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Posts from ОФБ-7 // FB-7 (satellite)

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In reply to RomarioGrom
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RomarioGrom
Panic doesn't suit them; it's a great template, unlike Jebusnyu:p
Panic is the most depressing, poor, and small template of all that I've seen. There are imbalances in the roads and in the resource distribution. There's practically no room to recover, and the treasure chests are small and empty. I'm surprised to see such a template in the tournament. 100% negative.
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In reply to RomarioGrom
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RomarioGrom
They don't like the panic; it's a great template. This isn't about making Jebus-tier content:p
I agree. It's better to have panic only in the single-player campaign and focus on balance, in my opinion.
In reply to Roger DAltavilla
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Roger DAltavilla
Panic is the most depressing, poor, and small map I've ever seen. Imbalances in paths, imbalances in resource distribution. There's practically no room to recover, and the treasures are small and empty. I'm surprised to see such a map in a tournament. 100% negative.

Lol. Have you even played it much to say that?
Compared to Jebus, the resource distribution is much more balanced. And the path imbalance on Panic... what are you even talking about?
It's a perfectly normal gameplay map, and the fact that it's poor is actually a plus (because it's poor for both players).
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to numOne
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numOne
Lol. Have you played it enough to say that?
Compared to Jebus, the distribution is much more balanced. And what are you talking about with the road imbalance during panic?
It's a normal gameplay template, and the fact that it's weak is actually a plus (because it's weak for both players).
Yes, I've played it enough, both at 160% and 130%, to form a negative opinion. And if you don't see the road imbalance, generate a dozen maps and open them in the editor. You can easily see that one player gets roads to 3 treasure locations, while the other only gets to one, and that's even a shared road.
And the weakness of the template doesn't add any balance or interest.
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In reply to Roger DAltavilla
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Roger DAltavilla
Yes, I've played enough, both at 160% and 130%, to form a negative opinion. And if you don't see the imbalance in the paths, generate a dozen maps and open them in the editor. It's easy to see that one player gets paths to 3 treasure locations, while another only gets one, and even that is a shared path.
And the lack of template variety doesn't add to either balance or interest.

Well, it's a matter of taste. I, for example, don't like Jebus. Panic, unlike him, provides good close-quarters combat starting from the beginning of the second week, and isn't just a "dick-measuring contest" like Jebus - "gather, go out, show off." The fact that one player might get a more convenient path to the treasures doesn't change much, because the opponent will arrive at those treasures almost at the same time, and that's when the most interesting part begins.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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It seems more like “whoever necromances better, wins.”
In reply to JustObserver
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JustObserver
It seems more like "whoever necro'd better, wins."

Well, that's how it is with over 99% of the other templates.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to numOne
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numOne
Well, to each their own. I, for example, can't stand Jebus Cross.
:) Well, I agree with that, why not. I also don't like Jebus Cross, but you need to know how to play it.
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In reply to numOne
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numOne
Well, it's the same as on over 99% of other templates.

Not at all. On Panic you can't really build up an army from the air. Griffin Conservatories and Dragon Fly Hives are quite rare. But for the Necromancers with a guaranteed transformer in the town, all the conditions are there for them to breed and multiply.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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It is worth noting that it is specifically on Jebus Cross that this necro-grinding works the least, and in games against serious opponents, the war consistently starts in the second week as well... and panic is really not the most balanced precisely because of a couple of necromancers that have arrived and an almost limitless pile of small neutrals... I will soon post my own setup with 700+ skeletons on day 125, and the question will involuntarily arise: how to deal with this without necromancers on a poor template?
In reply to Javdet
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Javdet
That's not quite right. You can't build a strong army from scratch in a panic. Cons and clues are quite rare. But for the undead, with a guaranteed transformer in the village, all the conditions are there for them to multiply and thrive.
I would argue about the rarity of the phenomenon. I was playing a panic game the other day, and after the game, I looked at the restarted generations. In one, there were 5 green dragons in the treasure. In another, there were 8 hives. But for the transformer, you also need to add a Fortress.
In reply to HellLighT
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Javdet
Nothing of the sort. On Panic you can't exactly amass an army from the air. Griffin Conservatories and Dragon Fly Hives are quite rare. But for Necros with a guaranteed Transformer in the town, all conditions are right for them to breed and multiply.

Since when did it become possible to build a Transformer without a Fort? :)
HellLighT
It's worth noting that it's specifically on Jebus Cross that this Necro-grinding works the least

I agree there. But that still doesn't cancel out Jebus Cross's flawed design.
And about 700 skeletons - I'd like to see that. I hope you didn't start as Necro there? :)
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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No, dungeon+ clave and his assistant Isra with starting artifact +5% necro. I'll write a report later, even with pictures if you're interested.

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Juristis
Well, I'd argue about the rarity of the phenomenon. The other day I played Panic, and after the game I looked at the restarted generations. In one, there were 5 green dragon nests in the treasure zone. In another, 8 beehives. But for the transformer, you also need to stick a fort in.
Did you accidentally confuse it with the balance?) because I've never seen such distributions on Panic.
p.s. and you'd break into that treasure zone on week 3 even without skeletons and oil.
In reply to numOne
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numOne
Has it been possible for a while now to build a converter without a Fortress? :)

The cost is 6,000 gold and 20+20 resources. If there are units to convert, then it can be allocated for this purpose.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to HellLighT
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HellLighT

You haven't confused this with the balance, have you?) Because I've never seen such distributions in Panic before.
p.s. And yeah, you'll break into that treasure zone without skeletons and oil by week 3.
Well, I haven't confused anything. Amilu and I played Panic the other day, and in the middle of week 2 I had Solmyr with a Chain Lightning dealing 600 damage, he had 24 gremlins, 15 pit fiends, and 50 demons. And +angels for both of us. What week 3?))))

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