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Hello to all snow lovers! I've had this idea for a while, but I just didn't have the time. Luckily, we found a fan of the snow castle who volunteered to help organize the tournament. So, let's get started.
First Snow
0. In this tournament, all games will be played with the Castle faction (Tower). Tournament goals: 1. Determine the winners. 2. Increase interest in the "Castle" faction. 3. Improve gameplay and gain experience.
I. General questions. 1. The game version is SoD 3.2 (4.0), or WT by agreement, or any other. 2. Color selection is determined by flipping a coin in the WT chat. With each SUBJECTIVE restart, the color changes. 3. Hero selection is agreed upon. If an agreement cannot be reached, it will be done as follows: The red player eliminates 0, 1, 2, or 3 heroes, and the blue player chooses a hero first. For example: Red eliminated 2 heroes: Fafnir and Daremyf. Blue chose Pyre, and Red chose Seraphina. 4. Templates. Template selection is done using a draw. 1) Jebus Cross 2) Panic 3) balance (L-U) 4) 8mm6a 5) 6lm10a 6) Spider 7) Diamond 8) True Random (XL-U) 9) Kite L-U The blue player starts the draw. 5. To register, you must leave an application in the tournament topic. - nickname on HW - applications are accepted only from registered forum users, - ICQ number - required, - Skype - desirable, - preferred time to play. - wishes
II. Rules. 1. The game rules coincide with the standard HeroesWorld rules. 2. Necromancy is prohibited: Skeletons can only be raised using Basic Necromancy. If Advanced or Expert Necromancy is used, the raised skeletons must be dismissed immediately after the battle.
III. Organizational issues. 1. This is a fan tournament. 2. A prize fund may be available, which will be announced additionally next week. 3. Players who have been banned cannot participate in the tournament. If any of the players receive a ban during the tournament, they will be disqualified and their results will be annulled. The issue of participation in the tournament for players listed on the Black List will be decided by the Organizers individually. 4. Hosts and judges: Hosts: Dirty_Player (408722873) and Nestor86 (641974585) Judge: Pit for LM (471401475) 5. Disputes between players are resolved by the judges; disputes between players and judges are resolved by the AC (Arbitration Committee). 6. For each played game, participants must submit a report and confirmation in this topic. Only then will the game be counted. It is also possible to submit a report via ICQ to the hosts. Reports should be submitted according to the following scheme:
7. All games in the tournament count towards the seasonal rating. The list of reports for the tournament will be at the beginning of this topic. 8. The winner of the tournament will be awarded a medal under their avatar. The prize fund for the tournament is 5000 rubles. ($166). Prizes will be distributed in the ratio 50%/30%/20%. IV. Schedule: Player registration ends on February 1, 2013. The tournament starts on February 6, 2013. Game time – 2 weeks per round. V. Regulations The tournament will be held using the Single Elimination system. It is possible to adjust the regulations based on the number of participants and their wishes.
In this tournament all games are played for Tower town.
I. General rules. 1. Game version is SoD 3,2 (4,0), by mutual agreement it can be change to WT or any other. 2. Color choose randomly by coin flip in WT-chat. If you do not use WT-chat, I personaly choose color for your pair! After each subjective restart the colors are swapped. 3. The starting hero is chosen by mutual agreement. If it is impossible then: red player eliminates 0,1,2 or 3 heroes, blue player chooses the hero first from the remaining. For example: red eliminates 2 heroes: Fafner and Daremyth. Blue chooses Piquedram, red chooses Serena. 4. Template choosing is made by elimination procedure from the following list: 1) Jebus Cross 2) Panic 3) balance (L-U) 4) 8mm6a 5) 6lm10a 6) Spider 7) Diamond 8) True Random (XL-U) 9) Kite L-U Blue starts the eliminating procedure. 5. For registration it is necessary to make a post at the tournament topic including the following information: - HW nickname, - ICQ number, - skype (if you have it), - preferable time for playing.
II. Rules. 1. Game rules are identical to the standard rules of HeroesWorld. 2. Necromancy is banned: skeletons could be raised only if a hero has basic Necromancy skill. If Necromancy is advanced or expert, all gained skeletons must be dismissed just after the battle. 3. 8мм6а, 6lm10a, Spider: - Map settings: XL+U, 2 humans + 6 computers, difficulty 160%. - Dirt road restart. It is taken by the will of any player immediately after map generation. - It is allowed to move between zones without fighting misplaced guards. - If there is an upgrade of 1, 6, 7 creature building in Conflux or 4 creature building in Necropolis, it is not allowed to upgrade your existing troops of these levels or buy an upgraded version of creatures. If there is Necromancy amplifier built it is not allowed to upgrade vampire estate and it is allowed to use additional skeletons coming from necromancy. - It is allowed to use DD twice a day on expert air magic.
Diamond - Map settings: L+U, 2 humans + 6 computers, difficulty 160%. - Dirt road restart. It is taken by the will of any player immediately after map generation. - It is allowed to move between zones without fighting misplaced guards. - If there is an upgrade of 1, 6, 7 creature building in Conflux or 4 creature building in Necropolis, it is not allowed to upgrade your existing troops of these levels or buy an upgraded version of creatures. If there is Necromancy amplifier built it is not allowed to upgrade vampire estate and it is allowed to use additional skeletons coming from necromancy.
