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Appeals Committee. Disputed situations in tournaments.

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#681
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Finally, you've come to a solution to the problem, although you've been going around in circles and not seeing it. I quote Kilgora:
a player giving hints doesn't "feel" the game the same way a player does, and very often hints simply distract; it's a different matter if another player is playing for the first player.
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The easiest way to solve the problem is in tournaments. Since neither the existence of rules nor the presence of police protects us completely from cheating, we simply need to introduce a few restrictions.
1. Discussion and changes to the regulations. Before the tournament is announced. After all the debates, the organizers must agree on all the regulations with the Top 10 players, the tournament judges, and the administration. After that, all changes are prohibited, except for typos, of course.
2. Game time. For example, the minimum time that should be allocated for a turn to allow for the highest quality gameplay is 8 minutes, so the regulations should specify 6 minutes. This is a tournament. A registered player must demonstrate the game, making not all the moves, but only the most important ones for their turn. I think they won't have time to react to messages in the chat. And all the information always comes later than needed. A break can be taken during the opponent's turn to answer questions about their game. There should be a mandatory reaction to hints: either a warning or an outright ban from the chat, depending on the severity. By the way, it's possible to remove artifacts from the regulations, as hints about them can be critical. For example, the presence of a Shield of Lion's Courage on day 2 or 3 is unclear to some players, and there aren't just two options here, but 2 to the power of (the number of players and the number of hints).
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P.S. For the season, the structure of the seasonal ranking needs to be changed. In addition to creating leagues, something similar to http://www.hattrick.org/Help/Rules/SeriesSystem.aspx should be implemented.
By the way, I'm also there: http://www91.hattrick.org/Club/Manager/?teamId=1958360
I have some ideas, and I'd like to discuss them with some of the leading moderators of the forum, whose skill level is on par with the Top players.
In particular, I sent a request via Skype to Dirty_Player and Pit for LM.
My Skype is leosnow.valery.
I don't want to talk about my ideas yet, in case someone else comes up with a constructive, great idea.
In my opinion, leagues are needed: the highest league, League Division 1, League Division 2, etc.
Different levels of play, different degrees of trust, etc. The need to play a certain number of games in a season against players of a similar level, and the possibility, for example, to play against a high-level player in a tournament. For example, if there are 10 participants in a league, that's 9 games among themselves. For one month, I think this is realistic. And in the summer, a break. All existing rankings should be kept, a seasonal table should be added, and a formula or formulas for coefficients for transitions from one division to another. And all of this should be linked together. Lower-division leagues can be incomplete, for beginners.
;)
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".