The system is good and fair when it is understandable, i.e., there is transparency in decision-making.
But now we see how Num sticks his tongue out and points randomly at the sky.
That's not true! I'm not sticking my tongue out. :smile36:
New here? I'm Roha — want a quick tour?
The system is good and fair when it is understandable, i.e., there is transparency in decision-making.
But now we see how Num sticks his tongue out and points randomly at the sky.
The system is good and fair when it is understandable, i.e., there is transparency in decision-making.
But now we see how Num sticks his tongue out and points randomly at the sky with his finger.
What do I have to do with this? :P
darkello, as always, will now try to prolong the game with an obvious outcome.
p.s. I suggest reducing the probability of the same player being placed in the same bracket.
... If a player knows that after a loss, they will have to wait, say, 20 games, their interest will quickly fade. That's the first point. And the second – such a system would simply line up the players, everyone would play in turn and know who they would play next, there would be no surprises, and that's not what we want. :)
So, we rely on luck and wait! Your time will come too, sooner or later.:smile01:
If a player knows that after a defeat, they will have to wait, say, 20 games, the interest will quickly fade.
And secondly, such a system would simply line up the players, everyone would play in turn and know who they will play against next, there would be no surprises, and that is not our option. :)
If I know that someone lost and then prevents me, who hasn't played yet, from playing, and then another loser does the same, and then a third, and then a fourth... Then I will very quickly develop an interestin the author of these adventurous tournament schemes. The time will come.
- There is a specific number of players, and they play randomly.
- When the last player from the known list finishes playing, the second round begins, and all players are randomly selected again to take on the mountain.
- There is no fixed order, and everyone has a relatively equal chance to STORM THE MOUNTAIN!
- At the start of the next round, new players can be added to the list, and before the start, coefficients can be set to reward fast games or, conversely, to penalize slow games, or however it was planned...
...
To somewhat level the playing field, the following rule is introduced:
After each match, the player who lost receives a decreasing coefficient for the chances of being selected next time. The coefficient will decrease by 0.25 after each lost game. For example, initially, all players have a selection coefficient of 1; if a player is selected and loses their match, their coefficient becomes 0.75, and so on, down to 0.25 (if the player is selected three times and loses) – the coefficient will not go below this value. At the beginning of each year, the coefficients are reset back to one.
What a frighteningly distant understanding of probability theory. The concepts are confused or there is manipulation of concepts: the probability of participating in a tournament and the probability of participating in a new round. Using probability coefficients less than 1 contradicts common sense. Otherwise, it means the following: someone who didn't play may not play at all, and someone who played may play again and again.
What a frighteningly distant understanding of probability theory. The concepts are confused or there is manipulation of concepts: the probability of participating in a tournament and the probability of participating in a new round. Using probability coefficients less than 1 contradicts common sense. Otherwise, it means the following: someone who hasn't played may not play at all, and someone who has played may play again and again.
=Stinger=(blue, Fortress, Bron, Galhtran, Monere) def Darkello(red, Conflux, Grindan) 8MM6a 216
It’s been a very long time since there were such long games. I picked both resets, got 4 Harpies, but the Lizardmen were never built. Very little money for respawn, but the AI is also a swamp; Monere came and a Griffin Conservatory at respawn.
On week 1, day 1, month 2, I run Monere into the enemy’s empty Castle; there are no Lizardmen there either; Dragon Flies are built and bought. I run Galhtran to the passage to my town; Monere runs from the enemy’s respawn to the teleport. So I spent the entire first and second week running chains of all 9 heroes back and forth.
There is absolutely no money. I spent all my gold on buildings. In the end, I built Harpies and Wyverns in the Citadel in my main, and Harpies in my secondary.
But I found 3 Griffin Conservatories in different places, and another one at respawn.
On the second week, I keep sending troops to Monere, then back to Galhtran. Slowly I check what there is, since I can’t really buy much. I found another 2 Griffin Conservatories at Galhtran and 2 Dragon Fly Hives; there is a Dragon Utopia.
I killed 150 Skeletons, took the second Conservatory, mini, Dragon Fly Hive for 6+6 Wyverns, then the rest with junk heroes and Monere. In the end I got 8 Angels, 12 Wyverns. I took a Pandora’s Box with 25 Pegasi and a Dragon Utopia — they gave +5 to all stats sword, +12 Shield, +3 to all stats.
I pass all this good stuff to Monere; he takes the central town, runs out, and ends up on the Inferno’s neutral area — apparently someone had already been running around there. My stats are much higher, and I have some muscle, even if it’s mostly just Angels and 13 Wyverns, but attacking a Mage with only a shooter feels risky. I build a guild in the Rampart — they gave me Armageddon. On week 4, I find a Town Portal scroll; it gets a bit easier. Constant battles with junk heroes.
Then I go into the treasure zone from the Inferno’s neutral area, find a Dragon Utopia there, which gives some more stats and KO. I run Monere to kill the AI (Castle and Barbarian) and see a passage through the metro to another treasure zone, where a Dragon Utopia is visible. I build, upgrade Archers, and run to them. Along the way, the AI gifted me the last component for the Elixir and Boots.
There turned out to be 2 Dragon Utopias in the treasure zone; the last one gave me the Book of Air.
Monere and Galhtran are both around level 20, both with Air and Earth spells, but Monere is still the main; Galhtran has no Logistics.
I cut off the enemy’s towns, reveal their heroes, and catch up.
Darkello gathered a more than decent army — 60+ Wyverns, 21 Angels, 12 Phoenixes.
But 12 Archers with stats nearly 3 times higher, with Elixir and Armageddon dealing 3K, turned out to be stronger. Thanks for the game.
Sorry for the mess; I want to sleep; we played for 10 hours without a break.
Saves
http://zalil.ru/34222728 password akmid and poikl