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Posts from Discussion about Heroes 4.Auto-translated
Maybe I'll be very original, but I'll still ask: what exactly don't you like about the 4th part of the game? Besides the fact that "it's not the third one."
Well, since it's not the 3rd one, it means it's not the 2nd, or the 1st, or the 5th either :D You see, the title doesn't meet the standards. We were waiting for heroes, but we got something that's not heroes, with the title "Heroes." It's a good game, of course, but there are some unpleasant moments, like it feels a bit "unfinished," right? But haven't you noticed that the game is completely different, even compared to the 5th part? There's only one explanation: players want to play a game that's truly "Heroes." What's so hard to understand?
Well, since it's not the 3rd installment, it means it's not the 2nd, 1st, or 5th either :D You see, the title doesn't meet the standards. We were expecting a "Heroes" game, but we got a game with "Heroes" in the title that isn't really a "Heroes" game. It's a good game, of course, but there are some unpleasant moments, like it feels a bit "unfinished," right? But haven't you noticed that the game is completely different, even compared to the 5th installment? There's only one explanation: players want to play a "Heroes" game. What's so hard to understand?
And as for the 6th installment, it's so similar to the others, they're practically identical.
Uniqueness. So what? Wog doesn't resemble the original heroes, and neither does the fifth installment. The world was completely changed, and everything was started from scratch. And how it is – I personally didn't understand. The sixth one is just… no comment, as they say. 1, 2, and 3 were an evolution. With the fourth part, global changes began. And the fifth one, it's less similar to the third and second than the fourth. I repeat, if you mix the third with the fourth, you'll get the best game. Not with any other, but specifically with the fourth.
Offtopic: Is it possible to increase combat morale?
That same group of five is less similar to the third and second games than the fourth.
I'm curious, what makes the fourth game so similar, and the fifth so different? I didn't mention the sixth game. That's a separate topic. Have you even played the fifth game? Yes, there are a ton of changes, a huge amount, but at least try them out. Or do you have some kind of "victim complex"? Like, everyone hates my fourth game, so I'll be mad and play those terrible 2, 3, 5, and 1 instead of playing the fourth:D It's not that it's different, it's actually very similar. Sandro is in it, but Sandro isn't in the fifth, so the fifth is different.:D And the fact that the fourth game even changes something as fundamental as MOVEMENT ON THE GLOBAL MAP:eek:, that's nothing. It even makes it more heroic, right? I don't know how blind you have to be not to see that the fourth game is completely and utterly different.
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
It's interesting what makes the fourth game so similar and the fifth so different? I didn't mention the sixth game. That's a separate topic. Have you even played the fifth game? Yes, there are a lot of changes, a huge number, but at least try them out. Or do you have some kind of "victim complex"? Like, everyone hates my fourth game, so I'll be damned if they play their crappy 2, 3, 5, and 1 instead of playing the fourth game:D It's not that different, it's actually very similar; Sandro is in it, but Sandro isn't in the fifth, so the fifth is different:D And the fact that even something as fundamental as MOVEMENT ON THE GLOBAL MAP has been changed in the fourth game:eek:, that's nothing. It even makes it more hero-centric, right? I don't know how blind you have to be not to see that the fourth game is completely and utterly different.
Yes, I've played them, and it's clear from the first playthrough that they are very different. Well, again, it's subjective. What exactly was changed about the movement? Please be more specific. "nonstop"
Like, everyone hates my fourth game, so I'll be damned if they play their crappy 2, 3, 5, and 1 instead of playing the fourth game:D
There's no need for that. And don't resort to insults either.
