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Posts from Heroes of Might and Magic IV Duel Tournament: "Wisdom and Luck"

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In reply to shnurov_hl
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13 years ago
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shnurov_hl
By the way, I'd like to understand this: according to the double-elimination rules, the winner of the losers' bracket needs to defeat the winner of the winners' bracket twice to win the tournament. Is this how it works? ;)
The winner of the winners' bracket starts the grand final with a 1-0 score in their favor.
In reply to Zybr
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13 years ago
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Zybr
The winner of the winners' bracket starts the grand final with a 1-0 lead in their favor.
How many wins are needed to win the grand final? I want to enjoy the skills of Havr and Strannik for as long as possible... :smile02:
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13 years ago
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shnurov_hl
How many wins are there in the final match? I'd like to enjoy the skills of Havr and Strannik for a bit longer...:smile02:
It's scheduled for up to 4, but I can make it up to 5 with the participants' consent. You can still join too)
Although, even up to 4 wins is quite a lot. With an even match, it could be as many as 6 duels, which could take about 4 hours, or even more.
In reply to Zybr
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13 years ago
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Shnurov was also about to lose :D But Haven's nerves held up! Nothing, let's wait another week or two, and his nerves will crack!
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13 years ago
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Havr(Order) def Shnurov(Life) 1-0
Sorcs, nagas, a few mages (only added as a supplement to golems and nagas, totaling about 90), halflings, dwarves, a tactician, and a Mage Guild with Hypnosis. My opponent had angels, monks, ballistas, squires with peasants, and a tactician with a Life Priest, the tactician wearing a robe. After oil from the sorcs, my opponent’s priest removed it for some reason. This freed up my hypnotist. Hypnotizing the angels, who then killed the priest, decided everything.

Havr(Nature) def Shnurov(Chaos) 2-0
Nature came up a couple of times in a row, and a decent one at that, with only 6 stacks of troops, meaning only one had to be discarded. Decent for Nature. First lineup was against Death; Shnurov restarted. I had a Chaos book in that one. And in the second lineup I goofed — I bought a Chaos mage... But in this lineup I actually needed a priest — the Castle had sleds. Oh well, I lost a bit of gold, turned the Chaos mage into a tactician, and bought a Ranger for the priest. Great artifact lineup: rings of constancy, speed, health, a voivode's ring (for 2K), and a cape with 70 resistance. Troops were wolves, leprechauns, satyrs, unicorns, and phoenixes. My opponent had a Chaos mage, a tactician with expert Nature, 3 megas, efreets, medusas, and thieves with orcs. I immediately sent the phoenixes forward and removed the tactician's immunity, blocking his retreat into a corner. Then I went into sleds. My opponent couldn't eliminate the tactician in a way that prevented my phoenixes from reaching him on turn 2. Game over.

Havr(Life) def Shnurov(Order) 3-0
I had a tactician and a priest with sleds. I leveled up resistance for both — the priest to Master, the tactician to Advanced. Plus the priest was already a Paladin, and the tactician got a breastplate against Death. In short, I had excellent defense against the mages' poison. My troops were angels, crusaders, ballistas, squires, and peasants. My opponent decided to experiment. His troops: titans, nagas, mages, and halflings. But the heroes were more interesting — two Mage Guilds, Life and Order. Both were leveled into Tactics, one for Tactics and the other for Leadership. The game was long, because both went into sleds. However, I basically blocked my opponent with troops, and all my units hung around his heroes, while only his titans were near mine. Plus my troops had higher initiative, and from a raw power standpoint, Life troops are more interesting.
Thanks to my opponent for the games!
In reply to Havr
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13 years ago
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Havr
Havr(Order) def Shnurov(Life) 1-0
Sprites, nagas, a few mages(went only as an addition to golems and nagas, about 90 in total), halflings, dwarves, a tactician, and a Mage Guild with Hypnotize. My opponent had angels, monks, ballistas, squires with peasants, and a tactician with a Life Mage Guild priest, the tactician wearing a robe. After the oil from the sprites, the opponent's priest removed it for some reason. This freed up my hypnotist's hands. Hypnotizing the angels, who then killed the priest, decided everything.

Havr(Nature) def Shnurov(Chaos) 2-0
Nature came up a couple of times in a row, and a reasonable one at that, with only 6 stacks of troops, meaning I only had to drop one. Decent for Nature. First matchup, against Death, Shnurov restarted. I had a Chaos book there. And in the second matchup, I blundered - I bought a Chaos mage... But in this matchup I actually needed a priest - the Academy had sledges. Oh well, lost a bit of gold, turned the Chaos mage into a tactician, bought a Ranger for the priest. Excellent artifact rolls: rings of permanence, speed, health, warlord's(worth 2K), a cloak with 70 resistance. Troops were wolves, leprechauns, satyrs, unicorns, and phoenixes. My opponent had a Chaos mage, a tactician with Expert Nature, 3 magi, efreet, medusas, and thieves with orcs. I immediately sent the phoenixes flying and removed immunity from the tactician, blocking his retreat into the corner. And then I went into sledges. The opponent couldn't remove the tactician in a way that prevented my phoenixes from reaching him on the 2nd turn. Game over.

