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Appeals Committee. Disputed situations in tournaments.

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#686
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numOne
All of this would make sense with a well-developed community, i.e., there need to be at least 1000+ regular players to divide them into divisions. Right now, we barely have 100, and if you remove the part that doesn't last longer than 2 years, then there will probably be about 50-60 players in the CIS region. It's basically just an internal thing; why slice it up into some kind of divisions? :)
What wouldn't hurt is to create a single global ranking system, taking real strength into account, focusing on tournaments rather than seasons. But for this, integration with Europe and China is needed, at a minimum. Since this isn't happening yet, there's no point in coming up with these abstract perks here.
That's why I think leagues are necessary.
Cons:
1. Someone needs to monitor all of this; volunteers, moderators, organizers, etc., are needed.
2. It's difficult to come up with the perfect movement between divisions (a suggestion will follow shortly).
3. The lower division is unclear (how do you evaluate the rating/placement in incomplete newbie leagues, and how do you fill those spots for people who leave or get banned?).
Pros:
1. After season 2, there will be an accounting of real strength and activity.
a) Playing against opponents of equal skill; if you find your niche and improve, that means there's an opportunity to move to another league, one level higher. If not, if you don't have time, quickly played through it, or fell behind in terms of skill, you can also drop down one level... i.e., three options: rise to the top, stay put within 1-2 divisions, or fall completely.
b) It will be clearly understood that you are playing with someone "equal"; the possibility of ruining the ranking by encountering someone's clone is practically eliminated. When registering, a new player automatically ends up in the lowest division. And it will be difficult to manage two accounts at once.
2. There will be what is called movement; there will be a spirit of competition, and the league tables will look much nicer than seasonal game rankings, let alone a general ranking table. Take a closer look; in the tables, there are mixes of players with 1-2 games and others with 30-50+ games.
3. I suggest a league system that has proven itself since 1997 in an online game, which is played by "the whole world," translated into more than fifty languages, even Belarusian (it's the 57th country for which a translation was made): hattrick.org http://www.hattrick.org/ I myself have been playing this game since September 2009 (I am not advertising the game; I am suggesting borrowing global experience within reasonable limits so as not to plagiarize). However, it needs to be slightly modified to fit the Heroes universe, taking into account what we already have, and then you won't need +1000 players to start; maybe 50 will suffice. But if this works out here, then we can propose it on a global level later (that comes after).
4. There are actually many pros; search for them yourself (you also need to look for cons to avoid negativity, but at least look for the pros once), I won't repeat my thoughts that were here /topic/at/630217/
.....
Below, I will simply copy the text from the Hattrick league system, which is located on the page http://www.hattrick.org/Help/Rules/SeriesSystem.aspx
and these are my suggestions:
1. Let's make it 10 teams in a league instead of 8.
2. There will be no bots here (although the lower division is questionable; an interesting thought came up while writing).
3. Instead of geometric progression, let's use arithmetic progression, i.e.:
a) 1 First League (Serie A)
.......2 II Leagues (II.1, II.2)
.......4 III Leagues (III.1, III.2, etc., III.4)
.......8 IV Leagues (IV.1, IV.2, etc., IV.8)
b) 1 First League (Serie A)
.......3 II Leagues (II.1, II.2, II.3)
.......9 III Leagues (III.1, III.2, etc., III.9)
.....27 (or 18) IV Leagues (IV.1, IV.2, etc., IV.27 or 18)
c) There may be many options; this depends on the system for moving from one league to another.
4. For now, I think that option 3.a is optimal, with the possibility of transferring 6 teams from a league (except for the 1st First League), i.e., two first-place teams always move to positions 7 and 8, and two second-place teams compete for positions 5 and 6 in playoff matches.
I think there would be exciting competition, and for guests visiting HW, they would see vibrant activity on the portal, and interest would increase. What do you think?
In any case, don't judge too harshly; I just want to do something for my favorite game, even if I can't play it yet.
Note... below refers to 8 teams in a league
League System
Each season lasts 16 weeks and consists of 14 rounds of championships, a week of qualifying matches, and a week when no league match is played.
League Tree

The number of divisions may vary depending on the country. However, the overall structure is always the same. For example, this is what the league system looks like in Italy:

1 First League (Serie A)
4 II Leagues (II.1, II.2, II.3, II.4)
16 III Leagues (III.1, III.2, etc., III.16)
64 IV Leagues (IV.1, IV.2, etc., IV.64)
256 V Leagues (V.1, V.2, etc., V.256)
1024 VI Leagues (VI.1, VI.2, etc., VI.1024)
1024 VII Leagues (VII.1, VII.2, etc., VII.1024)
2048 VIII Leagues (VIII.1, VIII.2, etc., VIII.2048)
2048 IX Leagues (IX.1, IX.2, etc., IX.2048)
4096 X Leagues (X.1, X.2, etc., X.4096)
4096 XI Leagues (XI.1, XI.2, etc., XI.4096)

Note that starting from level VI, the number of groups in a league doubles every other time.
Moving to another league and qualification

If you become the champion of your league, your team either moves directly to a stronger league or plays a qualifying match for the right to play there. In divisions II-VI, half of the winning teams with the best results move automatically; the rest participate in qualifications. In weaker divisions, all transfers are automatic. From odd divisions (VII, IX, etc.), teams that finished second also automatically move up.

The winners who cannot pass automatically will have playoff matches with teams that took 5th and 6th place in leagues in the division above. Among these winners (i.e., those playing in the qualifying match), the strongest team meets the weakest team that took 6th place, and the weakest team among the winners meets the strongest team among those who took 5th place. The team from the higher division always plays at home in the qualification. If a representative from the weaker league wins, the teams switch places in the leagues; if the team from the higher league wins, everyone stays in their places.

With the exception of the lowest league groups, two teams that finish last move down to a lower league. The best of the teams that take 7th place exchanges places with the best team-winner of the league below. The worst of the teams that take 8th place exchanges places with the weakest team that earned an automatic transfer.
Demotion and promotion of bots

At the end of each season, all bots in Division VI and below go to the lowest division. The only exception to this rule is the bots that took first place in the leagues of Division VI, which either automatically move up to Division V or play a qualifying match, like regular teams. Bots playing in divisions V and above move to other divisions just like teams with owners.

As bot teams are sent to the lowest division, additional teams with owners move up to the levels above, taking their places. These teams are selected according to rating. Teams with the highest ratings receive spots for promotions to leagues one level higher. Bots always have a rating of 0, so they never move up.
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".