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Panic doesn't suit them; it's a great template, unlike Jebusnyu:p
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Panic doesn't suit them; it's a great template, unlike Jebusnyu:p
They don't like the panic; it's a great template. This isn't about making Jebus-tier content:p
Panic is the most depressing, poor, and small map I've ever seen. Imbalances in paths, imbalances in resource distribution. There's practically no room to recover, and the treasures are small and empty. I'm surprised to see such a map in a tournament. 100% negative.
Lol. Have you played it enough to say that?
Compared to Jebus, the distribution is much more balanced. And what are you talking about with the road imbalance during panic?
It's a normal gameplay template, and the fact that it's weak is actually a plus (because it's weak for both players).
Yes, I've played enough, both at 160% and 130%, to form a negative opinion. And if you don't see the imbalance in the paths, generate a dozen maps and open them in the editor. It's easy to see that one player gets paths to 3 treasure locations, while another only gets one, and even that is a shared path.
And the lack of template variety doesn't add to either balance or interest.
It seems more like "whoever necro'd better, wins."
Well, to each their own. I, for example, can't stand Jebus Cross.
Well, it's the same as on over 99% of other templates.
That's not quite right. You can't build a strong army from scratch in a panic. Cons and clues are quite rare. But for the undead, with a guaranteed transformer in the village, all the conditions are there for them to multiply and thrive.
Nothing of the sort. On Panic you can't exactly amass an army from the air. Griffin Conservatories and Dragon Fly Hives are quite rare. But for Necros with a guaranteed Transformer in the town, all conditions are right for them to breed and multiply.
It's worth noting that it's specifically on Jebus Cross that this Necro-grinding works the least
Well, I'd argue about the rarity of the phenomenon. The other day I played Panic, and after the game I looked at the restarted generations. In one, there were 5 green dragon nests in the treasure zone. In another, 8 beehives. But for the transformer, you also need to stick a fort in.
Has it been possible for a while now to build a converter without a Fortress? :)
You haven't confused this with the balance, have you?) Because I've never seen such distributions in Panic before.
p.s. And yeah, you'll break into that treasure zone without skeletons and oil by week 3.