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Posts from Appeals Committee. Disputed situations in tournaments.

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In reply to RiMpel2
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13 years ago
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RiMpel2
There were leagues in the VKontakte group, and the rules for the lower leagues were also simplified. The only question is whether people will learn to play if they are always in the same sandbox with others who are at their level.
I am also in the group on VKontakte: http://vk.com/heroesworld and http://vk.com/feed#/id49770023.
It's a pity that most people there don't admit who they are. To be honest, I didn't see anything about leagues there :smile09:, although I didn't look very closely. When I asked to join the group, it was closed, I wrote to the moderator, said that Heroes is still alive and the ranks are growing, and then they took me in and opened the group.
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".
In reply to numOne
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13 years ago
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numOne
All of this would make sense with a well-developed community, i.e., there need to be at least 1000+ regular players to divide them into divisions. Right now, we barely have 100, and if you remove the part that doesn't last longer than 2 years, then there will probably be about 50-60 players in the CIS region. It's basically just an internal thing; why slice it up into some kind of divisions? :)
What wouldn't hurt is to create a single global ranking system, taking real strength into account, focusing on tournaments rather than seasons. But for this, integration with Europe and China is needed, at a minimum. Since this isn't happening yet, there's no point in coming up with these abstract perks here.
That's why I think leagues are necessary.
Cons:
1. Someone needs to monitor all of this; volunteers, moderators, organizers, etc., are needed.
2. It's difficult to come up with the perfect movement between divisions (a suggestion will follow shortly).
3. The lower division is unclear (how do you evaluate the rating/placement in incomplete newbie leagues, and how do you fill those spots for people who leave or get banned?).
Pros:
1. After season 2, there will be an accounting of real strength and activity.
a) Playing against opponents of equal skill; if you find your niche and improve, that means there's an opportunity to move to another league, one level higher. If not, if you don't have time, quickly played through it, or fell behind in terms of skill, you can also drop down one level... i.e., three options: rise to the top, stay put within 1-2 divisions, or fall completely.
b) It will be clearly understood that you are playing with someone "equal"; the possibility of ruining the ranking by encountering someone's clone is practically eliminated. When registering, a new player automatically ends up in the lowest division. And it will be difficult to manage two accounts at once.
2. There will be what is called movement; there will be a spirit of competition, and the league tables will look much nicer than seasonal game rankings, let alone a general ranking table. Take a closer look; in the tables, there are mixes of players with 1-2 games and others with 30-50+ games.
3. I suggest a league system that has proven itself since 1997 in an online game, which is played by "the whole world," translated into more than fifty languages, even Belarusian (it's the 57th country for which a translation was made): hattrick.org http://www.hattrick.org/ I myself have been playing this game since September 2009 (I am not advertising the game; I am suggesting borrowing global experience within reasonable limits so as not to plagiarize). However, it needs to be slightly modified to fit the Heroes universe, taking into account what we already have, and then you won't need +1000 players to start; maybe 50 will suffice. But if this works out here, then we can propose it on a global level later (that comes after).
4. There are actually many pros; search for them yourself (you also need to look for cons to avoid negativity, but at least look for the pros once), I won't repeat my thoughts that were here /topic/at/630217/
.....
Below, I will simply copy the text from the Hattrick league system, which is located on the page http://www.hattrick.org/Help/Rules/SeriesSystem.aspx
and these are my suggestions:
1. Let's make it 10 teams in a league instead of 8.
2. There will be no bots here (although the lower division is questionable; an interesting thought came up while writing).
3. Instead of geometric progression, let's use arithmetic progression, i.e.:
a) 1 First League (Serie A)
.......2 II Leagues (II.1, II.2)
.......4 III Leagues (III.1, III.2, etc., III.4)
.......8 IV Leagues (IV.1, IV.2, etc., IV.8)
b) 1 First League (Serie A)
.......3 II Leagues (II.1, II.2, II.3)
.......9 III Leagues (III.1, III.2, etc., III.9)
.....27 (or 18) IV Leagues (IV.1, IV.2, etc., IV.27 or 18)
c) There may be many options; this depends on the system for moving from one league to another.
4. For now, I think that option 3.a is optimal, with the possibility of transferring 6 teams from a league (except for the 1st First League), i.e., two first-place teams always move to positions 7 and 8, and two second-place teams compete for positions 5 and 6 in playoff matches.
I think there would be exciting competition, and for guests visiting HW, they would see vibrant activity on the portal, and interest would increase. What do you think?
In any case, don't judge too harshly; I just want to do something for my favorite game, even if I can't play it yet.
Note... below refers to 8 teams in a league
League System
Each season lasts 16 weeks and consists of 14 rounds of championships, a week of qualifying matches, and a week when no league match is played.
League Tree

