Skip to content

Posts from [XL] Heroes of Fallen Wings - Heroes of Fallen Wings

No ratings yet — be the first to rate!
User Avatar
11 years ago
Auto-translated
Map name: Heroes of Fallen Wings v.1.5 Final
Map size: huge
Dungeon: yes
Number of human players: 1
Version: Equi 3.55
Description:
What should a person do in a large, hostile world if they don't even remember their own name?
Who are you? What is your mission? Uncover the truth.

Now, let's talk a little about the history. This project began its long journey back in 2011, when I knew much less about the game than I do today. The first complete version of the map was released almost six years ago; it wasn't bad, but it had significant flaws. After a few minor updates, the map was forgotten until 2020, when I released an anniversary update. And now, a year later, I've done everything I planned to do. This is the final embodiment of an idea from ten years ago.
Changes in the final version:
— Four new hero classes added;
— Working quest log;
— New dwellings;
— Rating and ranking system;
— Two new final events: Trial of the Gods and The Last Catastrophe;
— New artifacts on the map;
— New quests;
— New endings;
— New treasures and their guardians;
— The text has been completely rewritten;
— The map's landscape has been refined, and in some places, significantly changed;
— Now the maximum level is 70 (like in the game itself).
And that's not all. The list of changes is huge, as the entire map has been revised. I can't say that everything turned out exactly as I wanted, but I'm quite satisfied with the result of the work. I hope you will also like the result of my work.

Thank you, Gong Zigoton, for helping with testing the final version.

UPD 2.8.2022: Thank you, Silos Zanj, for the idea of the guild of mages storyline. Sorry it took so long; ten years have passed, and I've lost sight of many things. I had already forgotten that someone suggested this storyline to me, and if I hadn't been writing this article, I wouldn't have come across the message with the suggestion.



The entire catalog of Heroes of Fallen Wings:https://disk.yandex.ru/d/Jj0zRbLUSJaWJg

For material support:
UBRiR: 2200 4505 2476 3514

PSB: 5164 7300 0667 6038
11 years ago
Auto-translated
Can't you create a map in Equilibris? Although it doesn't even launch in Equilibris. That's a shame.

Added 14 minutes later
Updated Equilibris, and it launched. My apologies.
User Avatar
11 years ago
Auto-translated
elizbar1967
Can't you create a map in Equilibrium?

No, you can't. The script that increases movement speed doesn't work in Equilibrium, and without it, the map is simply unbearably long.

I've updated the main post; here's the new version of the map, 1.1.
Changes (directly from the in-game description):
-Improved balance:
'Neutral creatures and quest opponents have been strengthened;
'Rewards have been revised;
'Some neutral creatures and bonuses have been removed.
-Some starting bonuses have been changed.
-Some text has been rewritten.
-The landscape has been slightly modified.
-Bugs have been fixed:
'A bug where winning/losing against thieves in the Korakan Bay would cause the script to remove the obstacle after a loss;
'A bug where altars would drop unnecessary nobility.
-The map now supports the "Summon Ship" spell:
'It no longer breaks the balance;
'An "easter egg" related to its use has been added.

I can only add that this is not the last update, and the map will be further developed. As much as possible, the balance will be brought closer to perfection, and the most inappropriate dialogues will be rewritten. As for the landscape, that's all for now.
11 years ago
Auto-translated
Now this is a scripted map I can understand! I've explored almost the entire area, but I'm stuck on the quests. How do I get to that damned translator who speaks the language of other dimensions?:confused:
In reply to Irina19
User Avatar
11 years ago
Auto-translated
Irina19
Now this is a scripted map I understand! I've explored almost the entire area, but I'm stuck on the quests. How do I get to the damned translator who speaks the language of other dimensions?:confused:

The gate to the hermit camp will open when you present the Necklace of Balance. Green oracles will help you find it. The oracles are placed on the map in such a way that if you connect them in the correct order, you will get an asymmetrical letter M.
In reply to ColdWarrior
User Avatar
11 years ago
Auto-translated
nikitos palisos
It's not possible. The script for increasing movement speed doesn't work in Equilibrium, and without it, the map is simply unbearably long.
If, besides this, the map doesn't have any other scripts/objects from Equilibrium, or if they are present in small quantities and can be replaced, then you could make a version for Warlords and upload it separately. Even if it is indeed unbearably long, there's nothing wrong with that - I've had it happen in WoG that on a randomly generated map, I would spend the first couple of weeks finishing my turn in two to three minutes, while the AI took 5-10 minutes, or even more, and that was fine, I just endured it.
In reply to Make_macho_salad
User Avatar
11 years ago
Auto-translated
Make_macho_salad
If, in addition to this, there are no other scripts/objects from Equilibris on the map, or if there are only a few of them and they can be replaced, then you could make a version for Warlords and upload it separately. Even if it is really unbearably long, that's not a problem – I've had situations in WoG where, on a randomly generated map, I would spend two to three minutes finishing my turn in the first couple of weeks, while the AI would take 5-10 minutes, or even more, and that was fine.

The problem isn't that; the map requires a lot of movement, and that takes up a lot of game time. For example, without a movement speed script, I only managed to get out of the starting cave in the second month, and that's just the beginning. In this case, you'll have to make all the neutrals strong, calculating for their multiple increases in the later locations, because when you get from one end of the map to the other, the neutrals there will already be stronger, and even stronger than at the beginning of the game. This is again a matter of balance and also nerves, because clicking to end the turn so many times can be tiring.
In reply to ColdWarrior
11 years ago
Auto-translated
nikitos palisos
The gates to the hermit camp will open upon presentation of the Necklace of Balance. Green oracles will help you find it. The oracles are placed on the map in such a way that if you connect them in the correct order, you will get an asymmetrical letter M.

Okay, I figured it out, but thanks anyway.
User Avatar
10 years ago
Auto-translated
Updated the map version. Changes in v.1.2: - A significant amount of text has been rewritten: 'This mainly concerns the first half of the map. - The balance and landscape have been slightly adjusted. - Some quests have been changed.
User Avatar
10 years ago
Auto-translated
Hooray! After a couple of years, the project is almost complete and in its final stages. I'll download it and leave a review later. By the way, is a new version expected to be released soon?
User Avatar
10 years ago
Auto-translated
Sometimes, so many quests are taken that some are forgotten. And in the quest log and in the house, there is no description of the quest, only the inscription "Read about it in the message," and when visiting the quest giver, there is no repeated message with a description of the quest, or it is too short and cannot describe the entire quest.
10 years ago
Auto-translated
The biggest problem with this map is the sheer number of quests, and there's no information about them anywhere. I played it a couple of weeks ago. Now I'm trying to continue, but I don't remember which quests I have. And there's nowhere to read about them. My interest in the game disappears right away...
User Avatar
10 years ago
Auto-translated
Update v.1.3.
-All opponents have been strengthened;
-Fixed bugs that were found (thank you, Silos Zanj (edited 3.8.2022: I thanked the wrong person));
-Changed the brief descriptions of quests;
-Added a new quest:
It is located in Glintown, in the wizard's house.
Hints for advanced guild quests are not planned; complete them immediately after accepting them.
9 years ago
Auto-translated
This is just a perfect map; I've been playing it for 8 hours straight and can't stop. It's simply brilliant. The battles do get easier towards the middle, and you almost don't need troops, but that's actually a good thing. For me, this is now the gold standard for RPG maps for all Heroes games. By the way, I was looking for 4 sources of power here to open the gate in the second half of the map at the bottom. At first, I was confused because there are only 3 sources of power on the right side of the map, but you need to find 4. But it turns out that "sources of power" also include sources of might and those that increase initiative, etc. So, I spent 2 hours in one place, maybe I should add a marker to make it clear which ones need to be visited?
P.S. I finished it. The last hero was very difficult; I had to use hypnosis, shrines, and rebirth. I don't think I did only 2 things in the game: I didn't find the symbol of misfortune to open the passage to the portal in the southeast of the map. I have the other two artifacts. And I also didn't clear the passage to the stones for increasing stats at the end because I still don't understand how.
8 years ago
Auto-translated
To be honest, I never really managed to complete it. I would just forget where the quests were the following week, and there are no hints.

Statistics

Welcome our newest member: recijeb