Skip to content

Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
13 years ago
Auto-translated
start - time for the first turn,
turn - time added to each subsequent turn
unused time from a turn is carried over to the next
battle - time added to a battle
unused time from a battle is deducted at the end of the battle.

I tested HD on Heroes 7 with maximum UAC enabled:
it only requires administrator permission to make changes to the computer when installing. It launches and runs without asking for anything else. It does not require running as administrator. Win 7 Home Premium license.
13 years ago
Auto-translated
Thank you for the clarification. I also noticed another thing: when the timer in a battle runs out, the spellbook stops opening. It appears for a single frame and then immediately disappears.
13 years ago
Auto-translated
I've been bothered by one thing for a long time. I apologize in advance if this has already been discussed, as the topic is vast and it's not easy to find anything.

When replaying a quick battle, the hero's troops are displayed in the sidebar in the state they were in after that very battle, which was conducted by the computer. I think this is not quite the correct behavior, because the result of the quick battle was irrevocably canceled. It would be more correct to show the troops in the state they were in before the battle.

A clear example.
13 years ago
Auto-translated
Your message is too short. It must be at least 10 characters long.
Attachments 1
1 file attached • Total size: 4.6 KB
13 years ago
Auto-translated
baratorch
When launched through the Launcher, it only runs in 1920*1080 resolution. It doesn't respond to any settings changes.
13 years ago
Auto-translated
and do the machine experts still sometimes fail to control these machines? Today I received Gurnisson without a ballista.
In reply to pofigu
User Avatar
13 years ago
Auto-translated
pofigu
do experts still sometimes fail to acquire these machines? Today I got Gurnisson without a ballista.
The ballista and other war machines correspond to the hero's 2nd stack. Gurnisson will never get wolves. And the probability of a ballista appearing is the same as that of wolves, for example, with Craig :)
User Avatar
13 years ago
Auto-translated
By the way, you could also introduce a time limit for battles between players – for example, 60-90 minutes per battle between opponents. This would look like this: a special timer is activated for battles between players, it will tick on the right side, with a color different from green, for example, blue. When your unit has moved in the battle, the timer stops – now it ticks for the opponent. Why do this? – It's no secret that many people like to fight to the bitter end, rethinking everything 10 times, so let them pay for it with their time. Time is a person's most important resource, often more valuable than money. At the same time, we will try to defeat the collective mind, so that the player thinks on their own, and not in company with the entire chat or programs, because the game is 1-on-1, not "all for one".
13 years ago
Auto-translated
Latest version, HD+ enabled. Hot Seat. Autoplay is enabled; red attacks blue, and the result is displayed immediately without the possibility of replaying the battle.
In reply to c0nn3c71nkK.ppL
13 years ago
Auto-translated
by the way, the pause feature in the game is a very useful addition, I think everyone with children, a wife, urgent family matters, work issues, etc., will appreciate it. Implementation: Before the game starts, the pause time is agreed upon with the opponent and set, for example, 600 seconds, meaning each player can take a 10-minute timeout during their turn. During their turn, the player presses the pause button, the screen darkens, and a 600-second countdown begins. The opponent receives a message that the player has taken a pause. After the pause is lifted, the opponent also receives a notification that the game has resumed. The remaining timeout time is carried over to the next turn. I think 20 minutes in a 5-8 hour game won't make a big difference, but it will help avoid many family conflicts. It would also be good to add notifications that the opponent has completed their turn and their time has started (if this hasn't already been done).
13 years ago
Auto-translated
asm
by the way, the pause in the game is a very good feature, I think everyone will appreciate it, especially those who have children, a wife, urgent family matters, work issues, etc.
How many times has my wife been angry that I can't step away from the computer :smile10:. I'm all for the pause!
In reply to KobRa_RR
User Avatar
13 years ago
Auto-translated
KobRa_RR
By the way, you could also introduce a time limit for battles between players – for example, 60-90 minutes per battle for each player.
It would look like this: a special timer is activated for battles between players, it will tick on the right side, with a color different from green, for example, blue. When your unit has made its move in the battle, the timer stops – now it ticks for the opponent.
Why do this? – It's no secret that many people like to fight to the bitter end, rethinking everything 10 times, so let them pay for it with their time. Time is a person's most important resource, often more valuable than money.
At the same time, we will try to defeat the collective mind, so that the player thinks on their own, and not in the company of the entire chat or programs, because the game is 1v1, not "all for one".
I don't remember battles against each other ever taking an excessive amount of time. The main time is spent clearing the map, and a long battle is usually just the one final battle. So let them think as much as they want in it; the time should be reduced by making the game against the map faster.
User Avatar
13 years ago
Auto-translated
By the way, the pause function is well implemented in Starcraft.
In reply to KobRa_RR
User Avatar
13 years ago
Auto-translated
KobRa_RR
By the way, we could also introduce a time limit for battles between players – for example, 60-90 minutes per battle between opponents in a match.
I don't think we'd both be among the favorites in our game?:D
User Avatar
13 years ago
Auto-translated
If the battle time between players continues, it can lead to absurd situations, where players deliberately attack each other in a cowardly manner, wasting their opponent's time by running around the battlefield.

Statistics

Welcome our newest member: recijeb