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Tazar, level 108, and a Potion of Life
If you calculate how much time this battle will actually take, the Ifrit will most likely die of old age.
The option with Thunder of the Titans and an inaccessible cell for the Efreet was the first thing that came to mind.
The second option: a level 108 Tazar and a Potion of Life. With this setup, any number of any creatures will deal 1 damage. The Efreet should be able to handle it on its own. I haven't tested this option in practice, but in theory, it should work. If you calculate how much time this battle will actually take, the Efreet will most likely die of old age.
The third option: If this is allowed, the dragons should be in the city, but without towers. We use Mullich and artifacts to gain speed and push against the gates. We also take a cannon and a cart with us. The hero must have the skill to control the catapult so that it doesn't destroy the walls.
I remembered another case with an interesting battlefield configuration that was very helpful: wrote in the topic "Tactics Skill."
Terraniux, I repeat: running around the battlefield when it requires a lot of rounds demands 100% focus and attention from the player; otherwise, the battle will be lost if you don't reapply slow at the right time when its effect expires. Such long battles happen and take up a lot of energy and time. I always prefer to act decisively whenever possible.
...It's like with the butterfly and 1000 dendroids – no one will sit there for 65,000 rounds.
The Lich goes straight; if it skips a turn due to fear, it won't have time to attack – only through blinding, i.e., once every 3 turns – killing 1. It requires 80,000 mana just for blinding + 1500 for slowing. This option is clearly too much for the Lich in 1 slot. And the Crystal Golems are destroyed easily.
There, everything can be finished in approximately 8300 rounds of melee combat.
Dirty Player, at level 108, the block doesn't negate 100% of the damage, but 96%, because the calculation is done using the formula 0.15*(1 + 0.05*X), where X is the hero's current level. And those 4% make a big difference...
96% is definitely not enough; you need exactly 100%. I must have made a mistake in my calculations when I said 108. The required level is probably a bit higher, but it's not difficult to calculate. Level 108 is the next one after 88. To reach level 108 and higher, you need a strictly fixed amount of experience, not just +1 level from the skill tree. The exact values are indicated in the physics engine.
Requires level 114. I'll try to get it now in the editor by placing tons of Pandoras.
We don't need a huge number, but the exact value. Open the Physics and Mechanics Guide, page 18.
How? According to my calculations, it takes at least HP*1000 rounds, because the butterfly deals 1 damage.