Panic doesn't suit them; it's a great template, unlike Jebusnyu:p
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They don't like the panic; it's a great template. This isn't about making Jebus-tier content:p
Panic is the most depressing, poor, and small map I've ever seen. Imbalances in paths, imbalances in resource distribution. There's practically no room to recover, and the treasures are small and empty. I'm surprised to see such a map in a tournament. 100% negative.
Lol. Have you even played it much to say that?
Compared to Jebus, the resource distribution is much more balanced. And the path imbalance on Panic... what are you even talking about?
It's a perfectly normal gameplay map, and the fact that it's poor is actually a plus (because it's poor for both players).
Lol. Have you played it enough to say that?
Compared to Jebus, the distribution is much more balanced. And what are you talking about with the road imbalance during panic?
It's a normal gameplay template, and the fact that it's weak is actually a plus (because it's weak for both players).
And the weakness of the template doesn't add any balance or interest.
Yes, I've played enough, both at 160% and 130%, to form a negative opinion. And if you don't see the imbalance in the paths, generate a dozen maps and open them in the editor. It's easy to see that one player gets paths to 3 treasure locations, while another only gets one, and even that is a shared path.
And the lack of template variety doesn't add to either balance or interest.
Well, it's a matter of taste. I, for example, don't like Jebus. Panic, unlike him, provides good close-quarters combat starting from the beginning of the second week, and isn't just a "dick-measuring contest" like Jebus - "gather, go out, show off." The fact that one player might get a more convenient path to the treasures doesn't change much, because the opponent will arrive at those treasures almost at the same time, and that's when the most interesting part begins.
It seems more like "whoever necro'd better, wins."
Well, that's how it is with over 99% of the other templates.
Well, to each their own. I, for example, can't stand Jebus Cross.
Well, it's the same as on over 99% of other templates.
Not at all. On Panic you can't really build up an army from the air. Griffin Conservatories and Dragon Fly Hives are quite rare. But for the Necromancers with a guaranteed transformer in the town, all the conditions are there for them to breed and multiply.
Зима 2011-12.
That's not quite right. You can't build a strong army from scratch in a panic. Cons and clues are quite rare. But for the undead, with a guaranteed transformer in the village, all the conditions are there for them to multiply and thrive.
Nothing of the sort. On Panic you can't exactly amass an army from the air. Griffin Conservatories and Dragon Fly Hives are quite rare. But for Necros with a guaranteed Transformer in the town, all conditions are right for them to breed and multiply.
Since when did it become possible to build a Transformer without a Fort? :)
It's worth noting that it's specifically on Jebus Cross that this Necro-grinding works the least
I agree there. But that still doesn't cancel out Jebus Cross's flawed design.
And about 700 skeletons - I'd like to see that. I hope you didn't start as Necro there? :)
Added after 8 minutes
Well, I'd argue about the rarity of the phenomenon. The other day I played Panic, and after the game I looked at the restarted generations. In one, there were 5 green dragon nests in the treasure zone. In another, 8 beehives. But for the transformer, you also need to stick a fort in.
p.s. and you'd break into that treasure zone on week 3 even without skeletons and oil.
Has it been possible for a while now to build a converter without a Fortress? :)
Зима 2011-12.
You haven't confused this with the balance, have you?) Because I've never seen such distributions in Panic before.
p.s. And yeah, you'll break into that treasure zone without skeletons and oil by week 3.