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Patch 2.1 and 1.41 were released today. It's not available in Russian yet. We expect it to be available by tomorrow morning.
More details about the new Necromancer skills can be found here.
You can download the patches here.
Fireball
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There have been some amusing changes in necromancy, even almost logical ones. But Dark Energy, to put it mildly, is surprising. They could have made it similar to mana (each hero has their own, and it regenerates smoothly), and I would have understood, but as it is... I wonder, how will the ability to raise archers work now? It would be good to introduce an ability that would always allow raising an upgraded unit, otherwise, you won't be able to get enough stacks.
Psixxx
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I haven't downloaded the patch yet; I'm waiting for the Russian 2.1 version. They say it will be released today. The Russian 1.41 version isn't impressive; it's only 6 MB, while the other languages are over 10 MB. 1.4 rus Changes:
The mechanics of "Necromancy" have been changed. The mechanics of "Preparation" have been changed.
Fixed bugs and changes made: ******************************************
Stability:
- The game no longer crashes when a player connects to it while creating a multiplayer game using a linked map. - Synchronization issues in multiplayer games that occurred under certain conditions have been fixed. - A crash in the map editor that occurred when creating certain maps has been fixed. - An error that sometimes caused network games with a time limit to freeze has been fixed. - An error that sometimes caused the editor to crash has been fixed. - An error that sometimes caused autosaving to malfunction has been fixed. - The game no longer crashes when Meteor Shower (enhanced) hits tiles where there are no enemy creatures.
Camera, graphics, interfaces:
- An animation for happiness has been added for creatures of the Northern Clans. - Visual inconsistencies in mission cutscenes have been fixed. - The attack animation for rogue heroes has been fixed. - The list of creature strength in the map editor interfaces is now sorted correctly. - The player can now see caravans that are unable to move. - An error has been fixed that prevented a message from appearing when moving a hero from a guest slot to a garrison using the spacebar when there are no free slots to accommodate the hero's entire army. - An error has been fixed that prevented the player from being informed about the number of creatures wishing to join their army. - An error has been fixed that sometimes made the hero and ghost screens unavailable. - The slider button in the squad split interface now moves only one creature per click. - An incorrect display of difficulty levels in tooltips in network games has been fixed. - Battle statistics have been fixed. - Camera jitters when turning in cities at high FPS have been removed. - Now, when ghosts fight in ghost mode, the player can see the damage they take. - A message has been added to the 3x3 duel mode indicating that the opponent is changing heroes. - Camera movement following the hero has been fixed (the camera no longer lags behind the hero when moving at high speed). - Now, when clicking on a tooltip that describes stationary caravans, the camera moves to the caravans. - The hero's route no longer appears on the puzzle map. - The color change of the hero's flag when the owner is changed by a script (SetObjectOwner) has been fixed. - The hero's special trail no longer disappears when loading a saved game. - Various text fixes.
Gameplay, mechanics, balance:
- Calculations in quick battles have been fixed (sometimes the results differ from the results of the auto-battle). - The computer no longer uses the Armageddon spell if it can win without losses by not using it. - The computer now understands various distracting maneuvers by the player (e.g., those aimed at protecting archers). - The computer can now position its troops closer to pits. - A hero with Angel Wings or Boots of Levitation no longer lands on impassable tiles. - The computer no longer stops casting spells after creating a "Counterspell". - The "Eternal Light" ability has been changed. (Spells of the Light magic cast by a hero are now twice as difficult to dispel. Opposite spells, such as "Slow" against "Haste," cast by the opponent on the hero's creatures, will fail in half of the cases.) - The cost of certain Northern Clans buildings has been changed (now dwarves need more crystals and fewer gems). - Ogres controlled by "Subjugation" no longer damage themselves when using the "Storm Strike" ability. - The reduction of movement points when using the "Portal to Town" spell has been fixed. - A hero can no longer leave without an army in a network game. - The Fountain of Luck no longer gives +0 luck. - The "Summon Reinforcements" spell now works the same way as in the original version 1.3 and higher, deducting 75% of the hero's movement points on the day after the summoning. - In the 3x3 duel mode, squads can only be split when a new army (a hero who has not yet fought) enters the battlefield. - The ability to "Absorb Artifact" has been removed from the same creature (when the artifact no longer exists). - The incorrect action of the "Soul Eater" specialization for creatures in the hero's army created using spells has been fixed. - In duels, micro-artifacts can now only be used by creatures from the Academy of Magic. - Ogres can no longer damage towers in a siege battle. - Magic elements now work with new creatures.
Maps:
- Map "In Search of Peace": an inappropriate encounter between a guard squad and a Northern Clans outpost has been fixed. - Map "Duel": an error has been fixed that prevented the mission from being completed if one of the players lost their hero before 2 weeks had passed. - Map "Partisans": an error has been fixed that caused the camera to automatically focus even if the dwarves joined the hero.
Map editor and map editor:
- The map editor now creates more diverse and balanced maps. - Some errors in map generation have been fixed. - Non-working objects (Dwarven bridges, Dwarven wall_down set) have been removed from the editor. - The number of charges for "Wand..." artifacts has been fixed. - The "defeat neutrals" task now works in all cases. - The mini-map can now be hidden on the map editor screen. - In the random map generator, the "Random Town" parameter can now be selected. - On the random map generator's game creation screen, the starting race can now be selected (if "random town" was selected beforehand).
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
Interesting, but how will the ability to summon archers work now?
As far as I understand, it's gone completely. Instead, there's "spiritual connection." Overall, my initial impression is that the changes in Necromancy have weakened the Necropolis faction. At least, the hero development process has become more complex and diverse, requiring new tactical decisions. What do you think? P.S. Hello everyone!:)
Alan
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That’s exactly how we see it too… Now there’s no more mindless gathering of resources and then all-out attack… And it’s harder for opponents because they don’t know what to expect. You can surprise them with liches and undead around week two. And I wouldn’t say they were weakened, just that they became completely different. Overall, it’s a very well-made patch, reminiscent of Blizzard’s patches, when the game changed beyond recognition, but all for the sake of balance. IMHO, Nival has a very good example to follow.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
Snowball
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Necromancy is interesting now. I think in a couple of days, the "developers" will outline all the pros and cons of the new patch.
Белый и Пушистый! Иногда.....
Инквизитор
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Guys, I have a question. Patch 2.1 was removed from the server yesterday evening. Is this happening only to me, or did the Nival Interactive team do it?
В общем есть еще причины для оптимизма, как говорил умирающий от ран эльф при виде плывущего по реке трупа орка.
Thanks, Night.
Yeah, and who needs their apologies? Who will return those hard-earned 114 meters?! Bastards!!!
В общем есть еще причины для оптимизма, как говорил умирающий от ран эльф при виде плывущего по реке трупа орка.
GmiR
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Yes, haste makes waste! Although they weren't even rushing, they still made me laugh. I spent the whole night downloading this patch, wanting to find out sooner how the dwarves would be changed, and I'll end up paying about 200 rubles for internet at the end of the month. So, it's not even funny to me! Having learned from this, I will always wait at least a week after the release. And I wish the same for everyone.
P.S. Я как автор сообщения благодарю Алфавит. За любезно предоставленные буквы..:p
Yes, haste makes waste! Although they weren't even rushing, they still made me laugh! I spent the whole night downloading this patch, wanting to find out sooner how the dwarves would be changed, and I'll end up paying about 200 rubles for internet at the end of the month. So, it's not funny at all! Having learned from this, I will always wait at least a week after the release. And I wish the same for everyone.
That's exactly what happened to me with NWN2. But I decided to wait right away.