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Posts from "King of the Hill"

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In reply to Captain
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Captain
The system is good and fair when it is understandable, i.e., there is transparency in decision-making.
But now we see how Num sticks his tongue out and points randomly at the sky.

That's not true! I'm not sticking my tongue out. :smile36:
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to Captain
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Captain
The system is good and fair when it is understandable, i.e., there is transparency in decision-making.
But now we see how Num sticks his tongue out and points randomly at the sky with his finger.

What do I have to do with it? :P
In reply to Noom
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Noom
What do I have to do with this? :P

You were just randomly pointing around, and you ended up hitting the Captain in a sensitive spot.
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darkello, as always, will now try to prolong the game with an obvious outcome.
P.S. I suggest reducing the probability of the same player being placed in the same bracket, and doing so in a geometric progression... 5, 10, 20, 40.
In reply to HellLighT
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HellLighT
darkello, as always, will now try to prolong the game with an obvious outcome.
What are you talking about?

лето 2012.
In reply to HellLighT
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HellLighT

p.s. I suggest reducing the probability of the same player being placed in the same bracket.
Good idea, I'll think about it.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to numOne
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numOne
... If a player knows that after a loss, they will have to wait, say, 20 games, their interest will quickly fade. That's the first point. And the second – such a system would simply line up the players, everyone would play in turn and know who they would play next, there would be no surprises, and that's not what we want. :)
So, we rely on luck and wait! Your time will come too, sooner or later.:smile01:
If I know that someone loses and then takes away my chance to play, even though I haven't played yet, and then another loser does the same, and then a third, and then a fourth... Then I will lose interest much faster in the author of these adventurous tournament schemes. The time will come.
In reply to numOne
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numOne
If a player knows that after a defeat, they will have to wait, say, 20 games, the interest will quickly fade.
A player who has played once has used their chance and, due to their own actions, gives way to another. And there is no one to blame for having to wait for the next 20 games.
But for people who have signed up and are waiting for their turn and observe how the same players keep getting selected again and again, they will be very happy, and the excitement will be immense:smile04:
numOne
And secondly, such a system would simply line up the players, everyone would play in turn and know who they will play against next, there would be no surprises, and that is not our option. :)

I DISAGREE!!!!!!

- There is a specific number of players, and they play randomly.
- When the last player from the known list has played, the second round begins, and all players are again randomly selected to take on the mountain.
- At the same time, there is no queue, and everyone has a relatively equal chance to ATTACK THE MOUNTAIN!
- At the start of the next round, new players can be added to the list, and before the start, coefficients can be set to reward fast games or, conversely, to penalize slow games, or however it was planned...


469326983
In reply to rebellious
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rebellious
If I know that someone lost and then prevents me, who hasn't played yet, from playing, and then another loser does the same, and then a third, and then a fourth... Then I will very quickly develop an interest in the author of these adventurous tournament schemes. The time will come.
Scorpiona
- There is a specific number of players, and they play randomly.
- When the last player from the known list finishes playing, the second round begins, and all players are randomly selected again to take on the mountain.
- There is no fixed order, and everyone has a relatively equal chance to STORM THE MOUNTAIN!
- At the start of the next round, new players can be added to the list, and before the start, coefficients can be set to reward fast games or, conversely, to penalize slow games, or however it was planned...

