If I know that someone lost and then prevents me, who hasn't played yet, from playing, and then another loser does the same, and then a third, and then a fourth... Then I will very quickly develop an interestin the author of these adventurous tournament schemes. The time will come.
- There is a specific number of players, and they play randomly.
- When the last player from the known list finishes playing, the second round begins, and all players are randomly selected again to take on the mountain.
- There is no fixed order, and everyone has a relatively equal chance to STORM THE MOUNTAIN!
- At the start of the next round, new players can be added to the list, and before the start, coefficients can be set to reward fast games or, conversely, to penalize slow games, or however it was planned...
Gentlemen, your complaints are certainly justified. But there is no other way, and I hope you will understand this as soon as you play your turn and end up on the waiting list.
To slightly balance the odds, the following rule is introduced:
After each match, the losing player receives a decreasing coefficient for the chance of being selected next time. The coefficient will decrease by 0.25 after each lost game. For example, initially all players have a selection coefficient of 1; if a player is selected and loses their match, their coefficient becomes 0.75, and so on, down to 0.25 (if the player is selected three times and loses) - the coefficient will not go below this level. At the beginning of each year, the coefficients are reset back to 1.
in the author of these adventurous tournament schemes. The time will come.