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How about that idea?
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Well, if we're talking about the weather, it must be terribly cold there, and you'd have to wear oxygen masks.
 

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Since this is the sky, let the clouds and floating islands move around. And those standing on them should also move, or even be able to fall. Here's another idea: the weather changes at different altitudes – there could be a storm, a hurricane, etc. If you land on a tile with weather, there should be some kind of penalty.
The islands shouldn't move. Where have you seen moving objects at ground level? It might seem interesting and unusual, but it will become boring over time. The penalty idea is good, though.
Well, if we're talking about the weather, it should be terribly cold up there, and you should have to wear oxygen masks.
Of course, it should be cold and there should be a lack of oxygen, but this is a game, so anything is possible.
In reply to Силос Занж
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Zanj's Silos
...How will heroes reach the heavens? Through portals, celestial ladders?...
I think it would be best for heroes to reach there naturally, i.e., after death. A hero is killed in battle – and he ends up in the heavens, the Valkyries carry him there (instead of him returning to the tavern). Living heroes have nothing to do there, except perhaps to communicate with the spirit of the deceased through some kind of magical window. And let dead heroes populate the heavens and fight with other dead heroes of the enemy.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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I think it’s best for heroes to end up there naturally, i.e., after death. A hero is killed in battle – and he ends up in heaven, where the Valkyries take him (instead of him returning to the tavern). Living heroes have nothing to do there, except perhaps to communicate with the spirit of the deceased through some kind of magical window. And let dead heroes populate heaven and fight with other dead heroes from the enemy.
This is an aerial level, not an afterlife level.
In reply to dnaop-wr
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dnaop-wr
I think it would be best for heroes to reach that place naturally, i.e., after death. If a hero is killed in battle, they go to heaven, and the Valkyries take them there (instead of them returning to the tavern). Living heroes have nothing to do there, except perhaps to communicate with the spirit of the deceased through some kind of magical window. And let dead heroes populate heaven and fight with other dead heroes from the enemy.

Great idea. But you could also create special portals for teleporting to the top for a short time, and then returning to the portal.
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
In reply to Гёммё
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Gemm
This is an aerial, not an afterlife, level.
Considering that heroes are immortal by nature, an afterlife level cannot exist by definition. But the fact that a hero who was killed in battle can immediately be hired in a tavern (using the hero-resurrection spell) is also not entirely correct. Let him stay in heaven for a while, at least – he can still be of some use.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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Considering that heroes are immortal by nature, there shouldn't be an afterlife level. But the fact that a hero who was killed in battle can immediately be hired in a tavern (using the hero resurrection spell) is also not entirely correct. It would be better if he spent some time in the heavens, even if it's just for a while – he could even provide some benefit.
If you think about it, he doesn't die; he just runs away.
In reply to dnaop-wr
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dnaop-wr
Considering that heroes are immortal by nature, a post-mortem level shouldn't exist. However, the fact that a hero killed in battle can immediately be hired in the tavern (using the hero resurrection spell) is also not entirely correct. It would be better if they spent some time in the afterlife, even if only for a while – they could also provide some benefit.

Therefore, when a hero reaches the afterlife, they should be given a certain number of "guardians" (spirit creatures) based on their race. Each hero would use them according to their abilities. If a hero is killed in the afterlife, they will die permanently, but if they kill several heroes, they will return to the normal level.
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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Then, upon reaching the heavens, the hero should be given a certain number of "guardians" (creature-spirits) based on his race. And each hero will use them according to his abilities. If the hero is killed in the heavens, then he will die permanently, but if he kills several heroes himself, he will return to the normal level.
Why does the hero die immediately? I said that this is not the afterlife.
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I think this could be a special zone for heroes who lost in battle. That is, he ended up in "heaven," but he is given a second chance. So to speak, if he manages to survive there, he will be "forgiven" and returned to the normal level.
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
In reply to Силос Занж
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Zanj's Silos
Then, upon reaching the heavens, the hero should be given a certain number of "guardians" (creature-spirits) based on his race. And each hero will use them according to his abilities. If the hero is killed in the heavens, he will die permanently, but if he kills several heroes himself, he will return to the normal level.
By the way, that's a very interesting idea. But turning the heavens into an ordinary meat grinder isn't a good idea – as if there weren't enough other levels already?
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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I think this could be a special zone for heroes who lost in battle. That is, he ended up in "heaven," but he is given a second chance. So to speak, if he manages to survive there, he will be "forgiven" and returned to the normal level.
I envisioned the aerial level as a regular level.
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Let this be a zone for the spirits of heroes who fell in battle, but living beings could also end up there, perhaps through a portal or with the help of an airship.
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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Okay, I see that you won't be convinced. I initially thought you would talk about UFOs, but you're talking about spirits.
Here's the story of air level:
Many years ago, mages created machines (air castles) that could fly in the skies. Bandits adopted the technology and created flying ships. Naturally, light ships quickly destroyed and captured air castles. The mages came up with a more advanced design - air cities and forts.
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Continuation of the story: thieves stole blueprints for more advanced flying castles. But the underground masters made a mistake in their calculations, and uncontrolled chunks of rock and earth soared into the sky. This is how the floating islands appeared.
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.

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