Skip to content

Posts from What are the advantages of Heroes V? How do you see them?

4.7 (3 ratings)
In reply to ВОРОН
User Avatar
20 years ago
Auto-translated
VORON
Well, let's see...
1. The game remains the best turn-based strategy in its genre.
2. The sound is as good as ever.
3. It's based on Heroes 3.
4. Music by Rob King.
5. The fact that a Russian developer is even taking on the continuation of the HOMM series.
6. 3D and quite nice graphics.
7. The absence of fog of war, the hero entering the battlefield, simultaneous attacks, and other questionable features from Heroes 4.
8. For now, there's only one plus - at least there's a desire for progress.
9. Excitement in anticipation of the highly anticipated Heroes 5!!!

So, what's new...:
1. A new combat system;
2. Many interesting innovations (skills and abilities);
3. A new, independent world;
4. Complicated capture of enemy Castles;
5. The uniqueness of each faction (and racial abilities), forcing you to develop heroes of different factions in completely different ways - a huge step forward compared to all previous parts;
6. Magic. Both as a skill upgrade system and the effect of spells on the battlefield, especially the increased role of direct damage spells + abilities that add additional properties to such spells (Master of ...). The idea of enhanced spells for double mana is also interesting, but it doesn't work yet. The implementation of mass buffs (the fact that they have become area-of-effect) is also impressive - now you don't have to worry that some dumb barbarian with mass haste will immediately defeat a larger army;
7. The initiative parameter and the ATB scale. Fast units retain their advantages, but slow units, although they move less often, no longer crawl a couple of squares - that is, they can actually hit someone;
8. The value of upgrades. The vast majority of upgraded units have a very significant bonus compared to the basic version, but the cost of the upgrade is also much higher than building;
9. The ability to pre-arrange units before the battle, invisible to the opponent. This also includes the ability to remove units to reserve.
10. The entire Dungeon Castle. Unit design, worldview, unit abilities, hero skills, and upgrades;
11. The presence of a random map generator, like in Heroes 3. (It's a pity that it wasn't in Heroes 4);
12. The game has gathered all the best from all parts of Heroes;
13. The hero upgrade system has become the best of all the schemes I've seen, because again, it has gathered all the best that there was and new features;
14. Heroes is not a REVOLUTION, but an EVOLUTION;
15. New heroes;
16. On the battlefield, you can not only arrange but also divide/merge your stacks depending on the specific opponent, both in single-player and against other players.

Total: 9+16=25…
A little… Will we be able to cover the "minuses"...

P.S. Of course, there are "pluses" that I don't agree with. There are also "pluses" that many consider "minuses". But I think it's fair that if a participant wrote "plus", then it's a "plus".
If I repeated myself somewhere in the calculation, let me know - we'll subtract.
In reply to ВОРОН
User Avatar
20 years ago
Auto-translated
RAVEN
I read it carefully and noticed a few mistakes and things I didn't understand.
Firstly, regarding the quote:
1) It says "2. The sound will be great as always" and then immediately "4. Music by Rob King". Aren't these the same thing? :)
2) You mention that the game "3. is based on Heroes 3" and then talk about excluding features from Heroes 4: "7. The absence of the fog of war, the hero entering the battlefield, simultaneous attacks, and other questionable features from Heroes 4". If you're going to start listing features that were not included from Heroes 1, 2, and 4, the list will artificially increase.

