Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
New here? I'm Roha — want a quick tour?

Oelm))), nobody cares about your inner world)))- learn to play and cook))))))
In my opinion, it makes sense to consider holding tournaments where analyzing adjourned games is allowed.
An example from practice: we were playing, and we adjourned the game as usual. I struggled with it for 2 weeks, and then I revealed the moves. Two weeks later, I accidentally found out that my opponent not only revealed the moves but also played the game with a second person. Then I found out that he had revealed games before. And I revealed games later.
Then we switched to M-U – there are no adjournments, and there are no questions.
Adjourning a game and not analyzing it is strange and incomprehensible. The opponent was streaming – I watched his stream before finishing the game, and no one will ever be able to prove anything. I can also watch my own stream. So, in my opinion, it makes sense to consider a "Dutch" tournament...
My opinion is that tournaments should only be held on a password-protected version, now that it makes sense since it's almost ready! And all tournaments should include a rule that everyone must have this version before the game starts; then there will be fewer problems!
Unfortunately, the "corrupted version" is not quite ready. The main factor that personally repulses me from corrupted saves at the moment is the inability to save the game when one of the players disconnects (the game offers to save, but it doesn't actually work). When this is fixed, then we should definitely get everyone to use the latest HD+ mod and play with corrupted saves. Right now, it causes more inconvenience than benefit. IMHO.
I agree, it's annoying! But you can replay the turn on autosave, and they won't be able to join your game! It's just worse without a password.
Besides being unpleasant and sometimes wasting extra time and nerves, it also provides new reasons for theoretically unfair play and "suspicion."
A simple example: during an opponent's turn, the connection breaks, and they can't complete their turn or save it. You have to redo the turn. Accordingly, if "something went wrong" during your turn, just unplug the power cord and redo the turn – this joke takes on real meaning. Moreover, as far as I understand, there is no mention or practice of "completely replaying turns" in the Heroes 3 community.
Couldn't you achieve the same result without password-protected saves, by simply restarting the computer and saying that the power went out, for example?
A simple example: during an opponent's turn, the connection is lost, they can't complete their move, and they can't save either.
Well, for Soda and HD+, the situation is identical. The data won't be transmitted to the second player, or it will be transmitted incorrectly (the computer will act as if it's the first player who pulled the plug), and in any case, the second player will lose.
Completely different situations. Without corrupted saves, you can save the game when it crashes. With corrupted saves, you can't. Why this is critical in my opinion, I wrote above.
What are you talking about? Opening an unfinished match's save file is unacceptable!!! And it doesn't matter under what pretext.
It should be stated in the rules on all resources as a separate line that loading a save without an opponent is prohibited, and moving without an opponent should also be prohibited, so as not to tempt anyone. It is normal for the opponent to give 3-5-10 minutes to remember the position and plans for the game before replaying.
No one has the right to open the saves of an unfinished match except for the judge/tournament leader or a member of the AC, and only when a controversial situation arises in the match.
I would not impose any penalty sanctions beyond a tech loss in a specific game for something like this.
I always looked at saves in single-player mode in 90% of matches before this.
Moreover, sometimes I allowed myself to consult about saves with someone else or discuss plans.
1. When 100 violation points are accumulated, the user account is automatically blocked by the system
2. A week after the user's account was blocked, 5 violation points are deducted, and the user's account is automatically unlocked
3. The fourth blocking of the user's account is final; after that, the account will not be unlocked anymore.