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Posts from “And once again, into battle!”

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13 years ago
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Dear players, in this thread, please share your opinions regarding the tournament format announced in the registration thread. Most importantly, I would like to hear your suggestions and wishes regarding the tournament rules. This format is proposed as the main one, but it may be changed based on your suggestions and wishes.
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13 years ago
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As an alternative, I suggest organizing a team tournament based on the principle of "good versus evil."
In reply to Leolopus
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13 years ago
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Thematic tournaments have become a distinctive feature of HeroesWorld tournaments, so I think we should continue in the same vein: perhaps hold a team tournament with 8 people per team and play each round with a new faction against each participant from the opposing team?
In reply to alex_nv
13 years ago
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Yes, I would like something other than the usual player-versus-player combat, perhaps with some special features.
In reply to alex_nv
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13 years ago
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alex_nv
Thematic tournaments have become a kind of hallmark of HeroesWorld tournaments, so I think we should continue in the same vein: maybe make a team one with 8 people per team and play each round with a new faction against each participant from the opposing team?
An interesting idea.
==
In the tournament thread, the links reference version TE6.1.1, even though the latest one everyone is playing is 6.4.
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13 years ago
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Gentlemen, comrades, I urge you once again to express your opinions regarding the format of the upcoming tournament. Don't hesitate and take the initiative; ultimately, it's in your best interest. Personally, I don't particularly like the announced format, but if the majority of players "silently" register, it means they are all satisfied, and then it will be too late to "drink Borjomi."
In reply to Leolopus
13 years ago
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I suggest not including Necropolis and Dungeon in the tournament, as they are imbalanced no matter what. Discarding cards into the discard pile. It might take a little more time to generate, but I think it will be more interesting to play.
Here are a few ideas for the tournament:
1. Moscow vs. the rest of Russia
2. Russia vs. Ukraine
3. Dmitrik (Haven, Academy, Sylvan) vs. everyone))
4. Are there any aliens?
In reply to Vip.rus
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13 years ago
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Vip.rus
I suggest not using Necropolis and Dungeon in the tournament, as they are imbalanced no matter what. Discarding cards will take a little more time, but I think it will make the game more interesting.
Here are a few ideas for the tournament:
1. Moscow vs. the rest of the country
2. Russia vs. Ukraine
3. Dmitrik (Vil, Moz, Exz) vs. everyone))
4. Are there any aliens?
1. Do we have half of our players from Moscow?
2. And what about Belarusians?
3. Dmitrik, Vil, Moz, Exz... do they even want to participate?:)
4. There are aliens, but it's too early for them to make themselves known:)
But in any case, thank you for the suggestions.
In reply to Leolopus
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13 years ago
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Finally, HeroesWorld has managed to organize a tournament. I like Vip's idea of beating the fathers, I would participate))
I personally also like the team tournament. I think we shouldn't ban any factions, but having each faction play 1 game isn't great either.
As an option, randomly determine the pool of factions for a team before the round, and then the team itself chooses who plays which faction. For example, each team plays against every other team twice, and in the 2nd round, the teams swap faction pools.
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13 years ago
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Guys. We held a tournament within our clan where players played with custom-made heroes. Each player chose the hero's build, race, etc., for a certain number of points (race, spells, artifacts, skills, and abilities, with better skills costing more). First, weaker players created heroes, and then stronger players did, trying to avoid repeating races, skills, abilities, and standard specializations as much as possible. So, the weaker players had a slight advantage (or whoever submitted their hero first :)). The games were played on Heroes of Might and Magic. To avoid playing the same heroes for too long, each game was a single-elimination match. I have an even better idea. After each match, a player takes the hero of the losing player (like taking a car after a race) and can then play with any hero from the collection of stolen heroes or their own in the following matches. Technically, this is feasible if you create a mod to add this feature to the standard game – it's very simple (it used to be a bit more complicated). Here, I just threw out an idea. It's up to you to decide.
In reply to Dyrman
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13 years ago
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Dyrman
Guys. We held a tournament within our clan where players played with custom-made heroes. Each player chose the build, race, etc., for a certain number of points (race, spells, artifacts, skills and abilities; good skills cost more if possible). First, weaker players created heroes, then stronger ones, trying to avoid repeating races, skills, abilities, standard specializations, etc. So, the weaker players had some advantage (or whoever submitted their hero first :). The game was played on IRMG. To avoid playing the same thing for too long, each game was elimination-style.
I have an even better idea. After each match, a player takes the loser's hero (like taking a car after a race) and can play with any hero from the collection of stolen or original heroes in subsequent matches.
It is technically feasible; it would be very easy to create a mod that adds this functionality to the standard game (it used to be slightly more complicated).
Just throwing out an idea. It’s up to you to decide.

Here is a link to the mentioned tournament Role-Playing Tournament if anyone is interested :)
In reply to alex_nv
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13 years ago
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alex_nv
Here's a link to the mentioned tournament Role-Playing Tournament if anyone is interested :)
The link doesn't work.
In reply to Элементаль Бога
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13 years ago
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Elemental of God
The link doesn't work.
That's because access to it is only for clan members.
alex_nv, clan topics are private.
In reply to Dyrman
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13 years ago
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"Tempo vs. Power" A clash between rush and late-game strategies. The player chooses which team to play for: rushers or late-gamers. Rushers: Dungeon, Demon, Orc, Elf. Late-gamers: Human, Dwarf, Mage, Necropolis. If a rusher wins before turn 211, they receive an additional point; if a late-gamer wins after turn 211, they receive an additional point. This isn't exactly a team tournament, but rather a themed one, like "Evil vs. Good" and "Strength vs. Magic." The idea behind the tournament is to encourage rapid hero development and the utilization of map advantages in the early game.
In reply to Элементаль Бога
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13 years ago
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Elemental God
"Tempo vs. Power"
A clash between rushing and late-game strategies.
Players choose which team they will play for: rushers or late-game players.
Rushers: Dungeon, Demon, Orc, Elf.
Late-game players: Human, Dwarf, Magic, Necropolis.
If a rusher wins before turn 211, they receive an additional point; if a late-game player wins after turn 211, they receive an additional point.
This isn't quite a team tournament, but rather a themed one, like "Good vs. Evil" and "Might vs. Magic." The idea behind the tournament is to encourage rapid hero development and the utilization of map advantages in the early game.
For some reason, after "Good vs. Evil," it became fashionable to divide things into two categories.
If a simpler, but not entirely the same, approach is needed, there are many options:
1) In the next round, a player plays as the race of their opponent from the previous round (or with a choice to accumulate).
2) Why not give weaker players an advantage against stronger ones? For example, two teams: weak and strong. The weak team receives a bonus, such as a few extra days, powerful artifacts, starting experience, etc.
3) Why not follow the history of Ashan? Where Dwarves hate the League, Necromancers hate Mages, Orcs hate Mages and Humans, the League hates Elves and Dwarves, and everyone hates Demons.
4) Why not hold tournaments on some fan-made maps?
5) Standard-RTA system: in standard mode, players level up until a certain time, after which the strongest heroes of the players meet in an RTA arena.
6) Play with non-native heroes of races.
7) Bring back the long-forgotten "race cards."
8) Tournament: find an artifact, bring it to a Castle (e.g., a Tear), complete a quest, build a city, etc.
9) Mixed tournaments: RTA, duel, map.
10) RTA tournament or map - level up your hero yourself with the same points.
11) Kill an opponent or capture a Castle within a certain time.
12) Collect a certain number of creatures.
13) Play on a map not only with two players but with four, for example, with allies.
...and so on.

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