Posts from “And once again, into battle!”
Пусть будет больше мудрецов и жить станет легче!!! "
Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
Thematic tournaments have become a kind of hallmark of HeroesWorld tournaments, so I think we should continue in the same vein: maybe make a team one with 8 people per team and play each round with a new faction against each participant from the opposing team?
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In the tournament thread, the links reference version TE6.1.1, even though the latest one everyone is playing is 6.4.
Here are a few ideas for the tournament:
1. Moscow vs. the rest of Russia
2. Russia vs. Ukraine
3. Dmitrik (Haven, Academy, Sylvan) vs. everyone))
4. Are there any aliens?
I suggest not using Necropolis and Dungeon in the tournament, as they are imbalanced no matter what. Discarding cards will take a little more time, but I think it will make the game more interesting.
Here are a few ideas for the tournament:
1. Moscow vs. the rest of the country
2. Russia vs. Ukraine
3. Dmitrik (Vil, Moz, Exz) vs. everyone))
4. Are there any aliens?
2. And what about Belarusians?
3. Dmitrik, Vil, Moz, Exz... do they even want to participate?:)
4. There are aliens, but it's too early for them to make themselves known:)
But in any case, thank you for the suggestions.
I personally also like the team tournament. I think we shouldn't ban any factions, but having each faction play 1 game isn't great either.
As an option, randomly determine the pool of factions for a team before the round, and then the team itself chooses who plays which faction. For example, each team plays against every other team twice, and in the 2nd round, the teams swap faction pools.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
Guys. We held a tournament within our clan where players played with custom-made heroes. Each player chose the build, race, etc., for a certain number of points (race, spells, artifacts, skills and abilities; good skills cost more if possible). First, weaker players created heroes, then stronger ones, trying to avoid repeating races, skills, abilities, standard specializations, etc. So, the weaker players had some advantage (or whoever submitted their hero first :). The game was played on IRMG. To avoid playing the same thing for too long, each game was elimination-style.
I have an even better idea. After each match, a player takes the loser's hero (like taking a car after a race) and can play with any hero from the collection of stolen or original heroes in subsequent matches.
It is technically feasible; it would be very easy to create a mod that adds this functionality to the standard game (it used to be slightly more complicated).
Just throwing out an idea. It’s up to you to decide.
Here is a link to the mentioned tournament Role-Playing Tournament if anyone is interested :)
Пусть будет больше мудрецов и жить станет легче!!! "
Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
Here's a link to the mentioned tournament Role-Playing Tournament if anyone is interested :)
The link doesn't work.
alex_nv, clan topics are private.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
"Tempo vs. Power"
A clash between rushing and late-game strategies.
Players choose which team they will play for: rushers or late-game players.
Rushers: Dungeon, Demon, Orc, Elf.
Late-game players: Human, Dwarf, Magic, Necropolis.
If a rusher wins before turn 211, they receive an additional point; if a late-game player wins after turn 211, they receive an additional point.
This isn't quite a team tournament, but rather a themed one, like "Good vs. Evil" and "Might vs. Magic." The idea behind the tournament is to encourage rapid hero development and the utilization of map advantages in the early game.
If a simpler, but not entirely the same, approach is needed, there are many options:
1) In the next round, a player plays as the race of their opponent from the previous round (or with a choice to accumulate).
2) Why not give weaker players an advantage against stronger ones? For example, two teams: weak and strong. The weak team receives a bonus, such as a few extra days, powerful artifacts, starting experience, etc.
3) Why not follow the history of Ashan? Where Dwarves hate the League, Necromancers hate Mages, Orcs hate Mages and Humans, the League hates Elves and Dwarves, and everyone hates Demons.
4) Why not hold tournaments on some fan-made maps?
5) Standard-RTA system: in standard mode, players level up until a certain time, after which the strongest heroes of the players meet in an RTA arena.
6) Play with non-native heroes of races.
7) Bring back the long-forgotten "race cards."
8) Tournament: find an artifact, bring it to a Castle (e.g., a Tear), complete a quest, build a city, etc.
9) Mixed tournaments: RTA, duel, map.
10) RTA tournament or map - level up your hero yourself with the same points.
11) Kill an opponent or capture a Castle within a certain time.
12) Collect a certain number of creatures.
13) Play on a map not only with two players but with four, for example, with allies.
...and so on.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...