Yes, I've played enough, both at 160% and 130%, to form a negative opinion. And if you don't see the imbalance in the paths, generate a dozen maps and open them in the editor. It's easy to see that one player gets paths to 3 treasure locations, while another only gets one, and even that is a shared path.
And the lack of template variety doesn't add to either balance or interest.
Well, it's a matter of taste. I, for example, don't like Jebus. Panic, unlike him, provides good close-quarters combat starting from the beginning of the second week, and isn't just a "dick-measuring contest" like Jebus - "gather, go out, show off." The fact that one player might get a more convenient path to the treasures doesn't change much, because the opponent will arrive at those treasures almost at the same time, and that's when the most interesting part begins.