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“And once again, into battle!”

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#15
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Elemental God
"Tempo vs. Power"
A clash between rushing and late-game strategies.
Players choose which team they will play for: rushers or late-game players.
Rushers: Dungeon, Demon, Orc, Elf.
Late-game players: Human, Dwarf, Magic, Necropolis.
If a rusher wins before turn 211, they receive an additional point; if a late-game player wins after turn 211, they receive an additional point.
This isn't quite a team tournament, but rather a themed one, like "Good vs. Evil" and "Might vs. Magic." The idea behind the tournament is to encourage rapid hero development and the utilization of map advantages in the early game.
For some reason, after "Good vs. Evil," it became fashionable to divide things into two categories.
If a simpler, but not entirely the same, approach is needed, there are many options:
1) In the next round, a player plays as the race of their opponent from the previous round (or with a choice to accumulate).
2) Why not give weaker players an advantage against stronger ones? For example, two teams: weak and strong. The weak team receives a bonus, such as a few extra days, powerful artifacts, starting experience, etc.
3) Why not follow the history of Ashan? Where Dwarves hate the League, Necromancers hate Mages, Orcs hate Mages and Humans, the League hates Elves and Dwarves, and everyone hates Demons.
4) Why not hold tournaments on some fan-made maps?
5) Standard-RTA system: in standard mode, players level up until a certain time, after which the strongest heroes of the players meet in an RTA arena.
6) Play with non-native heroes of races.
7) Bring back the long-forgotten "race cards."
8) Tournament: find an artifact, bring it to a Castle (e.g., a Tear), complete a quest, build a city, etc.
9) Mixed tournaments: RTA, duel, map.
10) RTA tournament or map - level up your hero yourself with the same points.
11) Kill an opponent or capture a Castle within a certain time.
12) Collect a certain number of creatures.
13) Play on a map not only with two players but with four, for example, with allies.
...and so on.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
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