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13 years ago
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Yes, Marmot's approach to solving the problem is correct. We need to slow down the dragons and speed up the ifrit. Don't forget the medal either. The strategy with Mullich is also correct, as his +2 bonus is important to us. However, unfortunately, we won't have enough mana for the explosion. Even a specialist in intelligence (and we don't have one) can only generate around 12,000 mana. With the vortexes. Slowing and impact spells are the right approach, as you correctly pointed out. But now we need to specify which impact spell, as we don't have enough mana for the explosion. The task is almost solved; there are only a couple of remaining points (but they are essential).
Hypnosis won't work on the dragons because they have too much health in the stack.
And why berserk? We only have two stacks: our ifrit and the dragon.
By the way, magical power cannot exceed 99, which is a pity :(
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13 years ago
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When I saw the problem statement, I thought that the best approach would be to weaken the ifrit as much as possible and strengthen the enemy stack of dragons (if it's just one), so that it would attack the shield and die. Unfortunately, this is impossible, but it would have been a nice solution.
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13 years ago
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You can summon creatures and cast a fire shield on them. The hero's defense is 1. And dragons will deal approximately -650 damage with their first attack.
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13 years ago
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Everything would be fine, even 5000 mana would be enough to defeat the Lava Dragon, but... if it weren't for the fear they inflict. Missing a turn means the end for the Ifrit. And the slot for summoned creatures for distraction is cleared in one go. In general, things don't work out in practice as well as they do in theory. By the way, you can't force a Lava Dragon to occupy only one slot without a hero...
And also - take a closer look at the Physical Mitigation - the retaliation from the expert shield will not exceed 30% of the damage, i.e., in fact, 5 Lava Dragons, when one hit deals 400 earth damage.
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13 years ago
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Hmm, do Phantom Sultans have a fire shield? They probably should. Maybe we can use that somehow?
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13 years ago
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I think I messed up – I took Lava Dragons instead of Crystal Dragons – it will be easier to deal with them. But without a hero, the dragons won't occupy just one slot – it will be 7 slots. And – it's not a phantom, but a clone of Ifrits – they won't have a shield, because the clone has 0 health, so the damage reflection will be 0 (Physical Magic). Unlike a phantom, a clone copies the original, i.e., there will only be 1 Ifrit.
13 years ago
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Everything would be fine, but the fire shield doesn't deal more damage than the total HP of the killed stack. I was interested in dnaop-wr's statement that "even 5000 mana is enough to defeat the Lich Lord." Can you be more specific? What quantity?

