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Patch 2.1 and 1.41.

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Finally, patch 2.1 for the Russian version has been released. http://www.nival.com/homm5_ru/files/
Version 2.1

Added features:
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Gameplay:

The mechanics of "Necromancy" have been changed.
The mechanics of "Preparation" have been changed.

Fixed bugs and changes made:
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Stability:

- The game no longer crashes when a player connects to it while creating a multiplayer game using a linked map.
- Synchronization issues in multiplayer games that occurred under certain conditions have been fixed.
- A crash in the map editor that occurred when creating certain maps has been fixed.
- An error that sometimes caused network games with a time limit to freeze has been fixed.
- An error that sometimes caused the editor to crash has been fixed.
- An error that sometimes caused autosaving to malfunction has been fixed.
- The game no longer crashes when Meteor Shower (enhanced) hits tiles where there are no enemy creatures.

Camera, graphics, interfaces:

- An animation for happiness has been added for creatures of the Northern Clans.
- Visual inconsistencies in mission cutscenes have been fixed.
- The attack animation for rogue heroes has been fixed.
- The list of creature strength in the map editor interfaces is now sorted correctly.
- The player can now see caravans that are unable to move.
- An error has been fixed that prevented a message from appearing when moving a hero from a guest slot to a garrison using the spacebar when there are no free slots to accommodate the hero's entire army.
- An error has been fixed that prevented the player from being informed about the number of creatures wishing to join their army.
- An error has been fixed that sometimes made the hero and ghost screens unavailable.
- The slider button in the squad split interface now moves only one creature per click.
- An incorrect display of difficulty levels in tooltips in network games has been fixed.
- Battle statistics have been fixed.
- Camera jitters when turning in cities at high FPS have been removed.
- Now, when ghosts fight in ghost mode, the player can see the damage they take.
- A message has been added to the 3x3 duel mode indicating that the opponent is changing heroes.
- Camera movement following the hero has been fixed (the camera no longer lags behind the hero when moving at high speed).
- Now, when clicking on a tooltip that describes stationary caravans, the camera moves to the caravans.
- The hero's route no longer appears on the puzzle map.
- The color change of the hero's flag when the owner is changed by a script (SetObjectOwner) has been fixed.
- The hero's special trail no longer disappears when loading a saved game.
- Various text fixes.

Gameplay, mechanics, balance:

- Calculations in quick battles have been fixed (sometimes the results differ from the results of the auto-battle).
- The computer no longer uses the Armageddon spell if it can win without losses by not using it.
- The computer now understands various distracting maneuvers by the player (e.g., those aimed at protecting archers).
- The computer can now position its troops closer to pits.
- A hero with Angel Wings or Boots of Levitation no longer lands on impassable tiles.
- The computer no longer stops casting spells after creating a "Counterspell".
- The "Eternal Light" ability has been changed. (Spells of the Light magic cast by a hero are now twice as difficult to dispel. Opposite spells, such as "Slow" against "Haste," cast by the opponent on the hero's creatures, will fail in half of the cases.)
- The cost of certain Northern Clans buildings has been changed (now dwarves need more crystals and fewer gems).
- Ogres controlled by "Subjugation" no longer damage themselves when using the "Storm Strike" ability.
- The reduction of movement points when using the "Portal to Town" spell has been fixed.
- A hero can no longer leave without an army in a network game.
- The Fountain of Luck no longer gives +0 luck.
- The "Summon Reinforcements" spell now works the same way as in the original version 1.3 and higher, deducting 75% of the hero's movement points on the day after the summoning.
- In the 3x3 duel mode, squads can only be split when a new army (a hero who has not yet fought) enters the battlefield.
- The ability to "Absorb Artifact" has been removed from the same creature (when the artifact no longer exists).
- The incorrect action of the "Soul Eater" specialization for creatures in the hero's army created using spells has been fixed.
- In duels, micro-artifacts can now only be used by creatures from the Academy of Magic.
- Ogres can no longer damage towers in a siege battle.
- Magic elements now work with new creatures.

Maps:

- Map "In Search of Peace": an inappropriate encounter between a guard squad and a Northern Clans outpost has been fixed.
- Map "Duel": an error has been fixed that prevented the mission from being completed if one of the players lost their hero before 2 weeks had passed.
- Map "Partisans": an error has been fixed that caused the camera to automatically focus even if the dwarves joined the hero.

Map editor and map editor:

- The map editor now creates more diverse and balanced maps.
- Some errors in map generation have been fixed.
- Non-working objects (Dwarven bridges, Dwarven wall_down set) have been removed from the editor.
- The number of charges for "Wand..." artifacts has been fixed.
- The "defeat neutrals" task now works in all cases.
- The mini-map can now be hidden on the map editor screen.
- In the random map generator, the "Random Town" parameter can now be selected.
- On the random map generator's game creation screen, the starting race can now be selected (if "random town" was selected beforehand).

Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.