Hypnosis won't work on the dragons because they have too much health in the stack.
And why berserk? We only have two stacks: our ifrit and the dragon.
By the way, magical power cannot exceed 99, which is a pity :(
New here? I'm Roha — want a quick tour?
When the object counter reaches its maximum (which is 20 objects for each side), no other object can appear on the battlefield - you cannot raise Demons, summon Elementals, or create a Clone.
Unfortunately, I worked all day, and yesterday I didn't have much time to think before going to bed. But today, during the day at work, I started to realize what else is needed to solve this problem.
In addition to what I said earlier, there are two possibilities. The first one is definitely sufficient without calculations; I'm not sure about the second one. We can calculate it tomorrow during the day.
So, the first one: everything is the same as I suggested before, but our hero must have Titan's Thunder. The base damage from Titan's Thunder is 600 HP, which is not very much, but:
a) no mana is needed at all!
b) the magical power, the presence, and the level of development of the air magic skill are also not important!
c) it also doesn't matter what the hero's Knowledge skill is!
The rest is clear: hit the dragons with Titan's Thunder until they are completely destroyed!
It seems Dirty either didn't see this topic or, if he did, he wanted people to think about it.
I saw the thread, but I didn't reply specifically so that people could come up with ideas. The idea with the Thunder of the Titans and an inaccessible cage for Efreet was the first thing that came to mind.
Second option. Tazar, level 108, and a Potion of Life. With this setup, any number of any creatures will deal 1 damage. The Efreet should be able to handle it on its own. I haven't tested this in practice, but in theory, that's how it works. If you calculate how long this battle will actually take, the Efreet will most likely die of old age.
Third option. If this is allowed, the dragons should be in the city, but without towers. We use Müllich and artifacts to gain speed and push against the gates. We also take a cannon and a cart with us. The hero must have the skill to control the catapult so that it doesn't destroy the walls.