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#2066
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by the way, the pause feature in the game is a very useful addition, I think everyone with children, a wife, urgent family matters, work issues, etc., will appreciate it. Implementation: Before the game starts, the pause time is agreed upon with the opponent and set, for example, 600 seconds, meaning each player can take a 10-minute timeout during their turn. During their turn, the player presses the pause button, the screen darkens, and a 600-second countdown begins. The opponent receives a message that the player has taken a pause. After the pause is lifted, the opponent also receives a notification that the game has resumed. The remaining timeout time is carried over to the next turn. I think 20 minutes in a 5-8 hour game won't make a big difference, but it will help avoid many family conflicts. It would also be good to add notifications that the opponent has completed their turn and their time has started (if this hasn't already been done).

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