I can share the complete solution.
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13 years ago
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I just tried it – it turned into a massacre, and my hand got tired. The editor, for some reason, doesn't allow setting 9999; it resets to 4000 (for both Life Drain and Crystal). When recalculating mana, it came out to 3800 for this legion of crystals. With a power of 99, Armageddon removes 8745 HP per slot. Round 131. With Life Drain, 4800 mana should be enough. Considering that with a skill of 99, a hero can have 3960 mana, it's all feasible. But there won't be enough for the Azure ones – unless you clear them out with Berserk, but unlike the crystals, they position themselves cunningly all over the field, so you can't target more than 2 slots. I didn't try to break through with Blindness – it might work. But that would be a different task.
I tried it with Life Drain – in principle, you can manage even more efficiently with them, and there should be enough mana. But you need to conduct the battle more carefully, so as not to confuse which spell to cast on which round – it takes too long to fiddle with. Dealing with 9999 might even be easier than with 4000. The only question is, how do you set them in the editor?
13 years ago
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Are you going to share the solution, or are you still thinking about it? If anyone is interested, I can send it in a private message.
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13 years ago
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Unfortunately, I was working all day, and yesterday I also didn't have much time to think before going to bed. But today, while at work, I started to consider what else is needed to solve this problem. In addition to what I said earlier, there are two possibilities. The first one is definitely sufficient without calculations; I'm not sure about the second one. We can calculate it tomorrow afternoon. So, the first: everything is the same as I suggested before, but our hero must have Titan's Thunder. The base damage from Titan's Thunder is 600 HP, which isn't very much (according to FizMIG, the maximum damage from Titan's Thunder is 1764 HP), but:
a) mana is not needed at all!
b) magical power, the presence, and the level of development of the Air Magic skill also don't matter!
c) it also doesn't matter what the hero's Knowledge skill is!
The rest is clear: attack the dragons with Titan's Thunder until they are completely destroyed!
The second possibility: as heroes13 already said, blind the dragons, summon elementals (preferably earth elementals, of course), strengthen them, weaken the dragons, and cast a fire shield on the elementals. You can also "reduce" the dragons' defense to 0 with a destructive beam.
But here, the main thing is to try to calculate or experiment (if someone has enough time), because I strongly suspect that the hero may not have enough mana for 9999 Crystal Dragons. In addition, elementals cannot be summoned in any quantity:
When the object counter reaches its maximum (which is 20 objects for each side), no other object can appear on the battlefield - you cannot raise Demons, summon Elementals, or create a Clone.
(again, FizMIG)
In reply to Marmot
13 years ago
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Marmot
Unfortunately, I worked all day, and yesterday I didn't have much time to think before going to bed. But today, during the day at work, I started to realize what else is needed to solve this problem.
In addition to what I said earlier, there are two possibilities. The first one is definitely sufficient without calculations; I'm not sure about the second one. We can calculate it tomorrow during the day.
So, the first one: everything is the same as I suggested before, but our hero must have Titan's Thunder. The base damage from Titan's Thunder is 600 HP, which is not very much, but:
a) no mana is needed at all!
b) the magical power, the presence, and the level of development of the air magic skill are also not important!
c) it also doesn't matter what the hero's Knowledge skill is!
The rest is clear: hit the dragons with Titan's Thunder until they are completely destroyed!

In fact, I think we can congratulate comrade Marmot on his victory!!
He voiced the main idea, although there are still several significant nuances, but I am sure that he will figure them out and name them!
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13 years ago
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Maybe Dirty hasn't seen this topic, or perhaps he has, but it gives people something to think about.
In reply to Lider1
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13 years ago
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Lider1
It seems Dirty either didn't see this topic or, if he did, he wanted people to think about it.
I saw the topic but didn't reply specifically so that people could come up with ideas. The idea of using Thunder Titans and an inaccessible cell for Efreet was the first thing that came to mind.

Second option: Tazar, level 108, and a Potion of Life. With this setup, any number of any creatures will deal 1 damage. The Efreet should be able to handle it himself. I haven't tested this in practice, but in theory, that's how it works. If you calculate how long this battle would actually take, the Efreet will likely die of old age.

Third option: If this is allowed, the dragons should be in the town but without towers. We use Müllich and artifacts to gain speed and push against the gates. We also take a cannon and a cart. The hero should have the skill to control the catapult so that it doesn't destroy the walls.
In reply to Dirty_Player
13 years ago
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Dirty_Player
I saw the thread, but I didn't reply specifically so that people could come up with ideas. The idea with the Thunder of the Titans and an inaccessible cage for Efreet was the first thing that came to mind.

Second option. Tazar, level 108, and a Potion of Life. With this setup, any number of any creatures will deal 1 damage. The Efreet should be able to handle it on its own. I haven't tested this in practice, but in theory, that's how it works. If you calculate how long this battle will actually take, the Efreet will most likely die of old age.

Third option. If this is allowed, the dragons should be in the city, but without towers. We use Müllich and artifacts to gain speed and push against the gates. We also take a cannon and a cart with us. The hero must have the skill to control the catapult so that it doesn't destroy the walls.

Could you provide more details about Tazar? I couldn't level up the hero to level 108. The "effective" maximum is level 88. After that, there is a sharp "increase" to level 0. And the experience became negative. Is this related to the value of experience (in the sense, the number of bits allocated to experience)? How can I reach level 108?
13 years ago
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Specify in the editor.

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