Jebus cross: - Map settings: XL-U, 2 humans, no water, monsters - strong, difficulty 160 %, time limit 8 minutes. - Restart by the will of a player who has the only road leading to the desert. It is taken on the day of the discovery of that fact. - Restart by the will of a player who has no road to the desert. It is taken on the day of the discovery of that fact. - Dirt road restart. It is taken by the will of any player immediately after map generation. - It is allowed to use «Angel wings» and spells "Fly" и "DD" to move between zones only if the border guards between these zones were eliminated. - If there are bugged zone transitions it is allowed to use them only if the guards from these zones to the desert are eliminated. - It is allowed to use Galthran as a starting hero in Necropolis.
III. Organization. 1. Tournament chiefs Dirty_Player (408722873) and Nestor86 (641974585) Judge Pit for LM (471401475) 2. After each played game it is necessary to make a report and confirmation in this topic. Please, make the reports about your games according to the following template: date player1 (color 1, starting town 1, starting hero 1, main hero 1) def player2 (color 2, starting town 2, starting hero 2, main hero 2), template, last game day.
For example: 01.05.2012. Maretti (red, Castle, Valeska, Solmyr) def Pit for LM (blue, Conflux, random Grindan, Monere), 8mm6a, 134.
3. The winner will get the medal under avatar. Tournament prize pool $ 166.. The prizes will be divided between first 3 positions: 50%/30%/20%.
IV. Schedule. Drawing and tournament start is 03.02.13. The game is played once per 2 weeks.
V. Tournament scheme Single Elimination.
Dirty_Player
sat 1 Ireul (672853050) vs Aiwe (403547666) sat 2 mixer1114 (677817845) vs RedSnow (579781612) sat 3 disney (658486250) vs Player_ (619757508) sat 4 Ominous1 (620509810) vs Gasik (611177530)
I love it! :) - numOne - 305035002 - available on weekdays from 6 PM Moscow time, weekends - by arrangement. - suggestions: 1) allow Necromancy. 2) add a "200%" option to the list of templates, which, when selected, opens 3 more templates: 2sm2c; Balance (m); Skirmish - the players decide which one to play, one template per player. The game lasts 4 minutes. 3) 2 subjective restarts instead of 3. 4) heroes are random at the start. 5) and we can ban the Cloak and Amulet of Disjunction, since it's a Tower map anyway.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
Captain
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I also love snow, rain, and all sorts of slush :)
Captain
310-362-915
weekends preferred.
Preferences
- Minimum turn time,
- Templates with 200% bonus are welcome; the Tower is perfect for that.
- Templates without underground structures.
- 2 resource mines.
- Cloak and Amulet of Rejection should not be banned.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
Kilgor
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Participating
Time to be arranged Preferences: 1) 2 subjective restarts instead of 3. 2) Heroes at the start are random. 3) Any templates (including HL+U) are allowed, except for 200%.
ICQ 245338291 Ник в лоби - Kilgory
hunter98
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It is better to create templates that truly force you to play as Tower and bring the gameplay as close to it as possible. Templates like Jebus Cross (where there is no real opportunity to switch to another castle) will be more relevant. Otherwise, when playing on 8mm6a and other templates with computers, the entire game as Tower will last only until the nearest Rampart, Castle, or other towns where construction is much easier.
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
Javdet
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Any template can be adjusted so that only the "desired" neutral castles appear.
Даже если вас съели - у вас два выхода:smile19:
Зима 2011-12.
numOne
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Add "panic" to the standard template set. There, it won't interfere with any other templates.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
Roger DAltavilla
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Roger DAltavilla
624681987
Preferred playing time: weekdays after lunch (I live in Moscow time zone), weekends are possible by arrangement.
Requests:
Allow Necromancy.
Rest time: 3 days in total, or 2 days in total, but add a tech support option for the Piqueadram unit (what's wrong – has this harsh alchemist never caused any trouble?).
Starting hero selection: by agreement or random.
Single Elimination is not ideal; we need to wait and see how many players join, then determine the rules, but losing after one defeat is not very good, although I will play.
Templates: 200% unnecessary, whether they are spectacular or not.
Time: 4-8 minutes.
Regarding playing only with the Tower faction – this is all nonsense from those nostalgic for Titans. Skillfully switching to another faction is at least a third of the skill required for the Tower.
Воздам сторицей!
Oelm
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I suggest implementing a map selection system similar to the one on the Portal, with several SOD templates and a few VT maps. Moreover, the Tavern is often played with a mirrored setup.
Земля нуля. Все в ней нулево и кукольно.
BorzoiD
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BorzoiD 588885642 Time to be arranged
Requests: 1. Maximum time limit 2. Wide range of playable maps (like in the "One for All..." tournament, for example) 3. Two rematches 4. Random starting heroes, rematch if Piguerdam is chosen.
I suggest making the map selection similar to the Portal, with several SOD templates and several VT maps. Especially since the Tavern is often played as a mirror match.
Absolutely not! Look at how few participants the last qualifying league for Heroes of Might and Magic had, precisely because of forcing VT maps. It turns out it's neither one thing nor the other. VT maps don't work because you have to play SOD, and SOD players don't participate because it's impossible to properly customize the templates.
Воздам сторицей!
Oelm
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and on ХВ it somehow worked out well. All Tournaments where both versions are played stand out favorably in terms of the participant lineup. And besides, what's wrong with the idea? Want to play SoD? Then play it. There are more SoD templates under this scheme, only you leave the choice to your opponent.