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Havr(Order) def Shnurov(Life) 1-0
Sorcs, nagas, a few mages (only added as a supplement to golems and nagas, totaling about 90), halflings, dwarves, a tactician, and a Mage Guild with Hypnosis. My opponent had angels, monks, ballistas, squires with peasants, and a tactician with a Life Priest, the tactician wearing a robe. After oil from the sorcs, my opponent’s priest removed it for some reason. This freed up my hypnotist. Hypnotizing the angels, who then killed the priest, decided everything.
Havr(Nature) def Shnurov(Chaos) 2-0
Nature came up a couple of times in a row, and a decent one at that, with only 6 stacks of troops, meaning only one had to be discarded. Decent for Nature. First lineup was against Death; Shnurov restarted. I had a Chaos book in that one. And in the second lineup I goofed — I bought a Chaos mage... But in this lineup I actually needed a priest — the Castle had sleds. Oh well, I lost a bit of gold, turned the Chaos mage into a tactician, and bought a Ranger for the priest. Great artifact lineup: rings of constancy, speed, health, a voivode's ring (for 2K), and a cape with 70 resistance. Troops were wolves, leprechauns, satyrs, unicorns, and phoenixes. My opponent had a Chaos mage, a tactician with expert Nature, 3 megas, efreets, medusas, and thieves with orcs. I immediately sent the phoenixes forward and removed the tactician's immunity, blocking his retreat into a corner. Then I went into sleds. My opponent couldn't eliminate the tactician in a way that prevented my phoenixes from reaching him on turn 2. Game over.
Havr(Life) def Shnurov(Order) 3-0
I had a tactician and a priest with sleds. I leveled up resistance for both — the priest to Master, the tactician to Advanced. Plus the priest was already a Paladin, and the tactician got a breastplate against Death. In short, I had excellent defense against the mages' poison. My troops were angels, crusaders, ballistas, squires, and peasants. My opponent decided to experiment. His troops: titans, nagas, mages, and halflings. But the heroes were more interesting — two Mage Guilds, Life and Order. Both were leveled into Tactics, one for Tactics and the other for Leadership. The game was long, because both went into sleds. However, I basically blocked my opponent with troops, and all my units hung around his heroes, while only his titans were near mine. Plus my troops had higher initiative, and from a raw power standpoint, Life troops are more interesting.
Thanks to my opponent for the games!