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Quests and puzzles!

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#142
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on this map, every stat matters.
The issue isn't the stats themselves, but how they're implemented. I only provided one example of the poor design, and there are many more on the map. The map creator, to put it mildly, lacks both intelligence and artistic taste. For example, the labyrinth could have been implemented in a much more interesting way than simply having to repeatedly answer "YES" to the prompt to proceed. Dirti, by the way, suggested a more interesting alternative.
c0nn3c71nkK.ppL
...you don't need to look at the map in the editor; you need to play it. I can't imagine how much time he spent thinking about and implementing the map.
And that fragment is just a rather ordinary mini-task, like a labyrinth; I don't understand what the problem is?)
By the way, have you ever encountered unplayable maps? When the author rushes to release a map, forgetting to finish and test it. And it's bad when this is discovered at the end of the playthrough.

They put a monkey in a room, placed a box, put a stick, and hung a banana from the ceiling. The monkey jumped around but couldn't reach the banana. They told it to think. The monkey thought, dragged the box over, took the stick, climbed onto the box, knocked the banana down with the stick, and ate it.
They put a warrant officer in a room. He jumped around but couldn't reach the banana. They told him to think. The warrant officer replied: why think? You just need to jump.
Your answer is similar: you don't need to look at the map in the editor; you need to play it.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html