Havr(Life) def Shnurov(Order) 3-0
I had a tactician and a priest with sledges. I raised resistance for both, to Master for the priest, to Advanced for the tactician. Plus the priest was already a Paladin, and the tactician got a cuirass against Death. Overall, excellent protection against the mages' poison. My troops were angels, crusaders, ballistas, squires, peasants. My opponent decided to experiment. His troops: titans, nagas, mages, and halflings. But the heroes were more interesting - two Mages Guilds, Life and Order. Both were leveled up in tactics, one for tactics, the other for leadership. The match was long, as both of us fled into sledges. But essentially, I trapped the opponent with my troops, and all of mine hung around his heroes, while only his titans were around mine. Plus my troops had more initiative, and from a raw power perspective, Life troops are more interesting.
Thanks to the opponent for the games!
Yes, yes, yes!
I couldn't put up any resistance. The lineups weren't the worst each time, but something happened to my mindset. The Nature restart happened on my side, for example, even when I had a robe. I couldn't level up the way I wanted.
In short, a well-deserved victory, we await the grand final :)

Added after 3 hours 40 minutes
Watched the grand final. Fabulous.
Standing ovation to both
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13 years ago
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The long-awaited grand finale against the indomitable! :smile13:

Bagpipe #1
It was the beginning of the sled era. Havr - host. I manage to plan the finale well with two crusaders without defense and resurrection. The tactician had mass exorcism, the mage had a book of life. In battle, the heroes stand behind the peasants and archers, the rest crush Havr's magic army. With my two exorcists of highest morale, nasty tricks are not scary! Bow to the sleds.
He Who Must Not Be Named (Academy) lose CTPAHHuK (Haven) 0-2

Now it's my turn to host. No more than 15 minutes for preparation. Now it's harder. I try not to think too much. I study the artifacts. I see there are no dispels, cancels, or exorcisms. I restart twice for this reason. No more restarts. Hope only on the sleds!

Bagpipe #2
Sleds are available! I enter the finale without immunity on the sledder. I'm already preparing to throw my whole army at the devils killing him, but they don't show up. With various ice bolts from VCs and spheres from BDs, I spoil the life of Havr's heroes and the sledder does his job! On the second turn, wolves eat the enemy tactician. A second bow to good magic!
He Who Must Not Be Named (Necropolis) lose CTPAHHuK (Preserve) 0-3

And here it is - victory is near! Once more, sleds and 0-4!

Bagpipe #3
Sleds are available again! I relax, go into battle light. And then hop! Havr also ends up under the sleds! But this time Havr manages to cover himself with morale, and me with oil and other foulness. Expecting Havr's simple surrender in the last fight, unprepared for such resistance, I proudly throw the battle and put a taboo on sleds! Never again! The end of the sled era!
He Who Must Not Be Named (Academy) def CTPAHHuK (Academy) 1-3

Bagpipe #4
And here they lie again on the respawn in the book of life. I want to. What if it works out. The first two times were so good! But the memory is fresh. I go another way! With the bow of accuracy and a level 4 book, I really want to make a mage for a safe teleport of gargantuas and a berserker on the enemy army. And that's exactly what happens! In the first round, efreets end up under berserker, and in the second, gargantuas teleport behind the enemy army from where they first take down the efreets with DB, and when they are ready to do the same to Havr's last hero, Havr thanks for the games :)
He Who Must Not Be Named (Asylum) lose CTPAHHuK (Preserve) 1-4

Thank you, Havr, for the grand finale! Good luck in future tournaments. Thank you, Zubr, for the tournament! We had a good beating indeed :)

The Bagpipe has played! :smile44:
Beat everyone! :smile49:
Life is a success! :smile54:
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13 years ago
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I confirm everything. :)
I also didn't play very well, and the map layout was slightly more favorable to my opponent than to me. And where it seemed that my map was stronger (the last one, for example), the morale didn't work out well. With morale +7, neither the Champions of Dungeon nor the Ifrits, nor the summoned Phoenixes received it. If they had, the Gargoyles could have blocked the way, and we could have put up more resistance.
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13 years ago
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Zybr
Could you update the statistics for the castles? Havr and I put in a lot of effort. Nature hasn't lost a single time under our command.
In reply to CTPAHHuK
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13 years ago
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CTPAHHuK

I beat everyone! :smile49:
Life is good! :smile54:
Well, I told you so. )) Thanks for the recordings, and thanks again to the veteran for organizing the tournament.

P.S. And who lost a million euros? :D

Added 15 minutes later
And that Wanderer is quite the cheater! He's drawing numbers in Paint. I haven't seen anyone do that before. )))
In reply to CTPAHHuK
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13 years ago
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CTPAHHuK
.
He-Who-Must-Not-Be-Named

aloud
:smile02:
In reply to shnurov_hl
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13 years ago
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Our tournament has come to an end :) I would like to note that everyone played very quickly, there was a lot of competition, and we have made progress in the area of game coverage. Congratulations to CTPAHHuK on his victory :smile49: Thank you to all other duelists for participating. As with the previous arena tournament, the winner and prize-winners of this tournament will receive medals to be displayed under their avatars :) Results: CTPAHHuK - Tournament Winner (now a two-time arena champion) Havr - Silver Medalist Shnurov_hl - Bronze Medalist Good games and well played! :smile02:
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