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"Tempo vs. Power"
A clash between rush and late-game strategies.
The player chooses which team to play for: rushers or late-gamers.
Rushers: Dungeon, Demon, Orc, Elf.
Late-gamers: Human, Dwarf, Mage, Necropolis.
If a rusher wins before turn 211, they receive an additional point; if a late-gamer wins after turn 211, they receive an additional point.
This isn't exactly a team tournament, but rather a themed one, like "Evil vs. Good" and "Strength vs. Magic." The idea behind the tournament is to encourage rapid hero development and the utilization of map advantages in the early game.