want to play as a specific faction; your opponent must also agree with this.
The rule is written for the 2SM4d(3) template, where the blue player's starting generator is, on average, slightly weaker. Therefore, blue uses the right to choose a faction first (a slightly stronger one) to compensate for this. Usually, the player who is lower in the ranking starts the "check" process (I will write this in section VI. Regulations for the Seasonal Ranked Tournament), and the second player chooses the red color. With skillful "checking," relatively comparable factions remain for selection.
Also, in section V. Non-standard and controversial situations. Judging.
there will be a clause:
Any changes to the rules are allowed with the mutual consent of the players...
That is, players can agree on the selection of factions and not "check."

4. Restarts.
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Yourdestiny
I would remove restarts (except for situations with more than one starting castle, no fort, and several cities), in my opinion, it's much more interesting to get out of all sorts of difficult situations, which will add a non-standard element to the development.
Actually, I removed restarts
– if a player has more than one castle at the start;
– if there is no fort built in the starting castle.
because I have never seen anything like this myself, nor have I heard of anyone else experiencing it. If this happens, please let me know, and I will add them back.
But we will not remove subjective restarts; this proposal will not find support.
Kluka
So, if an empty enemy castle is captured on map 116 without a fight, is this grounds for a restart or not? This is a fundamental question when trying to avoid a restart due to a match.
No, according to the current rules, it is not grounds for a restart. The only basis can be a battle between heroes. If you want to avoid a restart due to a match, it is quite possible to do so. This point was discussed for a long time, and we settled on this wording; I only changed it regarding the timing depending on the roads.

There is a proposal for subjective restarts:
Subjective restarts:
each player has the right to take a restart/restarts, that is, start a new game with a map regeneration. It is possible to take either 3 restarts on the first day of the game (111+111+111), or 2 restarts on the first and second day (111+112 or 112+111), or one restart on the third day (113).
Or we can leave it as:
Subjective restarts:
each player has the right to take a restart twice: on the first day of the game and within three days, that is, start a new game with a map regeneration.

Which do we prefer?We can either vote or introduce it experimentally for the winter season (111+111+111 or 112+111 or 113).

Will we introduce
Restarts for one road in the Global Order and a strong block?

We can either vote or test it in the winter season.[/B]

That's all for today; I've written a lot