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In reply to Niemand
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13 years ago
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GoedenDag
You can set it in the editor.
You're so smart. You can't just set it in the editor; you won't have enough experience to increase it, you need to draw additional trees.
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13 years ago
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Titan's Thunder doesn't necessarily require the missing cell. I didn't want to write about it because it's all the same with Titan's Thunder. Art for antimorale, 99 knowledge, and slowness, plus, of course, Titan's Thunder and artifacts for speed. We'll have enough with 300-400 mana. We can cast slowness 100 times for 99 rounds, it's even an overkill.
In reply to Dirty_Player
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13 years ago
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Dirty_Player
Tazar, level 108, and a Potion of Life
Well, considering the potential unpleasant consequences of the overflow bug, it's better not to delve too deep into such scenarios! :) Besides, how often do you see a Tazar at level 108?;)
I did remember about the Potion, but in this case, it's better to avoid the Ifrit coming into contact with the dragons.
If you calculate how much time this battle will actually take, the Ifrit will most likely die of old age.
Or even the player! :D

heroes13, considering the length of the battle, it's better not to bother with slowing down the enemy, but rather choose a suitable battlefield. The fact is that this example with 9999 Crystal Dragons is purely artificial, but in general, situations where you need to avoid contact with a powerful army and beat it with powerful spells are quite possible. And it's too tedious to constantly cast slow (and renew it in time!): one "lapse" - and the battle can be "lost"! :(
And sometimes, with summoning elementals, my secondary hero, a mage with no army, could grab valuable artifacts by overcoming serious defenses: the elementals fight, and you just laugh; no losses, as long as you have enough mana! It's just important not to let them kill (sometimes the only) living unit.

Yes, by the way: if anyone doubts that there can be a situation where 2-hex units, due to obstacles, cannot reach a 1-hex enemy stack, then I saw an example online with a screenshot where 1 Harpy Witch, over a couple of hundred rounds:) can defeat a legion of monsters on such a battlefield (unfortunately, I can't find it from memory, but you can take my word for it)).
In reply to Dirty_Player
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13 years ago
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Dirty_Player
The option with Thunder of the Titans and an inaccessible cell for the Efreet was the first thing that came to mind.

The second option: a level 108 Tazar and a Potion of Life. With this setup, any number of any creatures will deal 1 damage. The Efreet should be able to handle it on its own. I haven't tested this option in practice, but in theory, it should work. If you calculate how much time this battle will actually take, the Efreet will most likely die of old age.

The third option: If this is allowed, the dragons should be in the city, but without towers. We use Mullich and artifacts to gain speed and push against the gates. We also take a cannon and a cart with us. The hero must have the skill to control the catapult so that it doesn't destroy the walls.
The option with the inaccessible cell is a matter of chance and shouldn't be relied upon.
The Potion of Life – something is wrong here. I took it as a backup when I had about 4 Crystal shards left in the slot – I decided to test it in melee combat (the hero wasn't actually level 108 Tazar, but had 99 defense). The potion added health, but after the round, there was very little left – it seems like 8 HP, and the regeneration isn't immediately 100%, but only after 2 or 3 rounds.
But the third option seems the most realistic to me.
I actually didn't bother and used the 4th option.
13 years ago
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Dirty Player, a level 108 hero, blocks 96% of the damage, not 100%, because the calculation is done using the formula 0.15*(1 + 0.05*X), where X is the hero's current level. And those 4% make a big difference...

No inaccessible cell is needed. We run along the diagonal of the field, and the dragon can't keep up with us due to the slow effect we applied beforehand. This also works against 9999 Azure Dragons, but we need to find a way to counter the fear effect, I haven't figured out a method yet.
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13 years ago
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There is one option against fear – a clone of the Ifrit.
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13 years ago
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I remembered another case with an interesting battlefield configuration that was very helpful: I wrote about it in the thread ""Tactics Skill"."
Terraniux, I repeat: running around the battlefield when a large number of rounds are required demands 100% focus and attention from the player; otherwise, the battle will be lost if you don't reapply slow at the right time when its effect expires. Such long battles happen and take up a lot of energy and time. I always prefer to act decisively whenever possible.
In reply to Marmot
13 years ago
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Marmot
I remembered another case with an interesting battlefield configuration that was very helpful: wrote in the topic "Tactics Skill."
Terraniux, I repeat: running around the battlefield when it requires a lot of rounds demands 100% focus and attention from the player; otherwise, the battle will be lost if you don't reapply slow at the right time when its effect expires. Such long battles happen and take up a lot of energy and time. I always prefer to act decisively whenever possible.

