Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I don't know how blind you have to be to not see that the fourth game is completely and utterly different.
Two significant differences between the fourth game and the rest of the series are the presence of multiple heroes in the army and their deployment on the battlefield. It became advantageous to have several heroes in the army, which means that hero chains became disadvantageous. Therefore, they added the ability to create chains of monsters. Everything else: graphics, skill system, etc., changes just as radically when transitioning to the 5th and 6th parts from the first three parts. The game remains the same. And here, too, you need to be blind not to notice the simple fact - the fourth game was made by the same people who made the 1st, 2nd, and 3rd games, unlike the 5th and later versions :rolleyes: