Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
That’s exactly how we see it too… Now there’s no more mindless gathering of resources and then all-out attack… And it’s harder for opponents because they don’t know what to expect. You can surprise them with liches and undead around week two. And I wouldn’t say they were weakened, just that they became completely different. Overall, it’s a very well-made patch, reminiscent of Blizzard’s patches, when the game changed beyond recognition, but all for the sake of balance. IMHO, Nival has a very good example to follow.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.