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In reply to dnaop-wr
#131
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dnaop-wr
A Fairy can be enhanced with skills and spells – its damage will increase to approximately 16, with an attack every other turn. Of course, this is only possible if the game rules allow it; otherwise, it becomes a task of "how to break through a wall with your forehead" – and after a thousand attempts, the wall might eventually give way.
Regarding the hero's level, glitches start occurring from level 75 onwards, immediately jumping to level 88, negative experience, and so on. Therefore, level 108 is more of a theoretical limit, and stable progression occurs up to level 75. The same applies to skills – the theoretical limit is 127 (it is added but not displayed), but you cannot set it higher than 99, and increasing it (through artifacts or libraries) has no effect – the damage does not increase. For example, after defeating 4000 dragons and gaining experience, its attack suddenly dropped from 99 to 1.

No, it's stable up to level 75, and then there are two levels – 88 and 108. After level 108, it resets to 0 and goes up to 108 again...
The damage may not increase because it exceeds 400% – a warrior cannot inflict more than four times the damage, even if their attack is higher. For the same reason, the Bloodlust and Frenzy spells become meaningless. Defense is also not infinite.
The decrease in skills is related to the same issue – a certain number of bits are allocated for the number of skills, and it exceeds the limit (127 = 2^7 - 1), after which it resets to zero.
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#132
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That’s exactly what I mean. But regarding skills – it shows 99, and when you go into (the library, etc.), there should be a +2 bonus to all skills, or if you equip artifacts that increase skills, upon replenishing mana or casting magic, these “invisible” skill increases don't manifest themselves at all… Attack and defense are understandable /post/477790/
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
In reply to dnaop-wr
#133
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dnaop-wr
That's exactly what I mean. But regarding skills – it’s worth 99; when you go into (the library, etc.), there should be a +2 to all stats, or if you equip artifacts that increase skills, during mana regeneration or upon casting magic, these “invisible” skill increases don’t manifest in any way… Attack and defense are understandable /post/477790/

Indeed, implicit skills don't even show themselves – in battle, creatures have +99 in parentheses, not +127.

By the way, if you allow taking one more creature, you can win the Lord Duel.
#134
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The map "Ira - the mage" is a complete puzzle with very interesting solutions. It will be interesting for both experienced and novice players. I recommend it.
In reply to c0nn3c71nkK.ppL
#135
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c0nn3c71nkK.ppL
The map "Ira - the mage" is a complete puzzle with very interesting solutions. It will be interesting for professionals as well. I recommend it.

A link would be helpful. It's a bit tedious to search for it...
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#137
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c0nn3c71nkK.ppL
The map "Ira - the mage" is a complete puzzle with very interesting solutions. It will be interesting for professionals as well. I recommend it.
In my opinion, the map author suffers from an overabundance of imagination. With puzzles like the one in the fragment, the best professional solution is... :eek: :mad:
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Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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#138
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OVERFLOWING WITH FANTASY!!! YES!!!
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
#139
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...the map shouldn't be viewed in the editor, but rather played through. I can't imagine how much time he spent thinking about and implementing the map.
As for the fragment, it's a pretty ordinary mini-task, like a labyrinth; I don't understand what the problem is?)
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#140
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Cool feature! You just need to place all the pillars of different colors there, and put each tent in different corners of the map. And the reward should be more substantial than just 2 libraries.
In reply to Dirty_Player
#141
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Dirty_Player
Cool feature! You just need to place all the pillars of different colors there, placing each tent in different corners of the map. And the reward should be more significant than just 2 libraries.

On this map, every stat is important.
In reply to c0nn3c71nkK.ppL
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#142
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c0nn3c71nkK.ppL
on this map, every stat matters.
The issue isn't the stats themselves, but how they're implemented. I only provided one example of the poor design, and there are many more on the map. The map creator, to put it mildly, lacks both intelligence and artistic taste. For example, the labyrinth could have been implemented in a much more interesting way than simply having to repeatedly answer "YES" to the prompt to proceed. Dirti, by the way, suggested a more interesting alternative.
c0nn3c71nkK.ppL
...you don't need to look at the map in the editor; you need to play it. I can't imagine how much time he spent thinking about and implementing the map.
And that fragment is just a rather ordinary mini-task, like a labyrinth; I don't understand what the problem is?)
By the way, have you ever encountered unplayable maps? When the author rushes to release a map, forgetting to finish and test it. And it's bad when this is discovered at the end of the playthrough.