Gentlemen, your complaints are certainly justified. But there is no other way, and I hope you will understand this as soon as you play your turn and end up on the waiting list.
To slightly balance the odds, the following rule is introduced:
After each match, the losing player receives a decreasing coefficient for the chance of being selected next time. The coefficient will decrease by 0.25 after each lost game. For example, initially all players have a selection coefficient of 1; if a player is selected and loses their match, their coefficient becomes 0.75, and so on, down to 0.25 (if the player is selected three times and loses) - the coefficient will not go below this level. At the beginning of each year, the coefficients are reset back to 1.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to numOne
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numOne
...
To somewhat level the playing field, the following rule is introduced:
After each match, the player who lost receives a decreasing coefficient for the chances of being selected next time. The coefficient will decrease by 0.25 after each lost game. For example, initially, all players have a selection coefficient of 1; if a player is selected and loses their match, their coefficient becomes 0.75, and so on, down to 0.25 (if the player is selected three times and loses) – the coefficient will not go below this value. At the beginning of each year, the coefficients are reset back to one.
What a terribly distant understanding of probability theory. The concepts are confused, or there is manipulation of concepts: the probability of participating in a tournament and the probability of participating in a new round. The use of probability coefficients less than 1 contradicts common sense. Otherwise, this means the following: someone who has not played may not play at all, and someone who has played may play again and again.
In reply to rebellious
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rebellious
What a frighteningly distant understanding of probability theory. The concepts are confused or there is manipulation of concepts: the probability of participating in a tournament and the probability of participating in a new round. Using probability coefficients less than 1 contradicts common sense. Otherwise, it means the following: someone who didn't play may not play at all, and someone who played may play again and again.
It seems to me that using probability coefficients greater than 1 contradicts common sense:D
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

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=Stinger=(blue, Fortress, Bron, Galhtran, Monere) def Darkello(red, Conflux, Grindan) 8MM6a 216

It's been a long time since I had such drawn-out games. I chose both restarts, got 4 castles, the Lizardmen were never built. Very little money for respawn, but the opponent is also a swamp; Monere arrived and a Griffin Conservatory at the respawn.
At week 1, day 1, I run Monere into the opponent's empty castle; there are no Lizardmen there either; Flies are built and bought out. I run Galhtran to the passage toward my own town; Monere runs from the opponent's respawn to the teleporter. I spent the entire first and second week running chains of all 9 heroes back and forth.
I have absolutely no money. All my gold went into buildings. In the end, I built castles and a Wyvern in the Citadel in my main, and a castle in the secondary.
However, I found 3 Griffin Conservatories in different parts of the map, and one more at the respawn.
On the second week, I send the army to Monere again, then back to Galhtran. Little by little, I check what's available, since I can't really afford to buy things. I found another 2 Griffin Conservatories near Galhtran and 2 Dragon Fly Hives; there is a Dragon Utopia.
I killed 150 skeletons, took the second Griffin Conservatory, a Minotaur, and a Dragon Fly Hive with 6+6 Wyverns, then the rest with Lich Lords and Monere. In the end, that gave 8 Angels, 12 Wyverns. I took a Pandora's Box with 25 Pegasi and a Dragon Utopia — it gave +5 to all offensive stats, +12 shield, +3 to all stats.
I transfer all this loot to Monere; he takes the central town, runs out, and ends up on the Inferno neutral zone — it seems someone has already been running around here. My stats are much higher, and I have a strong army too, though essentially just Angels and 13 Wyverns, but attacking a Mage with only one shooter is risky. I build a mage guild in the Rampart — it gives Meteor Shower. On week 4, I find a Town Portal scroll; it gets a bit easier. Constant battles with Lich Lords.
Then I go into the treasure zone from the Inferno neutral area, finding a Dragon Utopia there — it gave some more stats and КО. With Monere, I run around killing the computer players (Castle and Barbarian) and see a passage through the metro to another treasure zone, where a Dragon Utopia is visible. I build, upgrade Archangels, and run toward them. Along the way, the computer player gives me the last component for the Elixir and the Boots.
There turned out to be 2 Dragon Utopias in the treasure zone; the last one gave a Book of Air Magic.
Both Monere and Galhtran are around level 20, both with Air and Earth Magic, so they split up, but Monere is still the main one — Galhtran has no Logistics.
I cut off castles, scout heroes, and catch up.
Darkello assembled a very respectable army: 60+ Wyverns, 21 Angels, 12 Phoenixes.
But with stats 3 times higher, the 12 Archangels, plus the Elixir and Meteor Shower dealing 3K damage, proved stronger. Thanks for the game.
Sorry for the mess; I'm sleepy — we played 10 hours non-stop.
Saves
http://zalil.ru/34222728 password akmid and poikl
In reply to rebellious
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rebellious
What a frighteningly distant understanding of probability theory. The concepts are confused or there is manipulation of concepts: the probability of participating in a tournament and the probability of participating in a new round. Using probability coefficients less than 1 contradicts common sense. Otherwise, it means the following: someone who hasn't played may not play at all, and someone who has played may play again and again.