Secondly, regarding the post:
1) You write about the character progression "5. The uniqueness of each race (and racial abilities) forces you to develop heroes of different races in completely different ways - a huge step forward compared to all previous parts;", and also "6. Magic. Both as a skill progression system and the effect of spells on the battlefield, especially the increased role of direct damage spells + abilities that add additional properties to such spells (Master of ...). The idea of enhanced spells that cost double mana is also interesting, but it doesn't work yet (I was pleasantly surprised by the implementation of mass buffs (the fact that they became area-of-effect) - now you don't have to worry that some dumb barbarian with mass haste will instantly defeat a larger army);"... but why then generalize with "13. The hero progression system has become the best of all the schemes I've seen, because it again combines all the best that has been and introduces new features;"?
2) How is your point "14. Heroes are not a REVOLUTION, but an EVOLUTION;" better than, for example, "Heroes are not an EVOLUTION, but a REVOLUTION;"? What do you mean by the words written in capital letters? And what is the advantage of Evolution over Revolution?
3) Finally, I don't understand from the point of view of truthfulness "12. The game has gathered all the best from all parts of Heroes;". I don't want to start an argument about whether this is your opinion or a misconception. I just ask you to answer one question: "What is the best thing from Heroes 4 that is included in the upcoming Heroes 5"?
User Avatar
20 years ago
Auto-translated
I can't say anything about this topic until I play the game.
I like that many elements were taken from Heroes of Might and Magic III.
And although the monsters look like Pokémon (:-D), they are interesting and unusual :-)
User Avatar
20 years ago
Auto-translated
Wanderer
1. Sound and music are two different things.
2. I will keep repeating that Heroes of Might and Magic V is precisely an evolution. The revolution was in Heroes of Might and Magic IV.
3. What is the best thing from Heroes of Might and Magic IV? I think it's the magic system, and also Heroes of Might and Magic IV influenced the racial composition of Heroes of Might and Magic V.
In reply to Pearl
User Avatar
20 years ago
Auto-translated
Pearl
I can't say anything on this topic until I play it.
I like that a lot was taken from Heroes 3.
And although the monsters look like Pokemon ( :-D ), they are interesting and unusual :-)
Only the monster level system was taken from Heroes 3. Everything else is new. There is no plot, no Kenegem, no familiar heroes. Everything is new:(
:rolleyes: :rolleyes: :rolleyes:
And the monsters are a mockery! Those designers should have their hands ripped off, and everyone at Ubisoft should have their heads ripped off :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: How can they mock the Heroes fans like this.:mad: :mad: :mad:
2. I will never tire of repeating that Five is exactly an evolution. The revolution was in Four.
3. What is the best part of Four? I think a piece of the magic, and also Four influenced the racial composition of Five
TO Night
I disagree here because in Heroes 5 there are more innovations IMHO and no familiar creatures or heroes
Ha-ha-ha:rolleyes: Now I'm curious what Night thinks is common between Magic 4 and Magic 5:rolleyes: :rolleyes: :rolleyes:
And also I'm curious what is common in the races of Heroes 4 and Heroes 5 in Night's opinion:rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes:
Heroes 4 Heroes 5
Life Castle
Death (undead and devils) Necropolis (undead)
Order (mages) Academy
Chaos (Warlock) Dungeon (dark elves)
Nature (elves) Sylvan (elves)
Strength (Barbarian) Inferno (devils)
User Avatar
20 years ago
Auto-translated
Magnus
Regarding the factions:
In which game were minotaurs in the same faction as dragons and hydras?:)
20 years ago
Auto-translated
In the second one, if I'm not mistaken.
In reply to Rey
User Avatar
20 years ago
Auto-translated
to Magnus
When will you finally decide on a color scheme...? The poor forum, you've painted it with every color of the rainbow... or is this an ultimatum to me and Knight??
Night
Wanderer
1. Sound and music are two different things.
2. I will keep repeating that the fifth game is an evolution. The fourth game was a revolution.
3. What was the best part of the fourth game? I think it was the magic system, and the fourth game also influenced the racial composition of the fifth game.
Sound is indeed not the same thing... by sound, I mean the number of kilohertz and other parameters... such as volume and realism... But music is that melody... or song, you decide... that will play... that's how it is...

I completely agree with you about the evolution!!! The fifth game is indeed an evolution of the series, although I know, Wanderer, that you and Knight don't agree with me....
As for the magic system, I haven't even seen the demos or open beta... :(
In reply to Night
User Avatar
20 years ago
Auto-translated
Night
Magnus
Regarding the races:
In which part were minotaurs in one Castle with dragons and hydras?:)
In Heroes 1, 2, 3, 4 and 5 (but they are only "heroes" by name:) )
to Magnus
When will you finally decide on a color.... poor forum, look at all the colors of the rainbow you've decorated it with...... or is this an ultimatum to Knight and me??
To Xaker
what ultimatum? If I wanted to issue an ultimatum, I would write in yellow:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D

A s for th e color:) :) :) :) :) :)
User Avatar
20 years ago
Auto-translated
and will there be no story at all???
In reply to Pearl
User Avatar
20 years ago
Auto-translated
Pearl
Will there be no story at all?
No, a new story has been created. The action takes place in Ashan, and how it appeared is unknown. Therefore, there are no old heroes. You can read the history of Ashan on the Nival website. ;)
User Avatar
20 years ago
Auto-translated
Forget them. I don't want to read their nonsense.
User Avatar
20 years ago
Auto-translated
A new world awaits us, not only in HoMM5! It will also be in DMoMM and may become a "circle of popularity" like Lord of the Rings and Harry Potter – games, movies, "souvenirs," and books based on a single storyline. These are very profitable ventures for many areas of business!
In reply to Firelord
User Avatar
20 years ago
Auto-translated
Out of the questions I raised... I didn't receive a single clear answer.
Is the sound and music different? Unlikely, as sound is a broader concept than music. If the discussion was about special effects/sounds and music, then I would have a clear understanding of the difference.
Regarding Revolution and Evolution, please read my post again and try to answer again. :)
The statement about the "piece" of magic is completely incorrect... and the racial division was not at all based on previous installments of the Heroes series. As you should know, the domestic developers ignored all the castles created previously and, after reading popular and not-so-popular literature, independently drew conclusions about the monsters and their racial affiliations.
In reply to Firelord
User Avatar
20 years ago
Auto-translated
Firelord
A new world that awaits us not only in HoMM5! This will be DMoMM and might possibly become a "circle of popularity" like Lord of the Rings and Harry Potter — games, movies, "souvenirs," and books based on one plot. Very profitable things for many spheres of business!
Ha-ha :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes:
Are you trying to say that some DMoMM will be more popular than Might and Magic 6, 7, 8 :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: Now that's a toss-up ;) because the game will only have three classes — warrior, mage, thief ;) ;) ;) It will be about orcs, who aren't in Heroes 5 ;) They moved away from RPG to another genre.

Statistics

Welcome our newest member: recijeb