They put a monkey in a room, placed a box, put a stick, and hung a banana from the ceiling. The monkey jumped around but couldn't reach the banana. They told it to think. The monkey thought, dragged the box over, took the stick, climbed onto the box, knocked the banana down with the stick, and ate it.
They put a warrant officer in a room. He jumped around but couldn't reach the banana. They told him to think. The warrant officer replied: why think? You just need to jump.
Your answer is similar: you don't need to look at the map in the editor; you need to play it.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
In reply to dnaop-wr
#143
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dnaop-wr
The map creator, to put it mildly, lacks both intelligence and artistic taste.

By the way, have you ever encountered unplayable maps? Maps where the author rushes to release them, forgetting to finish and test them. And it's frustrating when this becomes apparent at the end of the playthrough.

Your response is similar – you shouldn't look at the map in the editor; you should play it.

O_O The author lacks both intelligence and artistic taste??? Hmm.
1. Please provide an example of a map that is better than this one in terms of concept, interest, or implementation.
2. I haven't encountered any unplayable maps. It should be noted that I have limited experience with custom maps; I mostly play online. But at one time, I searched for the best maps and found several, including this one.
3. On the website I provided, people ask questions about the walkthrough in the comments, and the author provides hints. There is also information that the map has been completed multiple times.
4. Regarding clicking "OK," as I understand it, hints are given there, but in Chinese. Yes, it's a bit of a hassle. But it's not critical; the enjoyment of the process is much greater.
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#144
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The idea might be good (including in this map), but poor aesthetic implementation can kill all interest. Sometimes you look at a map (in the editor) and want to play it. And sometimes (as in this case) – on the contrary, all desire disappears. There are so many different maps online now – there isn’t enough time for everything… and I won’t compare them because it’s a matter of taste. There might be fewer map glitches online – the goal of the game is different there, but they sometimes occur in custom maps. I used to think that I just didn’t know how to play, but then when I started editing (in the editor), it turned out that either they forgot to put in the art, or the passage is blocked, or the conditions are incorrectly written, etc. Sometimes, without reading the author’s idea, the map cannot be completed at all. By the way, I didn’t say that this map is impossible to complete. But the comments on the website are in English, and the map is generally in Chinese. For example, if I approach the passage guard, he will say “sun hui in chai” to me. I’ll do it – but he still won’t let me pass – it turns out that he will only let a hero with that name pass (and that hero may have been killed a long time ago...). Land monsters and buildings standing on water look unnatural. Or several dozen border gates of the same color, blocking the road to nowhere. I understand that in China, rice also grows in water, and in the mind of a Chinese person, the water is knee-deep, and you can walk to everything that is located on the water. If there were no such perversions, the map would be better... but I don’t want to travel through it and try to decipher it by trial and error, no offense.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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#145
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Map "Ira - the mage"
I occasionally check maps4heroes.com. Sometimes you can find interesting new maps there. Chinese maps are always original; their authors often have an overactive imagination, but most of them aren't for me. And I can't imagine struggling to complete a map like that if it has a lot of important text in Chinese, which you can't understand without knowing the language?
By the way, the map description says:
If you can't read Chinese, then you must be the strongest player or you can't finish it.
It's not surprising, therefore, that
The map is a complete puzzle with very interesting solutions.
Of course, a complete lack of understanding of the text will turn almost any non-strategic map into a puzzle! :)

For example, the map "Metataxer's Revenge" was recently published there: I downloaded it; it looks pretty good (a nice minimap image, beautiful artwork, although a lot of space is filled with just mountains/forest/lava...) and it's probably interesting to play, but it's in German, and there's a lot of text! :(
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)