That's right! But just because it doesn't resemble something familiar doesn't mean it's bad. For example, I tried playing the fifth installment several times, but I couldn't get into it. I just don't connect with it because of its complexities. However, I don't go into discussions about the fifth game and bash it. But that's exactly what's happening with the fourth game. Even relatively experienced players start criticizing the game without even trying to understand it, because they didn't get what they expected. And beginners would like to understand the game, but after hearing such categorical reviews from more experienced players, they won't even play it. They won't think that if someone is an expert in the third or fifth game, then they are a newbie in the fourth. By the way, the fourth game has more in common with the second than with the third. I think it's not a "resentment syndrome" here, but a "objectivity syndrome." Combining the third and fourth games would probably not result in anything good. Each of these games is comprehensively developed and complete; all individual modules (heroes, units, magic, skills, etc.) are interconnected, and if you change one parameter, others will follow. It's better to create such games from scratch; otherwise, it will be like with WoG – the ideas are good, but all these complexities only worsen the game. New objects look alien on the old map, a three- or four-fold upgrade of monsters only creates confusion, commanders who level up at an incredible rate, and so on. The game should be intuitive, without complicated terms – after all, it is designed for a wide audience, not for the chosen few.
I don't know how blind you have to be to not see that the fourth game is completely and utterly different.
Two significant differences between the fourth game and the rest of the series are the presence of multiple heroes in the army and their deployment on the battlefield. It became advantageous to have several heroes in the army, which means that hero chains became disadvantageous. Therefore, they added the ability to create chains of monsters. Everything else: graphics, skill system, etc., changes just as radically when transitioning to the 5th and 6th parts from the first three parts. The game remains the same. And here, too, you need to be blind not to notice the simple fact - the fourth game was made by the same people who made the 1st, 2nd, and 3rd games, unlike the 5th and later versions :rolleyes:
Well, if it's not the 3rd installment, then it's not the 2nd, 1st, or 5th. You see, the title doesn't meet the standards. We were expecting a "Heroes" game, but we got a game with "Heroes" in the title that isn't really a "Heroes" game. It's a good game, of course, but there are some unpleasant moments, like it feels a bit "unfinished," doesn't it? But haven't you noticed that the game is completely different compared to even the 5th installment? There's only one explanation: players want to play a "Heroes" game. What's so hard to understand?
And how similar the 6th installment is to the others, they're practically identical.
The whole problem is that Ubisoft took the wrong path. If the original developers had continued their work, I'm sure it would have been more like the 4th installment, not the 5th. It would have been a refined and reimagined, high-quality game. But Ubisoft is only pursuing its own interests and its already overflowing wallet.
Don't touch Heroes 5; it's a very good and worthy installment in the series. It also has many advantages. But Heroes 6 is no longer a "Heroes" game; they even changed the name to something that doesn't sound heroic.
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
The problem is that Ubisoft took the wrong path. If the original developers had continued their work, I'm sure it would have been more like the fourth installment...
I think it would have been exactly like that. If Heroes 1, 2, and 3 were simply updated without changing the core elements, then the fourth installment was completely reworked, and at the same time, everything was comprehensive, complete, and harmonious. There were no obvious flaws where they forgot about something essential – only minor shortcomings and unfinished debugging. All versions have these problems. But the new company has its own quirks, and they went their own way.
What is the purpose of a distraction cloak, and can you provide specific examples?
Наш мир полон тайн и чудес. Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде. А эти чудеса порой, сокрыты в обычных, привычных предметах.
Why is a distracting cloak needed? And can you provide specific examples?
The green distracting cloak only works in battle and only on the hero wearing it. With this cloak, the hero can move around the battlefield next to enemy units without penalty.
It’s likely this topic has already been discussed, but still: does anyone think that the fourth installment (the original, of course) has the best campaign storylines compared to the fifth and sixth games? I personally hold that opinion: truly strong stories about individual characters at pivotal moments in their lives, with the epic scale being quite moderate; the world isn’t facing anything truly grand in principle (except for the entity that the Necromancer’s teacher served). Of course, if we consider the storylines with the expansions, The Coming Storm and The Price of Loyalty will fall flat and be plotless compared to the quite worthy Hammers of Fate and Tribes of the East.