The number of divisions may vary depending on the country. However, the overall structure is always the same. For example, this is what the league system looks like in Italy:

1 First League (Serie A)
4 II Leagues (II.1, II.2, II.3, II.4)
16 III Leagues (III.1, III.2, etc., III.16)
64 IV Leagues (IV.1, IV.2, etc., IV.64)
256 V Leagues (V.1, V.2, etc., V.256)
1024 VI Leagues (VI.1, VI.2, etc., VI.1024)
1024 VII Leagues (VII.1, VII.2, etc., VII.1024)
2048 VIII Leagues (VIII.1, VIII.2, etc., VIII.2048)
2048 IX Leagues (IX.1, IX.2, etc., IX.2048)
4096 X Leagues (X.1, X.2, etc., X.4096)
4096 XI Leagues (XI.1, XI.2, etc., XI.4096)

Note that starting from level VI, the number of groups in a league doubles every other time.
Moving to another league and qualification

If you become the champion of your league, your team either moves directly to a stronger league or plays a qualifying match for the right to play there. In divisions II-VI, half of the winning teams with the best results move automatically; the rest participate in qualifications. In weaker divisions, all transfers are automatic. From odd divisions (VII, IX, etc.), teams that finished second also automatically move up.

The winners who cannot pass automatically will have playoff matches with teams that took 5th and 6th place in leagues in the division above. Among these winners (i.e., those playing in the qualifying match), the strongest team meets the weakest team that took 6th place, and the weakest team among the winners meets the strongest team among those who took 5th place. The team from the higher division always plays at home in the qualification. If a representative from the weaker league wins, the teams switch places in the leagues; if the team from the higher league wins, everyone stays in their places.

With the exception of the lowest league groups, two teams that finish last move down to a lower league. The best of the teams that take 7th place exchanges places with the best team-winner of the league below. The worst of the teams that take 8th place exchanges places with the weakest team that earned an automatic transfer.
Demotion and promotion of bots

At the end of each season, all bots in Division VI and below go to the lowest division. The only exception to this rule is the bots that took first place in the leagues of Division VI, which either automatically move up to Division V or play a qualifying match, like regular teams. Bots playing in divisions V and above move to other divisions just like teams with owners.

As bot teams are sent to the lowest division, additional teams with owners move up to the levels above, taking their places. These teams are selected according to rating. Teams with the highest ratings receive spots for promotions to leagues one level higher. Bots always have a rating of 0, so they never move up.
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".
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13 years ago
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Very interesting, but where are the details? Someone should create a thread.
In reply to KobRa_RR
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13 years ago
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That's strange, shouldn't the results of a player disqualified for maphacking be annulled? It would be foolish to assume that he didn't do the same with the others...
In reply to HellLighT
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13 years ago
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HellLighT
That's strange, shouldn't the results of a player disqualified for maphacking be annulled? It would be silly to assume that he didn't do the same with others...
He definitely didn't do that with me, even though it was in a different tournament, are you satisfied?
In reply to KobRa_RR
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13 years ago
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Details:
Oelm was caught red-handed loading saves without an opponent present during a pause. The game against Twaryna was in the Only HL tournament. The match was played in several stages: the first save was at 117, after a long break they continued and finished up to 126, they agreed to pause for a few hours and continue on the same day. Oelm saved the game.
Upon returning, Twaryna asked to load the save, and when he entered Oelm's host, he found the following:


Saves against the AI are visible from the date of the pause. Let's look at the time - 23:50.

For comparison, here is the save against Twaryna:


Again, let's look at the time - 22:03.

It is clear that during the break (some time after pausing at 126), Oelm loaded saves of the unfinished match offline. These screenshots were taken from Twaryna's stream; here is the link http://ru.twitch.tv/twaryna/b/362073213. Many people watched this game; there are enough witnesses.

What we have: a blatant fact of opening saves before the end of the match, which is strictly prohibited by the rules. (see - No one has the right to open saves of an unfinished match except for the judge/tournament host or a member of the AC, and only in case of a controversial situation in the match).

The game continued (as can be seen from the stream). Twaryna and viewers had reasonable suspicions. Twaryna asked Oelm to explain these strange saves and send them so they could somehow figure out the unpleasant situation. His response puzzled everyone: he simply didn't respond, and Oelm quickly disappeared during the conversation.