Well, yes, but the situation itself is theoretical, so the player is considered tireless. It's like the butterfly and 1000 dendroids – no one would sit there for 65000 rounds either.
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13 years ago
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The Longbow goes straight; if it skips a turn due to fear, it won't have time to shoot – only through blinding, i.e., once every 3 turns – killing 1 enemy. It requires 80,000 mana just for blinding + 1500 for slowing. This option is clearly too much for the Longbow in 1 slot. And the Crystal Golems are destroyed quickly.
Terraniux
...It's like with the butterfly and 1000 dendroids – no one will sit there for 65,000 rounds.
Everything can be finished in approximately 8300 rounds with melee attacks.
In reply to dnaop-wr
13 years ago
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dnaop-wr
The Lich goes straight; if it skips a turn due to fear, it won't have time to attack – only through blinding, i.e., once every 3 turns – killing 1. It requires 80,000 mana just for blinding + 1500 for slowing. This option is clearly too much for the Lich in 1 slot. And the Crystal Golems are destroyed easily.

Then, we spend a little mana on an air elemental and at the end of the battle, when only 1 Lich remains, we resurrect the Ifrit. The air elemental isn't affected by fear, and now we run around with it. The essence remains the same. Elements don't disappear after 99 rounds. Therefore, we win.
dnaop-wr
There, everything can be finished in approximately 8300 rounds of melee combat.

How? According to my calculations, it takes at least HP*1000 rounds, because the butterfly deals 1 damage.
In reply to Terraniux
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13 years ago
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Terraniux
Dirty Player, at level 108, the block doesn't negate 100% of the damage, but 96%, because the calculation is done using the formula 0.15*(1 + 0.05*X), where X is the hero's current level. And those 4% make a big difference...
96% is definitely not enough; we need exactly 100%. I must have made a mistake in my calculations when I mentioned 108. It seems a slightly higher level is needed; it's not difficult to calculate. Level 108 is the one immediately following level 88. To reach level 108 and higher, you need a strictly fixed amount of experience, not just +1 level from the skill tree. The exact values are indicated in the physics engine.
In reply to Dirty_Player
13 years ago
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Dirty_Player
96% is definitely not enough; you need exactly 100%. I must have made a mistake in my calculations when I said 108. The required level is probably a bit higher, but it's not difficult to calculate. Level 108 is the next one after 88. To reach level 108 and higher, you need a strictly fixed amount of experience, not just +1 level from the skill tree. The exact values are indicated in the physics engine.

Level 114 is needed. I'll try to get it in the editor now by adding tons of Pandoras.

Although this is impossible because after level 108, it goes down to level 0, then back up to 108, and so on.
In reply to Terraniux
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13 years ago
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Terraniux
Requires level 114. I'll try to get it now in the editor by placing tons of Pandoras.
You don't need tons, but a precise value. Open the Physics and Magic Guide, page 18.
In reply to Dirty_Player
13 years ago
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Dirty_Player
We don't need a huge number, but the exact value. Open the Physics and Mechanics Guide, page 18.

As far as I remember, level 108 is the absolute maximum; the amount of experience at that level is equal to the limit (2 raised to some large power), after which it becomes negative.
In reply to Terraniux
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13 years ago
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Terraniux
How? According to my calculations, it takes at least HP*1000 rounds, because the butterfly deals 1 damage.
The Fairy can be enhanced with skills and spells – the damage will increase to approximately 16, with an attack every other turn. Unless, of course, this is prohibited by the conditions – but then it becomes a task of “how to break through a wall with your forehead” – and after a thousand attempts, the wall might still not break.
Regarding the hero's level – starting from level 75, glitches begin, immediately jumping to level 88, negative experience, etc. That is, level 108 is more of a theoretical limit, and stable development occurs up to level 75. The same applies to skills – the theoretical limit is 127 (it is added, but not displayed), but you cannot set more than 99, and increasing it (artifacts, libraries) does nothing – the damage does not increase. For example, after destroying 4000 dragons and gaining experience, the attack suddenly dropped from 99 to 1.

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