Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
"Tempo vs. Power"
A clash between rush and late-game strategies.
The player chooses which team to play for: rushers or late-gamers.
Rushers: Dungeon, Demon, Orc, Elf.
Late-gamers: Human, Dwarf, Mage, Necropolis.
If a rusher wins before turn 211, they receive an additional point; if a late-gamer wins after turn 211, they receive an additional point.
This isn't exactly a team tournament, but rather a themed one, like "Evil vs. Good" and "Strength vs. Magic." The idea behind the tournament is to encourage rapid hero development and the utilization of map advantages in the early game.