I perfectly understand what probability theory is. And I wrote here that, in fact, a player may not play at all in a year; anyone can draw this conclusion for themselves by simply reading the rules carefully. If you don't like this arrangement, just pass it by; I'm not forcing anyone to participate in the tournament.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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=Stinger= (icq 592635010) — vs — GoD (icq 647139286)
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to =Stinger=
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=Stinger=
=Stinger=(blue, Fortress, Bron, Galhtran, Monere) def Darkello(red, Conflux, Grindan) 8MM6a 216

It’s been a very long time since there were such long games. I picked both resets, got 4 Harpies, but the Lizardmen were never built. Very little money for respawn, but the AI is also a swamp; Monere came and a Griffin Conservatory at respawn.
On week 1, day 1, month 2, I run Monere into the enemy’s empty Castle; there are no Lizardmen there either; Dragon Flies are built and bought. I run Galhtran to the passage to my town; Monere runs from the enemy’s respawn to the teleport. So I spent the entire first and second week running chains of all 9 heroes back and forth.
There is absolutely no money. I spent all my gold on buildings. In the end, I built Harpies and Wyverns in the Citadel in my main, and Harpies in my secondary.
But I found 3 Griffin Conservatories in different places, and another one at respawn.
On the second week, I keep sending troops to Monere, then back to Galhtran. Slowly I check what there is, since I can’t really buy much. I found another 2 Griffin Conservatories at Galhtran and 2 Dragon Fly Hives; there is a Dragon Utopia.
I killed 150 Skeletons, took the second Conservatory, mini, Dragon Fly Hive for 6+6 Wyverns, then the rest with junk heroes and Monere. In the end I got 8 Angels, 12 Wyverns. I took a Pandora’s Box with 25 Pegasi and a Dragon Utopia — they gave +5 to all stats sword, +12 Shield, +3 to all stats.
I pass all this good stuff to Monere; he takes the central town, runs out, and ends up on the Inferno’s neutral area — apparently someone had already been running around there. My stats are much higher, and I have some muscle, even if it’s mostly just Angels and 13 Wyverns, but attacking a Mage with only a shooter feels risky. I build a guild in the Rampart — they gave me Armageddon. On week 4, I find a Town Portal scroll; it gets a bit easier. Constant battles with junk heroes.
Then I go into the treasure zone from the Inferno’s neutral area, find a Dragon Utopia there, which gives some more stats and KO. I run Monere to kill the AI (Castle and Barbarian) and see a passage through the metro to another treasure zone, where a Dragon Utopia is visible. I build, upgrade Archers, and run to them. Along the way, the AI gifted me the last component for the Elixir and Boots.
There turned out to be 2 Dragon Utopias in the treasure zone; the last one gave me the Book of Air.
Monere and Galhtran are both around level 20, both with Air and Earth spells, but Monere is still the main; Galhtran has no Logistics.
I cut off the enemy’s towns, reveal their heroes, and catch up.
Darkello gathered a more than decent army — 60+ Wyverns, 21 Angels, 12 Phoenixes.
But 12 Archers with stats nearly 3 times higher, with Elixir and Armageddon dealing 3K, turned out to be stronger. Thanks for the game.
Sorry for the mess; I want to sleep; we played for 10 hours without a break.
Saves
http://zalil.ru/34222728 password akmid and poikl
confirm.
I made the FB myself out of desperation, 2 Dragon Utopias, a bunch of Pandora’s Boxes (on day 1, week 1, month 2, they only gave all of level 5), 4 treasure zones — artifacts: sword +2+2 attack, shield +6, Book of Water, and Angel Wings! that's it :) and I even found the shield on the ground

лето 2012.

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