He appeared again after a couple of days, giving completely confused and incoherent explanations, the essence of which was that he did load the save, but (!) just to look at it and focus:smile28:, and then he left his computer, and the timer counted down 4 days, making a save at the end of the turn... :smile39:. When asked why he disappeared so quickly without answering, he cited poor health (fever). Twaryna asked him to send the saves, and after some time, the saves were sent and transferred to the AC. It turned out that at 126, Oelm moved his Heroes around, and then nothing happened - it looked as if the timer really just counted down and made a save. We strongly felt that the saves were faked (there was plenty of time for this), mainly because the saved games (specifically 126) and the save in the screenshot differed in time by exactly 1 hour (presumably Oelm either didn't know or was simply careless), and also because Oelm perfectly understood that the saves no longer meant anything (as he clearly stated in the conversation). He is right. They don't mean anything anymore. It would have been worth looking at them directly during the stream, while there was no opportunity to fake them, but, as we know, Oelm took the only possible action for himself – he simply went offline.

Further.
We had a conversation with him, in which I asked him to explain the situation. His line was very clear to me. He said that he did it to concentrate on a specific game moment (it was a turning point in the game), because he knew that the match was decisive - for getting out of the group. How he "concentrated" will remain a mystery to all of us. And from him, I learned that he considers this behavior acceptable and has always done so and will continue to do so "with the consent of the opponent" (his words), saying that loading saves of a paused match is normal.

Of course, they were playing without password-protected saves.
Naturally, the question arises: why did he make such a mistake if he could just look at the map? Indeed, why? Apparently, he has a certain moral barrier, and opening the map in the editor is shameful, but loading against the AI and moving his units around a bit to check things is a worthy act by a player aiming for victory.

As a result, we have documented evidence of opening saves before the end of the match, which is already considered maphacking. No one in the AC can vouch for this player or accept his version about "loading to simply think." This is further aggravated by extremely inappropriate behavior in this particular situation – disappearing instead of answering, followed by referring to poor health/illness – this is a classic pattern of behavior for people who have something to hide. Plus, we most likely have faked saves, i.e., lies. Plus, there is a clear statement that he considers such an action normal and has resorted to it many times.

P.S. Play with password-protected saves, gentlemen, and sleep soundly!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to numOne
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13 years ago
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numOne
P.S. Play with password-protected save files, folks, and sleep soundly!
Well, then, there won't be a stream, obviously.
In reply to JustObserver
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13 years ago
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JustObserver
Well, then it's obvious that there won't be a stream.

If you don't trust your opponent, then don't stream. The question is about trust, isn't it?:rolleyes:
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to HellLighT
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13 years ago
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HellLighT
It's strange, but shouldn't the results of a player disqualified for maphacking be annulled? It would be foolish to assume that he didn't do the same in other games...
Previous games will not be annulled. If there are any suspicions, each game should be considered separately.
In reply to KobRa_RR
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13 years ago
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Will the aforementioned statement of facts regarding Oelm lead to any measures within the context of Heroes of Might and Magic?
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to KobRa_RR
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13 years ago
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What measures... in a year, we'll be collecting signatures for a ban reversal. I hope that during this time, communicating with Volk in the World Team chat won't lead to irreversible psychological damage to Oelm, and he will return to us as the same person we used to love.
In reply to R55Max
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13 years ago
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R55Max
Will the above statement of facts about Oelma lead to any measures within the Hv framework?

It already has.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to Wicc
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13 years ago
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Wicc
What measures... in a year, we'll be collecting signatures for a ban reversal. I hope that during this time, communicating with Warlock in the World Team chat won't lead to irreversible psychological damage to Oelm, and he'll return to us as the same person we used to love.
The good old troll :) I'll sign it;)
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to R55Max
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13 years ago
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It's like a real Criminal Code. Caught – a thief, not caught – not a thief. What irritates me most in the description of such situations is the "off-screen laughter" of those who, unlike the much-discussed Indra, actually constantly analyzes saved games, watches opponents' streams, and secretly cheats. Some people do these things so skillfully that they end up with an unassailable reputation as "the most honest" players and continue to secretly mock the "inept map hackers." In general, your AK and similar things are complete nonsense. I wouldn't impose any additional penalties beyond the in-game penalties for such behavior. It's like banning participation in international matches for a year in football, in addition to a red card, for a tackle from behind.

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